Nice post, and the Execution sounds like a really interesting experiment, sort of like what Bioshock was hinting at: we often do things in games simply because we're told to, or else we can't actually make any progress. I think that's one of the things holding back "doing the wrong thing" in gaming. We often do bad things just as experiments or to progress in the game, because so often it just doesn't matter in the grand scheme of things.
Great article, and I completely agree.
If I was designing a game, the "karma meter" would never be explicitly labeled "good" or "evil", or even open to for the player to see what end of the spectrum they are currently on. A morality decision should be made based on what a player believes is the right thing to do, instead of which specific ending they want to see.
If I was designing a game, the "karma meter" would never be explicitly labeled "good" or "evil", or even open to for the player to see what end of the spectrum they are currently on. A morality decision should be made based on what a player believes is the right thing to do, instead of which specific ending they want to see.
This was an excellent blog, good work! This reminds me slightly of Demon's Souls' ending, which I experienced a few days ago...
OMG MAJOR SPOILERS WARNING:
[i]Since very early in my Demon's Souls playthrough, I was convinced that the wax-eyed candle maiden was a personification of the Old One, the devil which seeked a newer better demon that could single-handedly overpower his entire legions. After all, why does she have that unseen power that allows her to manipulate souls to extract strength from them? Why else would she ask the player to "touch the demon inside" her?
This conviction of mine was amplified when I saw the candle maiden beckon over the Old One in the ending sequence, as if it was her pet! When the time came for her to "lull the beast back to its slumber", I was pretty sure I had totally fallen for her trap already, and that she would lull ME before turning me into her next archdemon. In great doubt, I decided to slash her back with my crescent scimitar... *SHING!* ... she's dead?! A red-eye stone and a Demon Soul "of the Beast"?! I open my strategy guide, flipping pages to the spoilers section... I got the evil ending!!! OMG! I can't have Soulsucker on my next playthrough either! OMG!!!
I felt and still feel dirty for slaying that weird, shady candle maiden, when she was genuinely trying to save the world with my help. :-( But from your point of view, it's a good exemple of believing into an evil act, isn't it?[/i]
OMG MAJOR SPOILERS WARNING:
[i]Since very early in my Demon's Souls playthrough, I was convinced that the wax-eyed candle maiden was a personification of the Old One, the devil which seeked a newer better demon that could single-handedly overpower his entire legions. After all, why does she have that unseen power that allows her to manipulate souls to extract strength from them? Why else would she ask the player to "touch the demon inside" her?
This conviction of mine was amplified when I saw the candle maiden beckon over the Old One in the ending sequence, as if it was her pet! When the time came for her to "lull the beast back to its slumber", I was pretty sure I had totally fallen for her trap already, and that she would lull ME before turning me into her next archdemon. In great doubt, I decided to slash her back with my crescent scimitar... *SHING!* ... she's dead?! A red-eye stone and a Demon Soul "of the Beast"?! I open my strategy guide, flipping pages to the spoilers section... I got the evil ending!!! OMG! I can't have Soulsucker on my next playthrough either! OMG!!!
I felt and still feel dirty for slaying that weird, shady candle maiden, when she was genuinely trying to save the world with my help. :-( But from your point of view, it's a good exemple of believing into an evil act, isn't it?[/i]
Thanks so much for reading and fapping and commenting!
@ kauza - I'd like to see our choices reflect more narrow aspects of our morality. Rather than a game let me choose outright whether or not I'm evil, how about a game where the character has to make some sort of stance on abortion, or euthanasia, or the death penalty, etc...? I have my views on those points, being pro, pro, and anti, respectively - but that doesn't mean I'm 100% right, I suppose. How about we let a person with opposing or similar views make a stance on them in-game, then experience the repercussions of that choice - good (if at all) and bad. Something that captures a bit more realism, ya know?
@ SWE3tMadness - I agree. I don't really see the need to label something either good or evil. I just wish they didn't paint the choices we make so broad a brush. I think we need to see more subtlety within these morality mechanics.
@ Piellar - Unfortunately I haven't gotten around to getting a PS3 yet. So no Demon Souls for me.
@ kauza - I'd like to see our choices reflect more narrow aspects of our morality. Rather than a game let me choose outright whether or not I'm evil, how about a game where the character has to make some sort of stance on abortion, or euthanasia, or the death penalty, etc...? I have my views on those points, being pro, pro, and anti, respectively - but that doesn't mean I'm 100% right, I suppose. How about we let a person with opposing or similar views make a stance on them in-game, then experience the repercussions of that choice - good (if at all) and bad. Something that captures a bit more realism, ya know?
@ SWE3tMadness - I agree. I don't really see the need to label something either good or evil. I just wish they didn't paint the choices we make so broad a brush. I think we need to see more subtlety within these morality mechanics.
@ Piellar - Unfortunately I haven't gotten around to getting a PS3 yet. So no Demon Souls for me.

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