I am currently a 4th year media arts major at the Alberta College of Art and Design in Calgary, majoring specifically in 3d Animation. I also have passions for industrial design/ and also Marketing and business (specifically online). I work as a graphic designer and on the side I do 3d animation/modeling contract jobs for rich oil companies.
My favorite games have been J-RPG's ever since FF1. I also play way too much DoTA, if anyone wants a match me and my friends hang out in the channel "tex" in us west on some evenings. I used to play a lot of fps' back in the day (Which was a Wednesday, btw) but not so much anymore.
Favourite games:
Chrono trigger
Megaten games
Final Fantasy games
Defense of the Ancients
If you have any questions about doing stuff in spore or 3d modeling in general feel free to ask, and I will hopefully be able to steer you in the right direction in the least.
So after slaving my way through 4 years of art school I decided for my graduating project I wanted to do something really awesome, challenging, and fun. I have recently finished playing through Persona 4 and have become inspired to create a high production value movie trailer based on the series. I don't expect this project to be easy by any means, but I hope to learn a lot and to share my experiences with everyone.
So with that in mind I have decided to post the development of my project into a series of blog posts that show what I'm currently working on right now and what I will be doing next. I am pretty open to any suggestions you guys may have so if you think you have a great idea that would enhance my project feel free to spill it out.
With that said for my first post I am going to post the plot synopsis of the trailer
Persona Teaser Project Synopsis: My project is to create a high production value movie trailer set in the world of the “Shin Megami Tensei: Persona” video game series by incorporating the different identifiable elements that make up the awakening scenes found in the video games. This project is only a teaser “what if” scenario, It isn’t my intention to make a full length film based on the persona series at this time.
An example of an "awakening" scene
Plot Synopsis: A High School student wearing a school uniform is seen being chased down a dark hallway, as the student traverses down the hallway, his surroundings become warped and consumed by dark shadows. Lights begin to flicker and later are ‘consumed’ by the darkness. The audience isn’t able to directly see what is chasing the protagonist but there are visible effects of the hidden villain in the form of footsteps that break the floor and objects that are pushed over as he chases the protagonist. The chase progresses to the point where the character gets to a dead end and can’t escape further.
The character turns around to see the darkness (in the form of shadowy tendrils) trapping him as it seeps down the hall way. It’s at this point where we briefly see the form of the antagonist as an iconic blue mask of the series seeps its way to the surface of the shadow. We see the protagonists face succumbed by distress and horror. As the camera focuses on his face a tarot card (a reoccurring thematic object to the series) materializes and floats in a spinning downward motion in front of the protagonist’s face.
The card lands in the character's hand and his disposition suddenly changes to that of a smile and confidence. The camera then focuses on the close up of the characters lips saying the word “persona”. Suddenly a bright blue light surrounds the character; the card and an area behind the characters head erupt into shards of glowing blue glass, with the ambiguous figure of the character’s persona showing up behind him. The scene cuts to black as the title “Persona” fades on the screen.
Element breakdown: This project incorporates live action film with 3D animation and After Effects elements to create the narrative and supernatural elements present in the various scenes.
3D elements: - Glass shattering effect
- Shadow antagonist’s mask
- The persona as it rises from the protagonist
- Broken floor footsteps
- Floating tarot card
After Effects elements: - Encroaching shadow in hallway
- Shadow tendrils
- Glass shattering effect (compositing)
- Persona rising (compositing)
- Broken floor footsteps (compositing)
- Floating tarot card (compositing)
What I'm working on next:
This week I'll be working on the storyboards for the film and starting some of the special effects.
Expect a new post next week. Also, does anyone know how to upload video files? I can't seem to get it to work.
I think it'd still work, since (as far as I know), Persona didn't really take off until P3. And it being a video-game-movie, liberties can be taken. =P
While that may be true, I still think it is a strong element that represents Persona. I doubt we will see the representations of shadows being changed anytime in the near future.
Persona took off with Persona 2. It's just that Atlus didn't print enough copies and we didn't get the first part, so nobody in the US knew it had taken off.
And I hope to god it changes. I want P5 to be as different from P3 as P3 was from P2. I don't want shadows anymore, I want them to fight real demons or something else.
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While that may be true, I still think it is a strong element that represents Persona. I doubt we will see the representations of shadows being changed anytime in the near future.
And I hope to god it changes. I want P5 to be as different from P3 as P3 was from P2. I don't want shadows anymore, I want them to fight real demons or something else.