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About Me
I can't remember my friends names but I still remember the every move in any Street Fighter game, ever. I'm an absurdist existentialist with shades of zen taoism, but call me that and I'll deny it. I own a Wii, a DS and frequently partake of my friends other 360's and PS3's. Games are art. Games are new media that must be understood.
"Fuck 'em if they can't take a joke", Hagbard Celine.



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I need words and silence.
soul3150 | 6:01 AM on 11.13.2007 10 comments


This is going to sound a tad mad and as I have been drinking to celebrate a rather easy Psychology test it is understandable.

Well thought out folk like cowzilla, Jim, Wardrox and everyone who has posted a message about games as art have covered the ideas previously, so I won't reiterate, save to say that we need to develope a critical language of gaming beyond "lol gay fagsssss!!" etc.

The trouble is, in order for this to work, it must remain a part of our small public sphere. We have to build a respected gaming critical language outside of the regular media. As it stands, whenever games are in media it tends to be negative and all messages after the first are weighed poorly, this is the primacy effect.

So anything we gamers say after a nut labels games as horrendous is viewed as a stereotypical response, categorized as pointless (as the listners already disagree) and ignored. So nothing we say matters.

We need to form a group, not some horrible restrictive thing, but something where debate takes a very literary form. We need to create the language that will define what we spend so much time on (and if you are here you are probably more dedecated than most).

This is like the dada movement, we need to break what exists and create what we need. An art revolution for games. There has not been one yet, so let's make one, it's not hard.

If a bunch of artists in Zurich can make it we can.

"There is a literature that does not reach the voracious mass. It is the work of creators, issued from a real necessity in the author, produced for himself. It expresses the knowledge of a supreme egoism, in which laws wither away. Every page must explode, either by profound heavy seriousness, the whirlwind, poetic frenzy, the new, the eternal, the crushing joke, enthusiasm for principles, or by the way in which it is printed. On the one hand a tottering world in flight, betrothed to the glockenspiel of hell, on the other hand: new men. Rough, bouncing, riding on hiccups. Behind them a crippled world and literary quacks with a mania for improvement."
Tristan Tzara.

Does that description not befit some of the better game designers we know?



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9 comments | showing # 1 to 9
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xper's Avatar - Comment posted on 11/13/2007 06:51
xper
although i do consider games to be art, i don't think we need to be this drastic. games are beginning to get more and more mainstream, and so, a gaming-revolutionary-movement seems to me only to be feeding the machine we know today instead of changing it... if that makes sense. as much as your post does, anyway.

but whats the deal here? we need to get more intellectual and start discussing things like normal people?
soul3150's Avatar - Comment posted on 11/13/2007 08:06
soul3150
Small, then large xper, slowly but surely. We feed the machine whilst digging a path out back, if we stop feeding it it might look where we are digging, nobody wants that.

We generate what we are doing now, a public sphere that discusses this, we are already winning, it just takes time.
xper's Avatar - Comment posted on 11/13/2007 08:10
xper
so is it only a matter of time before we all kneel before soul3150's fascism, or will you stay with the ground people? i'll continue to fight either way
soul3150's Avatar - Comment posted on 11/13/2007 08:14
soul3150
I don't interfere, I suggest, never a facist I.

I mutter into the ears of active people, that is all, and I suggest nothing but the slightest of changes, be it through direct subtlety, or misdirection through open hostility designed to drive people where I need us to go.

All is, is all that is, that is all.
brad drac's Avatar - Comment posted on 11/13/2007 08:45
brad drac
Gaming: serious business.

That said, I do agree with the sentiment. The more intellectual discussion and fostering of communities of like-minded gamers and developers, the better. I reckon the best way I can assist is by making games. So I'll get right on that.
Cowzilla3's Avatar - Comment posted on 11/13/2007 09:23
Cowzilla3
Soul that is a fantastic quote and perfectly apt. It is really on us as a gaming community to talk about this and create our own language beyond, as you so gracefully put it, "lol gay faaaagggs."
Knivy's Avatar - Comment posted on 11/13/2007 12:06
Knivy
@soul3150
"I mutter into the ears of active people"
That + your avatar = creepy.

Also, nice quote.
Alasdair Duncan's Avatar - Comment posted on 11/15/2007 05:11
Alasdair Duncan
"They poison the mind and corrupt the morals of the young, who waste their time sitting on sofas immersed in dangerous fantasy worlds. That, at least, was the charge levelled against novels during the 18th century by critics worried about the impact of a new medium on young people. Today the idea that novels can harm people sounds daft. And that is surely how history will judge modern criticism of video games, which are accused of turning young people into violent criminals. This week, European justice ministers met to discuss how best to restrict the sale of violent games to children. Some countries, such as Germany, believe the answer is to ban some games altogether."

from "Don't Shoot The Messenger", an article in The Economist, Ja. 20th 2007. via Paul Pope
soul3150's Avatar - Comment posted on 11/15/2007 05:14
soul3150
The universe is self similar, scale invariant, nothing changes, nothing ever changes.
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