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Community Discussion: Blog by taterchimp | Raging Chart On: Rolling in the DPSDestructoid
Raging Chart On: Rolling in the DPS - Destructoid

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My Belmont Run for Dark Souls can be seen

HERE
HERE
HERE
HERE
AND HERE

I also did a blind run of the DLC, which you can view

Here
Here
And here

I also covered the progress of building my own gaming PC. I had no experience, and overall, it wasn't all bad! If you are on the fence about it, I suggest you read about my efforts

Here
And here

The series never had a part 3, because I was having waaaaay too much fun playing it. Suffice to say that it does alright these days.

Thanks for stopping by my blawg!
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I decided to merge together 3 different things that I like, and make them into a blog today!  They are a love of math, a love of video games, and a burning desire to use my video capturing software!  So I decided to mix things up and talk over some video instead of typing out walls of text explaining some basic mechanics.



This chart on was heavily inspired by my playthrough of EDF.  The game gives you an incredibly varied selections of guns, with new guns unlocking constantly as you play.  So to a normal player, this is the opportunity to play around, see what each gun feels like, and determine the best one by feel, right?  Well for a mad statistician, this is the perfect opportunity to talk more about numbers!  My entire playthrough was based on the best weapon for each tier, as determined by its DPS:  Damage Per Second.  The formulas required weren't that hard to come up with, and it was actually very interesting to see how different some of the weapons would be.If for whatever reason you want to see the spreadsheet I used for EDF, you can view it here.  As you can tell (or if you didn't click the link), the spread of DPS is actually pretty crazy...anywhere between 2,000 to 4,000 damage were represented in the second highest tier of weapons! Where it got really fun for me was, of course, the insecticide rifle, boasting an insane 100,000 dps!  Thats with its incredibly slow reload animation included!  And that doesn't even take into account burst damage, which was the main reason for using the Boham Bay grenade launcher as my primary weapon the highest difficulty. It also has a massive AOE explosion that was pretty critical when clearing out large waves of ants.

Naturally, this applies to any game that has a system where you deal damage over a period of time, so it is pretty flexible, but the math ins't all that difficult.  So want to know all the secrets and listen to my soothing Midwestern baritone?  Then watch this:



Ive got a few other episodes in the works, but I am starting to run out of questions as I shift deeper and deeper into my backlog away from RPGs and more into a territory of a sandbox, so if you have any suggestions for future topics, I would love to hear them!



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