My name is Will, currently a senior at DigiPen Institute of Technology. I made this blog to basically show the projects I'm working on, and give myself something I can look back on later and see the changes made throughout the development cycle.
I started playing video games when I got an NES for Christmas, much like many people here, and has stuck with me ever since.
In high school I didn't know what I wanted to do once I graduated, so I decided to take an introductory programming course taught by a great math teacher. That class opened my eyes to the joys of programming and the satisfaction of simple and hard problem solving. Somewhere through the semester while spending many many hours on trivial programming assignments (for fun! not because it was hard!), things like making a ridiculous animated intro (all hard-coded!) for a simple coin flipping game in BASIC, or trying to recreate Pac-man (also hard-coded, but I had movement and collision!), I decided to merge my love of video games and my love of programming, and start making games. I found out about a school called DigiPen, which was only 40 minutes away from my home town, and decided that that was where I wanted to go. I enrolled, started taking classes, and never doubted my decision.
Now I'm almost finished with my degree, have been working on a game for over a year and still enjoy immensely, and am looking forward to a bright future in video game development.
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Gamertag: spudmastaflash
Reminds me of Super Castlevania and its stationary whip flinging mechanic (I hope you've heard that before)
It would be cool if your hero struck a slick pose when he jumped while flinging. Give the character more . . . character, imo. Like Mega Man.
If I was an artist, I'd probably take offense... But as a team of programmers, we're not too worried about it.
"Reminds me of Super Castlevania and its stationary whip flinging mechanic (I hope you've heard that before) "
Yep we definitely had that in mind when we designed the game. Not a lot of games have used a chain as a weapon and that was one of the first that came to mind. Although it was pretty lack luster when using the stationary mechanic IMO.
"It would be cool if your hero struck a slick pose when he jumped while flinging. Give the character more . . . character, imo. Like Mega Man."
Yeah we're definitely planning to give more character to everything in the game. Our animation editor is pretty good and we can make him do just about anything. But we plan on giving the character a bunch of cheesy one-liners, much like Bruce Campbell in Army of Darkness, that play off our ridiculous acronym (CoC).
Wheres the village people?