Ok, so the first thing we need to clear up is
WTF Kim Kardashian, Spencer Pratt and Heidi Montag are doing in FaceBreaker. This one is easy. As you probably already know, our create boxer feature makes use of photogameface, where you can upload a picture of yourself (or anybody) to create your boxer. We wanted to include some pre-created boxers in the final game so that if people didn't want to go to the trouble of uploading pics, or if they weren't actually connected online they would still be able to use the feature, by editing and customizing a person that already exists in the game (much like a traditional create player).
So, we needed some people. Knowing that gamers were probably going to be uploading celebrities and athletes and other famous people into the game anyhow, we thought it might be cool to use some famous people ourselves, rather than John and Jane Doe.
We started with what you might expect. Who would be cool to have in our game? Who would people want to be? We thought of everyone from Chuck Norris and Bruce Lee to Jack Black and Will Ferrell. But, they wanted a shitload of money. So we decided to spend that on the actual game instead.
And then we figured it might be funny to include some people in the game that we thought the general public might always have wanted to beat the crap out of.
And that is how we got to where we got to. So yeah.
Other than that, why does this game not suck, why is it not a button masher and why should you care?
First let's talk about fighting games in general and the whole button mashing thing. We've had feedback from some people that our game feels like a button masher when you first pick it up. For starters, let's agree on one thing - every fighter that you pick up and play for the first time is technically a button masher, meaning you hit a bunch of buttons randomly hoping for the best. The difference is that with some games you start to figure things out while you're smashing away and the game mechanics start to take shape for you. That understanding or learning then opens the game up and starts to make the experience fun.
With many fighting games the underlying gameplay systems are very complex, which means that just learning by mashing and trying to figure things out is a very difficult task and can take hours and hours of play until you can even start to formulate a picture in your mind of how the game actually works. If you ever do at all. I think this is what has turned a lot of people off fighting games in general in the past. For those that take the time to learn the system the experience is for sure very rewarding, but many people just don't have that much time to invest.
It also creates another very common problem in gaming - it is almost impossible to play complex games with your friends because of the length and steepness of their learning curves. Online gaming has kind of hidden this problem, since even with the most complex game you can always find someone online who is at your level and can give you a competitive challenge. But there seem to be fewer and fewer games that are good for offline multiplayer. As an aside, I think this is why people always remember old-school games (ie like NHL 95 or Live 99) so fondly, because they were simple enough to learn that you and all of your friends could quite quickly get on equal grounds, where you were all using the same controls/moves, and then the player who won on any given day
was the one who used them the best. Those games were more about a battle of wits than being about who had invested the most time, practiced the most, or memorized the most combinations of buttons.
So this brings us to FaceBreaker. Out of the box you will probably have no idea how to play and will, of course, just smash some buttons and hope for the best. But, if you are willing to invest even 20-30 mins to learn the basic controls (there are not many), the rest of the strategy becomes about how to use those seemingly simple controls in better and more strategic ways. I can't wait until the game is released so I can start fighting people online to see what types of strategies people will employ, because I already have many. And if we do happen to meet online, I will break your face.
I guess the whole deal is that FaceBreaker will keep you fighting for a long time because it is actually more simple than traditional fighting games. This might seem backwards, but I really believe that it is true.
So bring on your questions, feedback or comments and I will answer the hell out of them.
http://www.destructoid.com/forum/viewtopic.php?t=11002
I still wish you had gone with Fight Night style controls.
Good on ya, Batty. You're not a vacuous douchebag like Luc.
Thanks for the explinations!
To the forums! Although to be honest, you pretty much answered the question I was going to ask about the controls right here. Now I'll have to think of some other ones.
EA sport guy eh? So Can you make the NBA Street games go back the the glory that was NBA Street 2?
I still don't like the game. No offense, of course.
How about making SSX FUCKING 4!!!!!!
Sorry, repressed feelings.
I hope you game does well, but I think I will stick to Street Fighter and Guilty Gear.
I'll pass.
oh Heretic you silly person you.
Yeah, make another SSX game. An actual sequel that is.
Tricky was the boooooooooomb!
I know you have nothing to do with SSX thus far, but for Christ's sake, Batty, I'd blow the entire design team for SSX4. Really.
Did someone say SSX?
more ssx please
It's just not my kind of game. But good for you for coming out and trying to talk it out.
But yeah, what RonBurgundy said.
Haha, apparently you should have put snowboarding in Facebreaker.
It's weird, when I first played the demo, I liked it (I was also smashed). Then I went back sober, and wasn't as impressed. Then I tried it again later (still sober), and warmed right back up to it. If anything, it'll be the multiplayer that gets me to pick this up. Plus I've been dying for a new Punch-Out! style boxer since the last Ready 2 Rumble game.
I played the demo on the Xbox, it was fucking awesome, I loved it. I can't wait for the full release of this game. I hate boxing simulation games, and in general I tend to hate all sport simulation games, but I love arcade sports games to death. I've been anxious to play this game for a while, and from the experience I had with the demo, it seems to be on the right track.
The create-a-character is pretty funny too, I like how you can have someone normal looking, and yet you can also make something that doesn't look even remotely human. I had a bit of fun with that. All in all, great game, can't wait for the release.
I was about to say: what exactly is wrong with having those 'celebrities' in the game? You must be able to break their faces, or this game is going in a totally wrong direction.
Thanks for getting into the trenches! I hope the reader questions stay on topic and are productive.
Worse case, just start punching people
Unless the demo plays totally different from the full game, it's not my kind of game. I love Fight Night 3 though, best boxing game I've played since Super Punch Out (which is more of a pattern memorization game than a boxing game, but whatevs).
"OH GOD!! I thought you were just some other user T_T Its not that I'm a coward or anything its just it's a little different telling the developer that the game he/she has been working on for years is shit. Um no offense meng :P I just think your game is shit nothing personal just not my type of game."
Luc Bernard.
@Gynecologist Cobra
LOL! No really.
I think it's awesome that a developer can come out here and justify their game without being a douchebag about it.
Good show old chap, good show.
Everything Matlox said goes for me also. I thought it was really fun and entertaining, as I love arcade sports games too.
Trying not being such a massive retard 24/7 Heretic, maybe this kind of shit wouldn't happen to you.
@Heretic: facepalm?
@tbatty: welcome to dtoid. i understand the need for you to defend your game straight off the bat, but I'd like to know if you are planning to use this blog as a means of getting possible feedback for the game while it's in development, or can we assume that the game is too far in development already to take on additional feedback and that this blog is just log of the final stages of the games production?
Oh, and is there any chance that you can sneak Mr Destructoid into the final game?
That's awesome dude, thanks for the responses.
Being perfectly honest, I felt that the game felt shallow in the depth of attacks. My initial impression was that the demo timeout was designed to hide that fact by preventing people from getting bored after prolonged playing.
However the graphics are beautiful, I don't see myself picking this up for the first reason. Though, if it gets high reviews I'll rent it & see if I judged too hastily.
Demo was great fun. Keep up the great work buddy.
Games are supposed to be fun. This was not fun for me. Even if it meant beating up a "celebrity" I loathe.
The controls just felt awkward.
Yeah, I agree with KRASH. To me, it wasn't so much that the controls were simple, but that they felt incredibly awkward, on top of being shallow.