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3:47 PM on 12.12.2012

Missed Opportunities

Greetings fellow dtoiders,

Tav7623 here and I'm back ever so briefly from my "holiday" sabbatical to talk about something that's been on my mind for a good part of the year. Now over the course of the year I've been hearing a lot about 25th Anniversary celebrations for Kirby, Street Fighter, and Final Fantasy. I've also been hearing about missed opportunities from fans of the Metroid and Mega Man series. Sadly Metroid and Mega Man fans aren't the only ones who have been left out in the cold this year by a lackluster/ lack of a 25th anniversary celebration for their favorite series. If you don't believe me, well let me just list for you some of the other series that also hit their 25th anniversaries this year, but aren't getting,haven't yet gotten and/or only got a very brief/crappy 25th anniversary celebration so far, lets see there's Sam & Max (which has so far only gotten a Steam/PSN/Xbox Live sale), Double Dragon (which got a PSN/Xbox Live remake by Way-forward), Castlevania (which is getting 2 new games in the series due out next year, but no official 25th anniversary celebration so far), Contra (nothing so far), Metal Gear (so far only getting 2 spin off games and maybe a sequel to MSG4, but is other wise in same boat as Castlevania as far as the 25th anniversary is concerned), Phantasy Star (nothing), Maniac Mansion (nothing), and Leisure Suit Larry ( a possible remake.....maybe?). All of these series on top of the ones I mentioned earlier all hit their 25th anniversaries this year, though unlike SF, FF, and Kirby these other series are getting s&*t on by comparison and it's just sad. I mean come on where's the Castlevania 25th anniversary collection/soundtrack (I want to finally be able to play Bloodlines on my PS3 GD!!!!) or a Metal Gear 25th anniversary collection, or a Contra collection or a Phantasy Star anthology for that matter. Most of these series are well known and beloved by fans and gamers alike, it wouldn't kill these company's to take the time to pay a proper tribute to the games series that in most cases helped put them on the map and may well have helped to keep them going financially over the years due to the series massive fan support. Now if you're like me then this is a bit of a slap in the face and it probably pisses you off just thinking about it (I know the Mega Man fans definitely are), which leads me to pose a couple of questions to all of you which I will get to here shortly.

Before I get to those questions I'd like to take a quick detour and discuss why some of these series won't be seeing a 25th anniversary and it pretty much boils down to one thing. The company that originally made the games went under and the series was sold off to another developer which would or already has led to some issues in obtaining the rights to the earlier games. In the case of Capcom, Nintendo, and Konami though it's inexcusable since they still own these series and can do proper 25th anniversary celebrations and have in some cases demonstrated that they can do it. Instead of doing that they blatantly ignore these series 25th anniversaries over petty shit like trying to bury a series after having a huge fight with the games original creators (Capcom) or because it's a series that is popular around the world except for the country of the series developer (Nintendo) or because it appears that the company has basically gone batsh!t insane due to poor internal communication and petty management who seem to like punishing fans by delaying/botching games they shouldn't have all because they are to busy having a pissing match with members of the video game media who hurt their fee fees (Konami). Now i ask you, do you agree or disagree? Should companies show their appreciation to fans by releasing/celebrating their game series' __anniversaries or should they just stop doing them all together? On a slightly different note, of the series that have yet to receive an "official" 25th Anniversary celebration which one would you like to see have one? and what would you like to see in a "hypothetical" 25th Anniversary Collection for them? As for me well I'd personally love to see a multi-disc (potentially HD) Castlevania Anniversary Collection that comes with all the games in the series (including the handheld games & Lords of Shadow with all of it's DLC), a 2 disc 25th Anniversary soundtrack and a 75 page book on the series' history (with never before released info/pics/art) all housed in a miniature of Dracula's castle that opens up for the PS3, Xbox 360,Wii U, and/or PC....but between you and me we all know that ain't gonna happen.

Well I think that will do it for this week, I should be back after the holidays with some new blog posts and possibly some game reviews as well. Thanks for reading, feel free to comment in the comment section down below, happy gaming, and I wish y'all a Merry Christmas & a Happy New Year.   read

3:27 PM on 11.20.2012

Classic Game Review: Metroid

Greetings Dtoid & da internets,

Tav7623 here live from the planet Zebes and I'm here to bring you a game review for the "classic" NES game Metroid. Now some of you may be wondering why the f&*k is he reviewing a 25 year old game, well the answer is pretty simple really.......I never got to play this game as a kid. So I thought to myself that I should rectify that since, this game is considered a "classic" after all and what the hell while I'm at it I might as well post a online review for it.

For the uninitiated Metroid is set on the planet Zebes (sounds kinda familiar doesn't it ;P) in the year 20X5 and follows galactic bounty hunter Samus Aran who is on a quest from the Galactic Federation to stop the evil Space Pirates from turning a parasitic organism known as a Metroid, which they had just stolen from a Federation Research Vessel into a biological weapon. The game is a open ended action adventure platformer in which the player explores a series of caves hopping around shooting enemies and occasionally battling boss characters. Because of the open ended nature of the game a password system was implemented so that when players died they could enter the password and return to the area where they died. Now at the time this was a fairly new and somewhat innovative feature,or at least it was until The Legend of Zelda showed up with it's built in battery back up "save" system. I personally find password systems annoying as hell and even growing up I hated playing games that had that kind of system. Mainly because it was a pain in the butt having to either remember the code or having paper and pencil handy to write them down and then turn around and go through the slow process of entering them in on the password screen.

Graphically and control wise the game looks and plays (B to shoot, A to jump, select to change weapons) pretty much like you'd expect if you grew up playing NES games. So I won't go into detail about them, what I will go into detail about is the game play which is for the most part pretty straight forward. You jump around to different platforms shooting enemies, collecting health, ammo, and occasionally weapon & health upgrades. It is also infuriating for a number of reasons though one of the main ones for me was the fact that the game's designers occasionally give in to what I like to call "Medusa Head" Syndrome (see AVGN Castlevania episodes) which led to the loss of a lot of health and the occasional death. If that and the use of a password system were the only things that pissed me about the game then I'd readily agree with any and everyone who called this game a classic.

Sadly that's not the only thing that pisses me off about this game and it's pretty much a deal breaker for me. Now what exactly am I talking about? Well I'm talking mainly about the game's level design and how it fits into the games open ended nature. I feel that this game's level design is heinous at times mainly because the game's developers probably decided that due to the open ended nature of the game's design that they could get away with artificially increasing the game's difficulty even further by hiding paths that players needed to access in order to advance to any of the game's bosses in places they normally wouldn't think to look. Throw in the fact that in order for the players to be able to access these paths they needed to have the right weapon upgrade as well as having another weapon upgrade (like the ice beam entering into the boss fight with Kraid) so that they wouldn't get their @$$ handed to them by the boss. Now just to give you an example of what I'm talking about one of the areas in the game is called Ridley's Hideout and it is divided into two sections. In order to access the other half of Ridley's Hideout and get to Ridley himself you'd need to know that you needed the bomb upgrade and that if you bomb the ever living shit out of the second to last block (and the blocks underneath it) at the bottom right hand side of the eastern most cavern it will temporarily open a path to the other half. Now seriously how many of you would have been able to figure this out without accessing an online guide or map, talking to a friend who played or had managed to beat the game or popping open a Nintendo Power game guide. I know I sure as hell hadn't able to figure it out (without resorting to those methods I mentioned above) until I started bombing the f&*k out of the floor in that area due to a combination of shear boredom and frustration.

Overall Metroid has decent controls and graphics for the system it originally was released on and I did enjoy playing the game at times, but unfortunately parts of the game's level design and " innovative" open ended game design seriously hampered this reviewers enjoyment of the game. Which is why I give Metroid a 5.5 out of 10 and honestly would only recommend this game to those who have either A. already been a fan of this game or B.never played this game, but are informed enough about the game and are able to over look these flaws in the game's level design.

Well I hope that you enjoyed the review, have a happy Thanksgiving and I hope y'all will be back in a few weeks to check out my next review which will probably be either Super Mario World or Bayonetta.   read

10:15 PM on 11.11.2012

Lost and Found

Greetings Internets,

Tav7623 here, live from George Lucas' top secret moon base and this week I was pretty much just gonna randomly talk about video game stuff because I'm a leaf in the wind, watch me soar :p just kidding, though seriously I was gonna do something like that, but I felt that doing it would be a bit inappropriate for a blog entry. So I decided to go back to the drawing board sorta speak and think about it while I was finally getting to cleaning out the junk that was piled up in my closet (it had become a inaccessible black hole and needed a major cleaning) on my day off from work. Well it didn't take too long into the cleaning ( I'd say about an hour or so) to find something to blog about and it was all because of something that I found buried away in that closet........

What was it exactly? Well in real terms it was a couple of boxes mixed with some old video game consoles, accessories & games that I had accumulated over the years, but either never really bothered to get rid of (my PS1) or had completely forgotten about (X-Men 2 Clone Wars for the Sega Genesis) until recently. In terms of the not so real you could say what I found was a treasure trove of memories from my youth like playing a Castlevania game for the first time (which was Castlevania III, I was almost 8 and got to play it while I was over at a friend's house), getting frustrated at navigating the electric seaweed in the Dam level of the Teenage Mutant Ninja Turtles NES game, or going over to spend the night at my cousin's house and staying up til 2 am playing Goldeneye.

These were but a handful of memories that I had for the most part buried away in the back of my mind where they stayed completely forgotten about until a few days ago. Finding this stuff got me thinking about a number of things such as old friendships that are or have been long gone, places I no longer live at or in some cases no longer exist, and it also gave me some ideas for a couple of future video game related projects that I think I might try to get off the ground. It also made me realize that despite being a long time gamer I had still managed to missed out on playing a wide swath of games growing up. For instance I never played Chrono Trigger, Final Fantasy III (other wise known as Final Fantasy VI), The Legend of Zelda: A Link to the Past, the early Metroid games, or any of the SNES and Nintendo handheld Castlevania games just to name a few. Well I plan to start rectifying that very soon starting with Metroid and heck I might be able to get a few more in before I become consumed by the insanity of Far Cry 3 next month.

Well I think that will do if for this entry, thank you for reading the blog and I hope that you enjoyed reading this entry despite it being overly nostalgic. If you have any comments, criticisms, or hell fond gaming memories of your own please feel free to post them below.......until next time this is tav7623 signing out live from Moon Unit Zappa :p   read

9:07 AM on 11.05.2012

10 Things I think Capcom Should & Shouldn't do in creating a remake of Resident

Greeting fellow dtoid readers,

Tav7623 here broadcasting live from Hell's Kitchen (no not THAT Hell's Kitchen) and I'm here to discuss a little something regarding one of my top 7 favorite gaming franchises. I am of course talking about Resident Evil, now I haven't had a chance to play the latest game in the series, Resident Evil 6 so I don't know how valid any of the criticisms of the game are. Though considering the generally negative user/mixed critical response I've heard so far it's led to some talk (on the internets no less) about how Capcom should dive back into the ol' well and remake arguably one of the best games in the Resident Evil series, Resident Evil 2.

While I'd personally prefer if they (Capcom) didn't remake RE 2 and could go on and on about why they shouldn't touch Resident Evil 2 with a 100ft pole. I felt that it would be a bit more "interesting" if I talked about the 10 things I'd like to see Capcom Do/Not Do should they decide to mean .... celebrate.... the awesomeness of Resident Evil 2 by releasing a remake of the game. Now before I get into the list let me just say that I do hope you enjoyed reading what I hope to be the first of many blog entries here on and I look forward to reading what ya'll think down in the comments section.....and now as they say in showbiz "on with the show", enjoy :p

10 Things I think Capcom Should & Shouldn't do in creating a remake of Resident Evil 2

1. Capcom should release a port of the RE 2 remake on every console including customized ports for the 3DS and Vita.

2. Capcom SHOULD NOT include CO-OP play ala RE 5, now if it's done ala Gears of War where it is a SEPARATE mode then cool, but I DO NOT want to have to babysit/be forced into CO-OP sections with the game's AI characters during "story" mode.

3. Capcom should overhaul the game's control scheme and camera, using the control and camera scheme from at least Resident Evil 4 or a variation of the Dead Space 2 controls....NOT the RE 5 controls. Though in the case of the 3DS/Vita versions of the game implement a version of the Resident Evil Revelations control scheme instead. Also there should be an option for players to be able to customize the control scheme included as well.

4. Capcom SHOULD NOT create or release ANY DLC focused on multiplayer maps or character skin packs for the game......unless they plan to make it free to everyone from day 1. Now if the DLC was based on adding new missions to the game's story mode that has us playing new missions as Ada or Hunk during the events of RE 2 then that would be cool as long as it's reasonably priced ($5 to $10).

5. Capcom should include 3D capabilities for the PS3, Xbox 360, and 3DS versions of the game so that way people who have 3D HDTV's or a 3DS can experience the horror of having that big ass gator popping out at them in eye popping 3D.

6. There should NOT be ANY digital pre-order bonuses/DLC exclusive bonuses (kind of ties in with #4),unless they are REAL bonuses like an exclusive game soundtrack, art book, or making of DVD. Now if there are any digital pre-order then it should either be a free copy of the original RE 2 or a free copy of the GameCube Resident Evil Remake.

7. Capcom should follow in the footsteps of the teams that created the GameCube remake of Resident Evil and the first two Dead Space other words they should A.throw in some curve ball's like new creatures(Lisa Trevor) or twists on old creatures (Crimson Head Zombie's) , B. add new sections to the game's story (like the Lisa Trevor/cabin section), and C. make the game focus on the HORROR and SURVIVAL aspects like those found in Dead Space 2 and NOT on the ACTION/CO-OP aspects of RE 5. So that veteran players like myself will either be surprised or go screaming and freaking out like a little girl when the unexpected (if done effectively) does happen.

8. There should NOT be an online multiplayer mode for the game....cause seriously A. the original was a single player game and B. do I honestly have to bring up the disasters that were Operation:Raccoon City and Outbreak Files 1 & 2.

9. Capcom should Include a FREE copy of the original Resident Evil 2 (preferably on the disc ala Dead Space 2/Medal of Honor) for those who pre-order the game.

10. Capcom SHOULD NOT stray away from what made the early Resident Evil games and RE 4 so awesome which was the fact that those games focused on SURVIVING w/limited weapons & ammo in a well crafted and atmospheric setting while going up against genuinely HORRIFIC obstacles/creatures/people.....this game is not a ACTION oriented CO-OP game like RE 5, Gears of War, or the upcoming Dead Space 3 so don't try to turn it into one just because you (Capcom) "think" that doing so will make you the most won't, but what it will do is further alienate and/or piss fans of the series (like myself) off instead.   read

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