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Community Discussion: Blog by stevenxonward | Magna Carta II: ImpressionsDestructoid
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About
Favorite games list type thing:

NES
1. Mega Man 2
2. Duck Tales
3. Legend of Zelda II

SNES
1. Secret of Mana
2. Final Fantasy 6
3. Yoshi's Island

N64
1. Legend of Zelda: Ocarina of Time
2. Goldeneye
3. Shadows of the Empire

GameCube
1. Tales of Symphonia
2. Wind Waker
3. MGS: Twin Snakes

Wii
1. Mega Man 9
2. Tales of Symphonia II
3. No More Heroes

PS1
1. Lunar 2: Eternal Blue
2. Final Fantasy 7
3. Tales of Destiny (Eternia) II

PS2
1. Rogue Galaxy
2. MGS: Snake Eater
3. Final Fantasy 10

XBOX
1. KOTOR 1
2. KOTOR 2
3. Morrowind

XBOX 360
1. Lost Odyssey
2. Mass Effect
3. Bioshock


Currently playing: Borderlands, Magna Carta II, Fable II, and Bioshock.
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This is going to be my first ever c-blog. I hadn't really decided on whether or not I'd invest a lot of time in writing these, but it seems as though I might be the only one playing Magna Carta II, so I figured I'd let you know if it's worth your precious time and money. I'm a little over 4 hours in at this point and the game has already shown me things I haven't seen in a current-gen JRPG since Lost Odyssey.



Before I get started, let me say that Magna Carta: Tears of Blood was absolutely NOT awesome. It was a terrible game whose suckage was equaled only by its theme song. If you played MC: Tears of Blood, try to erase every bit of it from your memory. Go ahead, I'll wait... Now that that's gone, you can sleep easy knowing you never need to think of it again. Magna Carta II appears to have been created totally independent of Tears of Blood, which was actually a sequel to the first Magna Carta, Magna Carta: Phantom Avalanche. MCII is essentially a reinvention of the franchise, and it's apparently not even spelled the same - MagnaCarta II is the correct spelling, but that's stupid and I refuse to use it.

Visually the game is very well put together, and renders of Korean artist Hyung-Tae Kim's character designs are impressive. The only exception so far is Melissa, whose render is thoroughly terrifying. Her shoulders are at least twice as broad as the Juto's (the main character) and her head is twice as small. The Magna Carta series has been pretty big on breasts (pun might be intended), but Melissa's start about 6 inches lower than they should and are about 6 inches further apart than one would expect. It's not to say that I focus on these things, only that it's pretty noticeable and wholly frightening. The art style for the first few hours has been slightly desaturated. It's certainly not monochrome, but it's definitely less vibrant than the overly saturated Star Ocean 4 and Infinite Undiscovery. The overall look is pretty soft and soothing. Beyond the visuals, MCII has a very impressive Uematsu-esque soundtrack.

The battle system is a huge improvement over the needlessly convoluted battle system of the previous installment. MCII boasts a more real-time system that blends traditional action button mashing with elements of Final Fantasy XII. The battle's are fought in the environment without transporting you to a separate battle screen. The battle mode can be turned on and off with the left trigger. You'll be toggling a lot, as having battle mode turned on slows down your character considerably. You're only allowed about 5-6 regular attacks in a battle before entering "overdrive" state. In overdrive state, your attacks do 1.5x damage. You also have the ability to use special skill attacks with the X button, but the option is not always available. Your attacks are gauged by a meter beneath your character that functions similar to Secret of Mana's battle meter, only in reverse. Your attacks build your battle gauge until you reach overload state, after which you will then fall into "overheat" state. You are unable to attack or move while in overheat state. After a few seconds your mobility will be restored, but you will still not be able to attack again until your battle gauge depletes. It takes some getting used to, but there are a few workarounds. You have the ability to change your leader on the fly by pressing certain directions on the d-pad. If you accomplish an X button attack while in overdrive state, you can switch to another character and immediately use another X button attack to achieve a chain combo for extra damage. Like I said, it takes getting used to.

I can't comment much on the story at this point. MCII commits the most egregious offense of giving the main character amnesia. The game goes on to indulge in other RPG clichés, though I won't mention any others. Basically, you're a guy that joins the Southern Forces fight against the Northern Forces in order to avenge something or someone. That's really about all the story you get at 4 hours.

I'm excited to keep playing this one. It's the first JRPG that has immediately ensnared me since Lost Odyssey. After the first 3 or 4 hours of Star Ocean, it sat in a drawer for a few months before I finally got an itch to finish it. I still haven't played past the first 4 hours of Infinite Undiscovery or Enchanted Arms. But with Borderlands and Dragon Age: Origins on the horizon, Magna Carta II will likely get set aside for a while. I might change my mind should the story pick up a bit, but there are just too many games coming out that I'm a bit more stoked on. It's definitely worth picking up if you're a JRPG enthusiast. If not, you should still pick it up after you play through the rest of the games in your queue. If you don't like JRPGs, you probably didn't read any of this.[img]
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I have MC2 in my rental queue, but based on the videos I've seen of it so far, I can't say that I'm holding out a lot of hope for it. The battle system seems OK, but the characters and story, based on what I could glean from videos, appeared to be pretty terrible. It's sort of a quick decision, and I don't want to write it off, but there's so much awesome coming soon that I can't really get excited about it.
It's definitely worth starting up. Borderlands and Dragon Age are probably safer bets if you're on the fence. If you need a JRPG fix, I'd say to pick up Magna Carta before you get Star Ocean. Star Ocean ended up being a pretty decent game, but it takes a while to really start enjoying it.
I actually enjoyed Star Ocean 4 quite a bit exclusively because of the battle system. But, yeah, the rest of the game really brought it down.
It took me a while to get into the battle system. I miss the endless combo juggle that you could do in Star Ocean 3. The blindsides were cool, but they could drag the battle out a bit. Also, having your bonus board break was f'n infuriating!
How many discs is it?
It's 2 discs. All of the cutscenes have been done with the in-game engine, so I imagine that's keeping the size low. It's supposed to be about 40 hours of gameplay.
Coolio, may pick this up some time. I have plenty of games and RPGs on my plate already though.
Jesus, whoever oked that english dub intro song for MC:TOB needs to be shot, that was the most horrid thing I've ever head, and I've heard a lot of bad dubs in my life.
@ Dan CiTi

It's totally worth it. I'm playing a bit more before I start up Borderlands, and I've noticed that the battle system starts to feel a little slow. Still, it's so far the best JRPG on the 360 that isn't Tales of Vesperia or Lost Odyssey.

@ ChronosWing

I thought it was a joke when I first played it. Like I had picked up a bad copy of the game or something.

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