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We have genres...do we have "forms"?
stevesan | 1:42 AM on 12.19.2011 3 comments


You hear a lot about various video game "genres," such as FPS, RTS, action, adventure, action-adventure-FPS-MMO. But we don't hear much discussion about video game "forms". Now, I'm no film major, so I may be misusing some terms here (please correct me in the comments), but here are some "forms" of film I can think of: Music video, commercial, TV show, feature film, news, sports, etc.

Currently, video games mostly cover two of those forms analogously: feature film (AAA titles), and TV show (sort of with smaller releases). Of course, we do have some forms that I can't think of any film analogy for: Pure game-games, like Tetris. But how about articulating some of the other forms that video games can take?

Why is this a useful way to think about video games? Well, ever since the beginning of time, people have debated what games should and should not be. Is story important? How should game play and story interact? And the answer to all this really is: In every way imaginable. Can you imagine if people were to debate how film and music should interact? In a feature film, music typically complements the movie. But in a music video, the film complements the music! Ahhh what freedom they have in film! Why should games be any different? In some games, story complements the gameplay (Portal). In other games, gameplay complements the story (To The Moon, LA Noire). And yet other games are somewhere in between.

So, I think it's time we start forming a vocabulary for this kind of thing. This way, we can better communicate what exactly a particular game is - what "form" is it? If you watch a music video and expect a story, that's really your problem. But if I just tell you, "This is an action game", you don't really know whether or not to expect a solid story or not. This may lead you to regret your purchase! So, how about we start talking about games like this: "To the Moon is a story-driven adventure game." Or, "Uncharted 3 is a story-complemented action-adventure game." To the Moon's sole purpose is to tell you a story with some small interactive bits here and there, so it's "story-driven." Its interaction mechanics are largely about exploration and light puzzle solving, so "adventure" describes that. Uncharted 3 is an action-adventure game - it features cover-based shooting and light platforming. It is "story-complemented" because the story isn't really the point of the game - it's just to make the overall experience more enjoyable. Just as "Requiem for a Dream" wasn't made to showcase Clint Mansell's epic piece, it still made the overall experience more intense. And of course, there's a special art to film scoring, just as there will be a special art to game-story-writing.

If someone just wanted to write a song, they wouldn't go find a movie to write it for. They'd just write the song. But, maybe a movie inspires them to write a song, and then they tailor the song to really fit the movie. And that makes for a cool experience. Or maybe someone writes a song for a movie, and then it's just so good that it can stand on its own in the form of a soundtrack album. I think that's how we should be treating story in games (shit sorry I got off on a tangent): it's just one form of story, and games that have stories are just one form of game. And it's quite the challenging form!

OK sorry I got off a lil tangent there. But I hope this was coherent - off to bed now. G'night.



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3 comments | showing # 1 to 3
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Gaidenrider's Avatar - Comment posted on 12/19/2011 02:29
Gaidenrider
Skyward Sword is a story-complemented, slow-paced, free-roam, section-replaying game.

Hey, this is kinda hard to come up with, but I agree!
kidplus's Avatar - Comment posted on 12/19/2011 02:44
kidplus
That's an interesting way of looking at games. Perhaps what we typically view as genre is really a game's form. For example, CoD's form might be FPS but it's genre is modern military shooter or Skyrim's form is the same but its genre is fantasy role-playing.
stevesan's Avatar - Comment posted on 12/19/2011 11:33
stevesan
Yeah maybe "form" is a bad word for it - I think really what I'm getting at is, we need words to describe the "intent" or "intents" of the game rather than the mechanics themselves. It's like...who reads Playboy for the articles, right? Who plays COD for the story, right? Now I'm sure some do, but that sure isn't the primary _intent_ of COD or Playboy. And hey, some times Playboy has genuinely good articles too. I'm not saying all games are like Playboys. There are games whose primary intent is to tell a story - "To the Moon" is a great example. There are even games whose primary intent is to both tell a story and give you a cool playing experience. It's apparently really difficult to do both at the same time, as contradictions can be jarring, but it's so damn cool when done well (Portal 1/2, for example).

So, all's I'm saying is, games can be a lot of different things, and it'd be nice if we had a richer vocabulary to talk about all those different things.
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