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Igneous! A PAX booth, a game build, and a trailer!
spudmastaflash | 12:58 AM on 09.02.2009 2 comments


Been a while since an update, did nothing in all of August, and absolutely loved it!

PAX 09
If you're headed to PAX 09 this weekend and have some downtime, you should definitely head over to the Freeplay/BYOC area and check out the DigiPen booth we'll have set up. Come over and play Igneous, along with 9 or so other quality DigiPen games and perhaps get a magnificent prize! (I think it's a tour of Valve)

EDIT: Forgot to post times when you can play Igneous (we won't be there every waking moment!)
Friday: 2:30pm - 3:00am (so late!)
Saturday: Not today sorry =(
Sunday: 12:00pm - 8:00pm

But if you happen to come at other times, there are plenty of other awesome DigiPen games to play.

New Igneous Build
If you aren't coming to PAX, or just don't want to come hang out with us at our booth (lame), you can enjoy Igneous anyway using this super sweet megaupload download! (PC only, sorry Mac users)

http://www.megaupload.com/?d=Y3T7QTW5

Don't forget to try "Impossible" difficulty in the options if the game is too easy for you. ;)

The game is not complete and if it doesn't run, I'm sorry =(, but if you could leave a comment or send me an email (spudmastaflash@gmail.com) about what happened and your machine specs, that'd be a huge help. It runs on most machines, but some still crash, and any help is much appreciated.

New Igneous Trailer
If you aren't coming to PAX, don't feel like downloading the game, or can't get it to run, then you can still watch this super awesome trailer!








Enjoy!



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TheCleaningGuy's Destructoid Blog
I'll be there Friday and Saturday, so I'll try to stop by. I haven't played this yet due to my lack of 360 controller, so I'm looking forward to it!
Knives's Destructoid Blog
I'll try to remember! so many things to do that weekend :D

PAAAAAAAAAAAAAAAAAAAAAAAX


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 about me

My name is Will, currently a senior at DigiPen Institute of Technology. I made this blog to basically show the projects I'm working on, and give myself something I can look back on later and see the changes made throughout the development cycle.

I started playing video games when I got an NES for Christmas, much like many people here, and has stuck with me ever since.

In high school I didn't know what I wanted to do once I graduated, so I decided to take an introductory programming course taught by a great math teacher. That class opened my eyes to the joys of programming and the satisfaction of simple and hard problem solving. Somewhere through the semester while spending many many hours on trivial programming assignments (for fun! not because it was hard!), things like making a ridiculous animated intro (all hard-coded!) for a simple coin flipping game in BASIC, or trying to recreate Pac-man (also hard-coded, but I had movement and collision!), I decided to merge my love of video games and my love of programming, and start making games. I found out about a school called DigiPen, which was only 40 minutes away from my home town, and decided that that was where I wanted to go. I enrolled, started taking classes, and never doubted my decision.

Now I'm almost finished with my degree, have been working on a game for over a year and still enjoy immensely, and am looking forward to a bright future in video game development.

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