I am currently a 4th year media arts major at the Alberta College of Art and Design in Calgary, majoring specifically in 3d Animation. I also have passions for industrial design/ and also Marketing and business (specifically online). I work as a graphic designer and on the side I do 3d animation/modeling contract jobs for rich oil companies.
My favorite games have been J-RPG's ever since FF1. I also play way too much DoTA, if anyone wants a match me and my friends hang out in the channel "tex" in us west on some evenings. I used to play a lot of fps' back in the day (Which was a Wednesday, btw) but not so much anymore.
Final Fantasy games
Defense of the Ancients
If you have any questions about doing stuff in spore or 3d modeling in general feel free to ask, and I will hopefully be able to steer you in the right direction in the least.
This is from the part of the short where a shadow's mask seeps out of a locker as the shadow chases the protagonist.
So as you can see, over the last few weeks Iíve been working on the effects shots for my short film, and itís actually going quite well. I am quite pleased with the outcome of most of the effects despite this being the first time I have made a project of this magnitude.
I am currently working on the final shot of the short, where the persona rises from the main character as he is being summoned. My persona design has a bunch of scarf like pieces, so I have been doing a few cloth simulations to make it look realistic and wellÖ.awesome.
You can see one of these simulations below.
After the effects shots are complete I will be in the final editing stage followed by the marketing stage,
where I will be researching different networks and avenues on which to debut my project.
I am on schedule to complete this project for the 20th for my course work, but I will probably release it to the public at the end of the month. This gives me the opportunity to retouch some shots after I get some feedback from my peers and Instructors.
The next post will be in a few weeks prior to the release.