My name is Will, currently a senior at DigiPen Institute of Technology. I made this blog to basically show the projects I'm working on, and give myself something I can look back on later and see the changes made throughout the development cycle.
I started playing video games when I got an NES for Christmas, much like many people here, and has stuck with me ever since.
In high school I didn't know what I wanted to do once I graduated, so I decided to take an introductory programming course taught by a great math teacher. That class opened my eyes to the joys of programming and the satisfaction of simple and hard problem solving. Somewhere through the semester while spending many many hours on trivial programming assignments (for fun! not because it was hard!), things like making a ridiculous animated intro (all hard-coded!) for a simple coin flipping game in BASIC, or trying to recreate Pac-man (also hard-coded, but I had movement and collision!), I decided to merge my love of video games and my love of programming, and start making games. I found out about a school called DigiPen, which was only 40 minutes away from my home town, and decided that that was where I wanted to go. I enrolled, started taking classes, and never doubted my decision.
Now I'm almost finished with my degree, have been working on a game for over a year and still enjoy immensely, and am looking forward to a bright future in video game development.
This is the "Gold" build for our game, Igneous. It's our last deliverable for our current class, but we plan on continuing on it for the next 5 months.
The player takes the role of a Tiki Totem who awakes inside a volcano and must escape before he is melted down by the evil lava. For the most part, the game is an action platformer with a heavy emphasis on physics based game-play. We planned to have three total levels for this build, but since time was short, we decided to scrap our second level (think white river rapids but with lava) and bring some of those elements into the first level (flowing lava with buoyant objects).
Overall I'm really happy with how the game as turned out. We've always tried to keep the game as simple as possible (this is the third major iteration of the game) and as fun as possible. The only unfortunate thing is that this game is way less fun when using the keyboard / mouse to play, so definitely play it with an Xbox controller =D.
No third-party APIs were used in the making of this game except FMOD for sound, we build all of our engines from scratch.
Will Graham - Technical Director
Chris Howard - Graphics Director
Cameron Jacobson - Physics Director
Ben Gable - Producer
This build will be available soon on DigiPen's website (I might just post the installer in a few days, they can be slow).