(Note: This got totally gimped from an errant key stroke, so this is my condensed version...spite!!!)
So I am just going to break down what I did and did not like.
I liked that way that the game started out. It attached you quite well to the main character and the father during the scenes where you are 'growing up' in the vault. I really feel that it was a new appraoch to start of a game, and it worked very well for me.
I at first did not like the scenery. Everything was bland, even for being war torn, and I still had the feeling I was playing Elder Scrolls again (which I only played for like 2 hours, because I couldn't stand it). It was the same 'jump over this cliff for an hour to keep going to nowhere'. Sigh. But the sites and attractions did stick out (mostly) and travelling and exploring was still a fun part of the game.
One thing that bothered me a lot is that the scenery was often recycled. In some cases it makes sense, because each Vault is made to be the same sort of thing, as they were supposedly mass produced. But then some buildings just looked exactly the same as each other, or caves, or what not, and often I felt like the design team was uninspired or pressed for time. Oh well. Also as far as visuals go, my girlfriend complained that the graphics seemed lacking. When she points it out, you know its got to be bad...(I forgive it because it is a fairly large world, so yeah, size constraints, and time issues, but I understand)
This stuff right here? Total BS
I did like the VATS feeling of an RPG, quite a bit. At first it seems like cheating where you call out your shots like that, and a lot of people feel it detracts from the action, but I think it resembles a table top RPG more than an action game/video game RPG. It is like telling the DM (the game) that you want to roll a d20 (pull up vats) to hit the enemy in the face (shared). Neat, huh? But you know what won't happen in a table top RPG that does happen in this? VATS LIES TO YOU. There were quite a few times where I would be hidden and lining up a stealth attack from a corner and would turn on VATS to get the kill shot. It says I have a 90% chance of getting him in the face, so its a sure thing if I pop off two shots (likely a sure thing, anyway). But what I didn't know is that my gun is actually embedded in the wall and both shots will hit the wall and really have a zero percent chance of hitting. This BLOWS. Some shots are key and so you lose the kill and you lose actions points because the game never told you. Overall that was the most frustrating part of the experience.
The differing enemies seemed like fun at first, but by the end of the game I really felt like I wanted more. At first you encounter new guys and you see how they fight and what they can take, but by the end you have seen it all, and its just boring. I would have liked either variety or shown progression as I level up (i.e. the super mutants that were at the start of the game mutated further into something bigger and badder every so often...replacing them with super mutant leaders doesnt count either, because thats barely a change). Variety is the spice of life and this got bland quick.
I liked how open ended everything was and how you could kill whoever you really wanted to. I felt guilty sometimes about it, because I generally play nice, so I tried to stay away. Worst part for me was when I realized the 'plant a grenade in someones pants' achievement and thought 'next guy I see is getting a 'nade". Next guy I saw was a ghoul trying to get into Tenpenny Tower. So I blew him up and went in myself. Problem solved for them right? Wrong. You have to kill
all the ghouls. So I went to do that and made it to the end where Ghoul city was. There was one left, who was his wife or something. It was hard to bring myself to off her as well to complete the quest, because she hadn't done anything wrong, and really didn't deserve it. That moment stuck with me for quite some time throughout. Bad karma indeed.
My second biggest complaint (still cussing out VATS...LIAR) is the story of it all. I picked it up and figured it would be like Oblivion in length (my friend played for 100 hours and did
everything) so I thought maybe 70 hours, maybe more. I was ready. I did every quest that I ran into and tried to stay away from the main plot as long as I could. I was psyched to go through all of this. I played 20 hours without even looking for my Dad, and when I started, I thought it would be an epic struggle. It was more like a weak afterthought. There were what, five story quests? And it ends and you are left hanging because nothing really gets resolved. I mean yeah it's over, but they could have done so much more. The opposition with the conclave could have been epic, but no, we wont focus on that. (Spoiler? I talked the president into killing himself. What the F?) I beat the game in 35 hours to my satisfaction with quest completion. It felt rushed, it felt undone, and it did not satisfy me.
It was a fun game overall, and I really liked a lot of things that it did, but really it just fell short (pun intended) of my perhaps inflated expectations.
Wish i had waited for awhile.
I agree about the main story, it was pretty weak, but when everything else in the game is awesome and the side quests are fun and as substantial as main story quests, i can forgive that.
I bought it from steam, haven't seen it on the xbox, so I don't know what those graphics looks like, but on my PC they look fantastic.
I think its well worth the money. I bought Gears of War 2 when it came out and have barely touched it because of Fallout 3.
More time, more attention to detail, more depth. Could have been...
@Taterchimp: nice review, too bad you didn't enjoy the game very much. It's nice to see a dissenting view that's fully fleshed out.
These are some valid points, but nothing that has ruined the game for me thus far (thankfully). I was more put off by the glitches and freezing, which has happened 4 times already. It gets tiresome when you're totally immersed in the game, and it just STOPS, game over.
I'm not really sweating the length issue. I think I'm like 20 hours into the game, and I feel like I've barely made a dent in this world. There are just so many god damned places to investigate that my curiosity won't be satisfied. Plus I feel very compelled to do another playthrough as an evil bastard, killing everyone in sight.
I completed it in 34 hours and had done the majority of the quests and seen most of the 'points of interest'. How anyone can put 70+ hours into this thing is beyond me.
I'm on my third playthrough: good, neutral, now evil. Exploring all the different perk and skill combinations, etc. If you can't playthrough and enjoy this game twice at the least... you lack a bit of imagination, IMHO.
I will agree that they need more quests, more enemy variety, and more unique weapons/armor, which is why I'm holding out for DLC now. And VATS is irritating once in a while, because of shooting walls here and there.
Moral: This game is great, hype aside, and the choices are actually thought-provoking, unlike in that shitstorm Molyneux calls his opus. If you haven't played it, give it a shot. If you have, and didn't like it, I'm sorry for your loss.
I'm 80 hours into it,I'm on my second play through of the game, and yes being good will net you missions that are only available whilst you are good, vice versa for being evil.
And the main story was totally loltastic, full of plot holes and cheese (with one or two interesting bits) and concluded in a totally illogical manner given the options available to you.
*spoilers ahoy*
So I get to the end of the game, kill the guy wearing no protection that survived the explosion or whatever that killed my father and that other person, and by this point you can be accompanied by
a robot (presumably immune to radiation)
a ghoul (not only are they immune, but radiation heals them)
a super mutant (immune to radiation, also heals them?)
You can also load up on anti-radiation pills and wear a protective suit, taking only 1-2 rads/sec in the chamber.
What happens? you can either go in and die, or send the human chick in to die. None of your radiation immune 'pals' will go in and even though you can take next to no rads it still kills you.
Then it doesn't even tell you the results of your actions like the other Fallouts.
What the fuck. Honestly, had there not been some utter bullshit at the end I might have been more inclined to take another look.
I don't disagree with you that the main story was a dud, but after my one and a half playthroughs, I feel like the main story is such a small percentage of the actual game (like 10-15%) that i can forgive it because everything else is so well done.
Fallout 3 will easily be on my short list of the best games of the year.
Easily.