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6:49 PM on 04.26.2009

Persona Movie Trailer Finished!

Hey all,

I finished my Persona movie trailer/short movie for all to enjoy!

check it out! click High Quality for optimum viewing

[embed]130007:18935[/embed]   read

8:59 PM on 03.30.2009

Developer Diary: Persona Live Action "Short Film" pt.4 or: Post Production is.... Almost Done!

Hey all,

Here is a still to get things rolling.

This is from the part of the short where a shadow's mask seeps out of a locker as the shadow chases the protagonist.

So as you can see, over the last few weeks I’ve been working on the effects shots for my short film, and it’s actually going quite well. I am quite pleased with the outcome of most of the effects despite this being the first time I have made a project of this magnitude.

I am currently working on the final shot of the short, where the persona rises from the main character as he is being summoned. My persona design has a bunch of scarf like pieces, so I have been doing a few cloth simulations to make it look realistic and well….awesome.

You can see one of these simulations below.


After the effects shots are complete I will be in the final editing stage followed by the marketing stage,
where I will be researching different networks and avenues on which to debut my project.

I am on schedule to complete this project for the 20th for my course work, but I will probably release it to the public at the end of the month. This gives me the opportunity to retouch some shots after I get some feedback from my peers and Instructors.

The next post will be in a few weeks prior to the release.   read

5:17 PM on 03.11.2009

Developer Diary: Persona Live Action "Short Film" pt.3 or: Filming is done!

Hey Everyone,

It's been quite a long time since the last post, however that doesn't mean I haven't been busy! My brothers and I finished all the filming last weekend in 4 hours. We had a few hiccups along the way involving security and blocking access to the fire escape, but other than that it went pretty smoothly.

I decided that I would star in the film as the main character, as it seemed it would be the best choice in terms of convenience. However through this process I have learned that I am a terrible actor, but thanks to the magic wonders of editing the performance ended up pretty decent in the raw footage.

I just finished the rough edit of the raw footage and have just begun the initial composting work for the card shattering into glass effect when the character summons his persona.

I created a still for you guys to enjoy.

As for the coming weeks, I will be fleshing out the rest of the effects shots. I have decided to add a few more effects than I originally intended for this project, but I don't think it will affect my time line too much. I am shooting to have this project done by the 24th but It will probably be a few weeks longer than that, depending if my other classes take too much of my time.

Until next time!   read

8:14 PM on 02.11.2009

Developer Diary: Persona Live action trailer pt.2

Welcome to part 2!

Over the last week I have been reworking some of my concepts a little as I have been working on the storyboards for my short film. They are pretty rough at the moment once I redo them to something that is actually recognizable to everyone else I will post them. I have been doing some location scouting and have decided to shoot the film in my school (Alberta College of Art and Design) for both ease in proximity to the green screen and also the look fits my image.

Some of the scouting location shots are below.\

Apart from working on location and story boarding, I have been doing some preliminary model and texturing work on the shadow's mask that will make it's appearance in my short film.


The model is almost done I think, I might clean it up a bit more. The texture on the other hand is very early in development is something I just slapped on pretty quickly.

Well until next time!   read

10:10 PM on 02.01.2009

10 things you didn't know about Sylphx

1. I've been using the same screen name for 12 years, Quake 2 rocket arena all the way!

2. I have been to every continent sans Antarctica, and over the course of my life i have "lived" in five different countries around the world. Those countries being Scotland, Norway, Indonesia, Mexico, and finally Canada. My Dad works in oil and was an expatriate for the first third of my life until we finally settled in Calgary where I have been living for the last 15 years. (I used to have a bitchin Scottish accent for the first few years of my life, which has now faded away only to be witnessed from home movies)

3. I'm planning on moving to Japan in 2010 through the JET exchange program for a year or more depending if I like it or not. I think it will be a good change in lifestyle and I hope to level up in my surfing skills while I'm over there. Thinking of trying for a town near Kyushu and Chiba.

4. Family is very important to me. My brothers are "ballin' as fuck" and are no doubt one of the most important parts of my life. When we are all together most of the conversation is constantly interjected with random movie quotes such as "Let's see if these bastards can do 90" or "It's so early... can we get some coffee or somesing." I don't know where I would be without my brothers.

5. I go to Art School but I can't stand most of the art students. Most of them are 1 dimensional, ignorant, "I hate all things capitalist" douche bags. I do however connect with the instructors though because they seem to have gotten over this sentiment. Yay for graduation in 3 months.

6. I watch an unhealthy amount of Japanese tv show clips on youtube. My personal favourites right now is a series called Ayaka's Surprise English Lesson. View below! share my obsession get addicted! before you know it you will have watched 20 different segments!

7. I shower in the dark..... What were you expecting an explanation?

8. I love the residual smell of chlorine on the skin after one goes swimming in the swimming pool, I will honestly just put my hand to my nose for a good 10 minutes afterward whenever I go swimming or go in a hot tub.

9. My favourite food is a good old fashioned cheeseburger, straight up. Since I can't really think of anything else to extrapolate, did you know that Beethoven's favourite food was Macaroni and cheese?

10. I'm planning on driving down to PAX this year with Funktastic, so yoj1mbo since I don't really know you lets get some tequila shots!   read

4:56 PM on 01.31.2009

Developer Diary: Persona Live action trailer pt.1

Hey Guys,

So after slaving my way through 4 years of art school I decided for my graduating project I wanted to do something really awesome, challenging, and fun. I have recently finished playing through Persona 4 and have become inspired to create a high production value movie trailer based on the series. I don't expect this project to be easy by any means, but I hope to learn a lot and to share my experiences with everyone.

So with that in mind I have decided to post the development of my project into a series of blog posts that show what I'm currently working on right now and what I will be doing next. I am pretty open to any suggestions you guys may have so if you think you have a great idea that would enhance my project feel free to spill it out.

With that said for my first post I am going to post the plot synopsis of the trailer

Persona Teaser Project Synopsis:
My project is to create a high production value movie trailer set in the world of the “Shin Megami Tensei: Persona” video game series by incorporating the different identifiable elements that make up the awakening scenes found in the video games. This project is only a teaser “what if” scenario, It isn’t my intention to make a full length film based on the persona series at this time.

An example of an "awakening" scene

Plot Synopsis:
A High School student wearing a school uniform is seen being chased down a dark hallway, as the student traverses down the hallway, his surroundings become warped and consumed by dark shadows. Lights begin to flicker and later are ‘consumed’ by the darkness. The audience isn’t able to directly see what is chasing the protagonist but there are visible effects of the hidden villain in the form of footsteps that break the floor and objects that are pushed over as he chases the protagonist. The chase progresses to the point where the character gets to a dead end and can’t escape further.

The character turns around to see the darkness (in the form of shadowy tendrils) trapping him as it seeps down the hall way. It’s at this point where we briefly see the form of the antagonist as an iconic blue mask of the series seeps its way to the surface of the shadow. We see the protagonists face succumbed by distress and horror. As the camera focuses on his face a tarot card (a reoccurring thematic object to the series) materializes and floats in a spinning downward motion in front of the protagonist’s face.

The card lands in the character's hand and his disposition suddenly changes to that of a smile and confidence. The camera then focuses on the close up of the characters lips saying the word “persona”. Suddenly a bright blue light surrounds the character; the card and an area behind the characters head erupt into shards of glowing blue glass, with the ambiguous figure of the character’s persona showing up behind him. The scene cuts to black as the title “Persona” fades on the screen.

Element breakdown:
This project incorporates live action film with 3D animation and After Effects elements to create the narrative and supernatural elements present in the various scenes.

3D elements:
- Glass shattering effect
- Shadow antagonist’s mask
- The persona as it rises from the protagonist
- Broken floor footsteps
- Floating tarot card

After Effects elements:
- Encroaching shadow in hallway
- Shadow tendrils
- Glass shattering effect (compositing)
- Persona rising (compositing)
- Broken floor footsteps (compositing)
- Floating tarot card (compositing)

What I'm working on next:

This week I'll be working on the storyboards for the film and starting some of the special effects.
Expect a new post next week. Also, does anyone know how to upload video files? I can't seem to get it to work.

Here is a little something I've been working on.
[embed]119917:17314[/embed]   read

10:26 PM on 06.26.2008



Here he is! as the voters have chosen!



expect a new sporecast on monday or tuesday.   read

7:10 PM on 06.26.2008

The Start of the Affair: Chrono Trigger

While I realize that Chrono Trigger has already been mentioned in another the start of the affair articles, I still felt like I needed to tell my story.

If I were asked which game has had the greatest effect on my life, it would no doubt be Chrono Trigger. It not only immersed me for the first time into the RPG genre it also served as a catalyst for me in developing my first long lasting childhood friendships.

<backstory (skip if you wish)>

Since being born in 1987 (year of the rabbit, btw) in Aberdeen, Scotland, my family and I have always been on the move. My dad being an expatriate working in the oil and gas industry for BP was continuously relocated from country to country. After my first birthday, our family moved to Stavanger, Norway; where we lived for 2 years. After living in Norway my dad took an opportunity in Jakarta, Indonesia; where again, we lived for 2 and half or so years before moving onto Mexico City.

While the life I had lived up until this point was invaluable in terms of the gaining unique and rewarding experiences in regards to growing up in all these different countries and interacting with the people that lived there. It didn’t permit the development of long lasting friendships. My parent’s recognizing this in both of my older brothers and me; decided it would be best to settle in our home country of Canada.


My family moved to Calgary, Alberta in September 1994; I was 7 at the time, and like many times before I was dropped into a new environment where I had no clue of anything. My first year, in grade 2 was a little bit of a drag, sure I had “friends” but no real legitimate connections. It wasn’t until the following year, where both my passion for gaming (RPG’s in particular) and a long lasting friendship began to develop.

While I did have both a NES and SNES at this point of time I never really got into gaming. Up until this point I had only played action games like Mario bros. ,Super Street Fighter (Ken ftw), and games like Ninja Turtles: Turtles in Time. While they were good, classic games; they were nothing in comparison to the type of experience and immersion that Chrono Trigger would soon be offering me.

I met my soon to be best friend at the time, on the first day of grade 3. He had just got Chrono Trigger as it was recently released and he invited me over to come try it out. Little did I know this moment would have such an impact on my life. As said before up until this point I had never played or even heard of an RPG. So starting a new game and being the total noob that I was, after being enthralled by the beautiful bird’s eye view opening I finally got to the naming screen. Not knowing exactly what to do, I started hitting random buttons to try and progress past the screen; as a result of these rash actions, the name of my hero for my first play through of Chrono Trigger had devolved from Chrono to Bono (no joke).

(in retrospect, I should have named Frog, “The Edge”, with the double tech: “U2”).

Name antics aside, My Chrono Trigger experience had begun, and I was mesmerized. Even after hours of playing I was still enamored with the mystique surrounding the game. Heroes imbued with magic abilities racing through time to stop an omni-present threat that has existed for millennia. With a plot like that how could this game possibly suck?
I believe one of the things that really spoke to me was the aesthetic values of the game itself. Even when I wasn’t playing the game it still had a prevailing effect on me as I distinctly recall spending hours upon hours tracing and drawing Akira Toriyama’s illustrations of Crono and the gang that were presented both on the box and the official strategy guide.

However there was one major aspect about Chrono Trigger that totally blew my mind. Double and Triple tech, whoever came up with this concept was a genius. These techniques not only allowed for creative crazy synergies between your party in the game, but it also spurred for crazy creative synergies between your friends outside the game, namely during recess. I can’t count the number of times where a group of 3 us would perform random triple techs on unsuspecting people on the playground. Sure our victims would respond to us like we were on crack but we didn’t care; it was pure creative magic.

To top it all off Chrono Trigger had a deep and rich story, complete with a diverse breadth of characters both in appearance and personalities. In most games, you pick and choose your favourite characters and stick with them for the whole game; however in Chrono Trigger all the characters were so likable that I enjoyed playing with all of them. From the frisky Ayla to the quizzical Robo, each character had something to offer that was both unique and rewarding to the story.

Unlike other games, Chrono Trigger allowed the user to choose how the story finished in the form of 12 different endings, depending on when you the player decided (or was able) to defeat Lavos. This was something totally unheard of at the time. I was used to playing games with linear narrative progression, where I would have to beat all the worlds before I could face against the final boss. With Chrono Trigger, I was able to decide which quests I wanted to do and when; I became quite literally the master of time and destiny when playing the game. From a design stand point, having Lavos being available to fight once you got to the end of time was quite a genius move as a means of instilling a sense of fear and dominance over the player until they felt that they were able to overcome this obstacle.


Personally for me I remember trying to defeat Lavos once I was introduced into the bucket in the End of Time, only to be annihilated in one hit. Lavos’ power and difficulty really was instilled into me at that point as I watched the earth get destroyed in the cut scene that followed, with the words coming up “But… The future refused to change.” Chills, serious chills. At this point I was determined to overcome my brutal adversary, and when I did finally beat the shell I thought it was over...I had won! Wait what’s this? My true enemy lies waiting inside? The epic-ness of the Lavos boss fight is still to this day one of the better boss fights I have ever played both in difficulty and in immersion as the revelation of what Lavos actually is comes to fruition and is revealed to both the player and the characters.

As stated before I owe a lot to Chrono Trigger: firstly, it introduced me into the glorious world of RPG’s , and secondly, it connected me to a group of friends that shared the same interests at the time and that lasted for quite a long time. This is my story, I hope you’ve enjoyed it.   read

9:00 PM on 06.24.2008

OMG SPORECAST: Tonberry!... in a parka... wtf? also voting!

Here is the tonberry I promised.

Worst 2 hours of my spore life. Trying to create baggy clothing is quite possibly the hardest thing to do in the spore creature creator.

That didn't stop me though! I created my tonberry! It's not the best thing i've done by far but it was still worth the challenge.

(Note: I cant create a lantern and knife combo as per tonberry style due to spore mirroring whatever is on one side automatically to the other. Those bottom spiky things is supposed to be frayed clothing hahah.)



Also for my next project, I decided that I would let you guys decide through a vote from the options below.






7:54 PM on 06.23.2008


here is my spore cactuar complete with jumbo cactuar mustache.


[embed]91958:12516[/embed]   read

11:25 PM on 06.22.2008

OMG SPORECAST: Final Fantasy Spore fun !

some Final Fantasy characters I recreated in spore magic !







I'm working on a cactuar and tonberry next.

I'd appreciate any feedback I easily spent an hour or 2 on each one.

P.S. I cant make the cat portion of caitsith black do to limitations in spore's procedural texturing. I am also at the max limit of objects added to the caitsith model, I would like to add more but I am unable to.   read

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