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A super senior in Computer Engineering, dreading USAF Pilot Training after graduation. Currently doing his best to have fun and get a life these last two semesters of college.

Likes to play Cooperative or single-player games. Terrible at competitive games.

Will play just about anything as long as it does not involve Trading Card Games or Sports.
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How to Annoy your Customers - A guide from Squeenix
tehSharkness | 8:35 PM on 03.13.2010 5 comments


I will come right out and say it. I like Japanese RPGs. From the likes of Final Fantasy to my Games of the Year 2008, Valkyria Chronicles and Persona 4, I tend to greatly enjoy video games from the east. However, both of the last two numbered Final Fantasies seem to want me to hate them.

For those of you not familiar with the gameplay of Final Fantasy XII, I will give you the lowdown. FFXII came out right in the middle of the MMO craze. FFXII boasts a gameplay system modeling a single-player MMO. Instead of controlling your party in Sqeenix's typical ATB or a turn-based system, the AI took over during combat. So as to not let the player place the blame entirely on the computer when a "Game Over" screen popped up, the "Gambit" system was employed. Outside of battle, you set up certain situations and subsequent actions for each of character. The computer would then well and faithfully execute your strategies. In the case you ran into a situation you had not foreseen, you could navigate one of the clunkiest real-time menus ever to try and save whatever semblance of life your party had.

Astute readers may recognize a similar system in Dragon Age: Origins, another game which I have nothing but loathing for. At least Dragon Age had adjustable difficulty in-case you decided to say "Fuck it, I'll finish this PoS for the story.", whereas FFXII will unapologetically rape you if you have not taken a ridiculous amount of time to "set-up".

If you noticed earlier, I also mentioned the latest Final Fantasy as a game I am annoyed with. FFXIII marks a return to the ATB system, as well as a class based system. There are 6 classes in the game, all with wildly different abilities. Each character has 3 out of the 6 classes. You can switch at any time between classes. I like this. It kinda makes me forget that I have been running in a straight line for close to 25 hours.

Unfortunately, you switch the classes of your party all at once, between six different presets. You say, "But wait, with 3 characters in your active party, and 3 classes for each, that is 27 different arrangements. Why should I be restricted to 6?" Why indeed, oh unfortunate gamer. I am around the mid-point of the game (I think) and just ran into a boss where about half-way through the fight, he changes his attack pattern dramatically. Also, half-way through the fight is about 5 minutes, give or take. Battling for 5 minutes, only to realize I brought along the wrong presets to even SURVIVE, is frustrating to say the least.

FFXIII likes to pretend it is FAST. I honestly can't play the game on normal speed. But you switch classes VERY often. And boy if the game doesn't let you know you are about to switch classes. Press L1, and all information regarding buffs and debuffs disappear, while a fairly useless GUI pops up to display your 6 presets. Another thing, each time you switch, it does a nice little animation where each character does a flourish, all in real-time. All this does is essentially interrupt whatever combo you had going, even if 2 of your 3 characters didn't switch class, while enemies are pummeling you.

How about, instead of wasting my time switching everyone all at once, I just switch each member individually. Let me paint you a picture Squeenix. I press L1. In the lower left of the screen, where my menu sits the rest of the time, the portraits of each of my characters pop up, with their current class displayed underneath. I press X, and it cycles to the next class. I can do this for each of my characters. When I press L1 again, the changes take place. If I did NOT change a character's class, they continue attacking as if nothing ever happened.

While we are on the subject of stupidity in FFXIII, why isn't enemy information displayed similarly to player information? Specifically, a GUI in the upper right corner, where the combo meter is anyway, that displays all enemies' information. A specific instance where the current system fails is when the player character is a buff/defense/medic class, you can't look at enemy information. Makes it really nice when you need to switch classes. "Do I need to debuff the enemies? Well, guess I should switch to a fighter, check, then switch again. Oh yeah, all while being pummeled."

Please note that I have absolutely no problems with the stories of these games (except Dragon Age, which has a story about as engaging as the story behind the gum underneath your desk). From what I understand, FFXII has a story rife with political intrigue and subtle machinations.

What I'm trying to say is, how does stuff like this make it out of the alpha-build of a game, let alone beta?

Instead, maybe crappy gameplay mechanics are just a symptom of Japanese games. Or maybe Squeenix spent the majority of their time on graphics. Or maybe, coding on the PS3 was such a time-sink they had to cut corners elsewhere.

Let's look at the graphics issue. FFXIII is undeniably pretty. Let's back up a second though. You know what else looked damn good, still does today, and plays a hell of lot better than FFXIII? Final Fantasy X. Also, the Crystarium, or whatever the hell it is called, is just a more linear version of the Sphere Grid from FFX.

In conclusion, I hope whatever problem Squeenix has with letting me enjoy their games works itself out, and FFXIII-Versus and the eventual FFXV are fun.

P.S. Lightning is a non-amnesiac, female Cloud. Except she doesn't have a sense of humor, so nowhere near as cool. "Let's mosey!" is noticeably absent.

P.P.S. Fuck you Dragon Age.



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5 comments | showing # 1 to 5
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EternalDeathSlayer's Avatar - Comment posted on 03/13/2010 22:48
EternalDeathSlayer
I can't even bring myself to play FF13, and I've got a copy. Too excited for GoW3 to get into it right now.
The Silent Protagonist's Avatar - Comment posted on 03/14/2010 03:55
The Silent Protagonist
So what you're saying is that you have to prepare for battles and think while playing them?

For shame, SE, for shame!
aneishka's Avatar - Comment posted on 03/14/2010 03:56
aneishka
Haha glad to find someone else who loathes FF 12 as much as I do. Interestingly enough there was a comment on a message board that ran along the lines of how Square didn't listen to the reviewers who praised the gambit system but to the fans who played the game and didn't like the system. Makes sense though. The reviewers aren't the ones buying the game.
TheDirtyHobo's Avatar - Comment posted on 03/14/2010 04:20
TheDirtyHobo
"whereas FFXII will unapologetically rape you if you have not taken a ridiculous amount of time to "set-up"." - I have not once heard of FF12 being called 'too hard' by anyone who has ever actually played a JRPG before. The time taken to set up Gambits is hardly ridiculous, maybe 20 minutes for the whole party at most, and considering you can use that same gambit set for the next 8 hours of gameplay until you get a slightly better spell to replace the old one with, which takes about 30 seconds to do, is it really that bad?

"Press L1, and your health bar and all associated info disappears" - Except that's not true, your health bar is still right there.

"Why should I be restricted to 6?" - Because 6 is more than enough. Chances are you'll only be switching between 2 in most average battles: the 3 DDs, or 2 DDs+Medic. Then you have your Tank+Medic+DD for surviving bosses/particularly strong enemies in a pinch, and a Synergist+Saboteur+Medic for de/buffing at the start of said harder fight, and the last two classes you can make whatever the hell you want. If you're complaining about 6 not being enough, you're not spreading them efficiently, which is your own fault.

"P.S. Lightning is a non-amnesiac, female Cloud. Except she doesn't have a sense of humor, so nowhere near as cool. "Let's mosey!" is noticeably absent." - Two people look vaguely similar but have completely different personalities, so therefore they're the same person, minus the personalities? Good point.
NoMore's Avatar - Comment posted on 03/14/2010 04:29
NoMore
tehSharkness:Press L1, and your health bar and all associated info disappears

No it still shows your HP and any status problems once you press L1
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