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living the dream since March 16, 2006 |
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i believe it called "last dungeon itis" it effects most people. i can't bring myself to finish the buggy star ocean: end of time. because the game has an increasingly attention to level detail but it sucks with all its clichés and standard voice actors. i thought it would be better but it ain't a game that should be called star ocean because you spend about the whole game on one planet. and its not real time combat because when you encounter a enemy, the screen blurs and you go into another plane for combat. its based around real time but it ain't, ff12 is real time combat. kingdom hearts is real time combat. star ocean isn't. blaw blaw blaw.
I have a copy of star ocean second story but it was the same thing over again. I was sucked in right away and was really enjoying myself...then there went my mind refusing to ever play it again.
Ugh, I got 50 hours into Rogue Galaxy and my data corrupted on my PS3's digital PS2 memory card.
Side Note: If anyone has a save game from around Chapter 8 (when you start getting the 3 key pieces) PM me. I'm pretty sure their is a way to transfer saves to PS3s using duo sticks.
Yeah, that problem sounds pretty familiar to me. RPGs are my favorite genre of video games but I can't tell you the last one I actually finished anymore. It's so sad. My problem is that there will be one flaw (or gameplay mechanic that I don't like) in the game, and then I figure that I might as well move on to another one in the ever-growing pile of unfinished RPGs.
What really stinks even more about this whole thing is that sometimes I'll decide to give a game another chance, to which I'll start from the begining again, only to lose interest and quit for the second time. It's frustrating to say the least.
Sometimes it's an issue with a game trying to do too much, like cooking-which really, as if that game isn't trying to stuff in enough RPG conventions already for crying out loud- in Star Ocean for example. Many times I have quit a game due the battle system, which for the most part I only really enjoy turn-based. Then there are times that I'll quit because of a lame sub-plot dungeon or story bit, that is boring the heck out of me and exists for no other reason than so the game can have the "80+ hours of gameplay" bullit point on the back of the case.
Anyways... As you can tell, it's a love/hate relationship.
I try to finish most RPG's I start, but sometimes they just get a little too dull, or my attention wanders for whatever reason.
I always feel bad when I abandon an RPG, but sometimes it just can't be helped.
It's willpower. If you really want to finish the game, man up and do it!
I feel your pain. final fantasy 3 on the DS? nearly completed, but ultimately unfinished, Final Fantasy 12 is exactly the same, and seeing as my ps2 is in the back of a cupboard can't see me getting through it any time soon. I've recently bought Lost Odyssey and I've made a pledge to not even TOUCH that game until I've completely finished the rest of my game library.
My worry is that this is starting to spread into other genres. GTA IV? I'm on the last mission. I've put 60+ hours into the game and I probably only need to put another 10 - 15 minutes in to finish it, but for some reason I can't bring myself to do it. It's been 6 months already (I might actually do this when I get in tonight, just get it out of the way).
I think the problem with me is that I now how have the funds to buy most of the games that I'd like to, meaning that I've usually got a new game sitting there ready to be played before I've completed the last one. As soon as I get bored of a game mechanic I tend to move onto the next game.
Sometimes I think it was better when I only got games on birthdays and Christmas because, fuck me, I played those games to death and loved every minute of it.
Goddamn disposable income GRRRRRRRRR!
I've had that problem as well Trunners. Buying a new game before finishing the last one. Finally broke myself of that habit.
Hopefully my problem never spreads out to any other genres. *Keeps fingers crosse*
I'm pretty good about finishing RPGs in general, but I definitely get "Last Dungeon-itis" at times myself. Actually Rogue Galaxy is one of the few I haven't finished, and I think I'm 95% done with that game...but I haven't touched it for a year.
The thing is, it's like I want to finish Rogue Galaxy just because I want another notch in my RPG belt-- I have no interest in the story. Level 5 makes great games, and I had a blast playing it for a while, but if a long RPG doesn't have a GREAT story, chances are you'll get bored before the end. I think a lot of modern RPGs suffer from either spreading a good story too thin in order to make a long game, or putting in too much mediocre/crap story in order to make a long game.
Come to think of it, they should just take that "80 hours" crap completely off the back of the box. Parasite Eve takes under ten hours for most people on a first playthrough, but I've gotten over a hundred hours of gameplay out of it because I replay it all the time.
Gaminggoddess I couldnt agree with you more. It's like all the companies care about sometimes is how long their game is! They should take the 80 hours crap off the box! It doesnt matter how long your game is! If it's 5 hours of crap it's still crap. Know what I mean?
Parasite eve is one of the few I have finished and even though it was short it was damn awesome!
I usually get this way from time to time. You just have to keep pushing yourself to finish a game. I haven't finished Rogue Galaxy myself... I plan to someday, I've just been piling up my "to finish" RPG list and it's just getting longer with a newer game that comes out.
The weird thing is whenever I'm stuck at an RPG, I tend to leave it alone for a couple of months... then I pick it up back again and I'm pretty much good to go.
It's hard to get out of that slump sometimes. It's almost as if we had a "gamer's block"