My name is Will, currently a senior at DigiPen Institute of Technology. I made this blog to basically show the projects I'm working on, and give myself something I can look back on later and see the changes made throughout the development cycle.
I started playing video games when I got an NES for Christmas, much like many people here, and has stuck with me ever since.
In high school I didn't know what I wanted to do once I graduated, so I decided to take an introductory programming course taught by a great math teacher. That class opened my eyes to the joys of programming and the satisfaction of simple and hard problem solving. Somewhere through the semester while spending many many hours on trivial programming assignments (for fun! not because it was hard!), things like making a ridiculous animated intro (all hard-coded!) for a simple coin flipping game in BASIC, or trying to recreate Pac-man (also hard-coded, but I had movement and collision!), I decided to merge my love of video games and my love of programming, and start making games. I found out about a school called DigiPen, which was only 40 minutes away from my home town, and decided that that was where I wanted to go. I enrolled, started taking classes, and never doubted my decision.
Now I'm almost finished with my degree, have been working on a game for over a year and still enjoy immensely, and am looking forward to a bright future in video game development.
Igneous is a student game made by a team of four developers from DigiPen Institute of Technology, where the player takes the role of a Tiki Totem that has to escape from a raging volcano. We started the project in July of 2008 as a 3rd-year project for our GAM300 class and after 15 or so months we have finally finished development.
We're submitting to the Indie Games Festival and Indie Game Challenge, in the student and professional categories.
It was a very long project and I'm glad that it's done, but we had an absolute blast throughout the whole thing.
The graphics engine, physics engine, and architecture were all built from the ground up by our team.
Here is a pitch video we made at 4 in the morning for the Indie Game Challenge:
Been a while since an update, did nothing in all of August, and absolutely loved it!
PAX 09 If you're headed to PAX 09 this weekend and have some downtime, you should definitely head over to the Freeplay/BYOC area and check out the DigiPen booth we'll have set up. Come over and play Igneous, along with 9 or so other quality DigiPen games and perhaps get a magnificent prize! (I think it's a tour of Valve)
EDIT: Forgot to post times when you can play Igneous (we won't be there every waking moment!)
Friday: 2:30pm - 3:00am (so late!)
Saturday: Not today sorry =(
Sunday: 12:00pm - 8:00pm
But if you happen to come at other times, there are plenty of other awesome DigiPen games to play.
New Igneous Build If you aren't coming to PAX, or just don't want to come hang out with us at our booth (lame), you can enjoy Igneous anyway using this super sweet megaupload download! (PC only, sorry Mac users)
Don't forget to try "Impossible" difficulty in the options if the game is too easy for you. ;)
The game is not complete and if it doesn't run, I'm sorry =(, but if you could leave a comment or send me an email (firstname.lastname@example.org) about what happened and your machine specs, that'd be a huge help. It runs on most machines, but some still crash, and any help is much appreciated.
New Igneous Trailer If you aren't coming to PAX, don't feel like downloading the game, or can't get it to run, then you can still watch this super awesome trailer!
This is the "Gold" build for our game, Igneous. It's our last deliverable for our current class, but we plan on continuing on it for the next 5 months.
The player takes the role of a Tiki Totem who awakes inside a volcano and must escape before he is melted down by the evil lava. For the most part, the game is an action platformer with a heavy emphasis on physics based game-play. We planned to have three total levels for this build, but since time was short, we decided to scrap our second level (think white river rapids but with lava) and bring some of those elements into the first level (flowing lava with buoyant objects).
Overall I'm really happy with how the game as turned out. We've always tried to keep the game as simple as possible (this is the third major iteration of the game) and as fun as possible. The only unfortunate thing is that this game is way less fun when using the keyboard / mouse to play, so definitely play it with an Xbox controller =D.
No third-party APIs were used in the making of this game except FMOD for sound, we build all of our engines from scratch.
Will Graham - Technical Director
Chris Howard - Graphics Director
Cameron Jacobson - Physics Director
Ben Gable - Producer
This build will be available soon on DigiPen's website (I might just post the installer in a few days, they can be slow).
Here is a little video of the game I'm working on right now called Chain of Command.
You play as a construction foreman who leaves his trailer to see all of his workers have been mutated into zombies! Now you have to enforce the Chain of Command "CoC". There will be 3 levels where you can bash, launch, destroy, and slap zombies with your dangerous, long, and hard CoC.
Anyway, take a look and lemme know what you think =D.