This is going to sound a tad mad and as I have been drinking to celebrate a rather easy Psychology test it is understandable.
Well thought out folk like cowzilla, Jim, Wardrox and everyone who has posted a message about games as art have covered the ideas previously, so I won't reiterate, save to say that we need to develope a critical language of gaming beyond "lol gay fagsssss!!" etc.
The trouble is, in order for this to work, it must remain a part of our small public sphere. We have to build a respected gaming critical language outside of the regular media. As it stands, whenever games are in media it tends to be negative and all messages after the first are weighed poorly, this is the primacy effect.
So anything we gamers say after a nut labels games as horrendous is viewed as a stereotypical response, categorized as pointless (as the listners already disagree) and ignored. So nothing we say matters.
We need to form a group, not some horrible restrictive thing, but something where debate takes a very literary form. We need to create the language that will define what we spend so much time on (and if you are here you are probably more dedecated than most).
This is like the dada movement, we need to break what exists and create what we need. An art revolution for games. There has not been one yet, so let's make one, it's not hard.
If a bunch of artists in Zurich can make it we can.
"There is a literature that does not reach the voracious mass. It is the work of creators, issued from a real necessity in the author, produced for himself. It expresses the knowledge of a supreme egoism, in which laws wither away. Every page must explode, either by profound heavy seriousness, the whirlwind, poetic frenzy, the new, the eternal, the crushing joke, enthusiasm for principles, or by the way in which it is printed. On the one hand a tottering world in flight, betrothed to the glockenspiel of hell, on the other hand: new men. Rough, bouncing, riding on hiccups. Behind them a crippled world and literary quacks with a mania for improvement."
Tristan Tzara.
Does that description not befit some of the better game designers we know?
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but whats the deal here? we need to get more intellectual and start discussing things like normal people?
We generate what we are doing now, a public sphere that discusses this, we are already winning, it just takes time.
I mutter into the ears of active people, that is all, and I suggest nothing but the slightest of changes, be it through direct subtlety, or misdirection through open hostility designed to drive people where I need us to go.
All is, is all that is, that is all.
That said, I do agree with the sentiment. The more intellectual discussion and fostering of communities of like-minded gamers and developers, the better. I reckon the best way I can assist is by making games. So I'll get right on that.
"I mutter into the ears of active people"
That + your avatar = creepy.
Also, nice quote.
from "Don't Shoot The Messenger", an article in The Economist, Ja. 20th 2007. via Paul Pope