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Community Discussion: Blog by solidturtleman | Team Ninja Wants to Make Metroid: Other M 2 (*sigh*)Destructoid
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In a Gamescom interview with Dead or Alive 5 director Yosuke Hayashi VG247 discovered the most horrifying fact I've heard in a while:

The possibility of Metroid: Other M 2 being born into this world exists.

Upon being asked about a sequel to Other M, Hayashi replied:
“Unfortunately Metroid is kind of out of our league as it’s Nintendo’s game, but we’re still in close touch with co-creator Sakamoto-san, so we want to do something with him moving forward definitely. It really depends on what he wants to do with the game first.”

Don't do it Nintendo. Don't.

Whether or not the original game was serviceable from a gameplay standpoint or poorly executed on a narrative level really is irrelevent to why this would be a bad idea. Metroid: Other M 2 is a bad idea because it restricts the franchise from evolving; Metroid: Other M lacks the innovation in gameplay that it needs in order to warrant a sequel. Almost every change it has made to the series, in gameplay and narrative the ability, do not have the ability to be expanded upon in a significant way. The plot doesn't have anywhere to go (unless they made a completely new plot or skipped past fusion) and the added the 3rd person/1st person, charging missiles, etc. were tied so tightly to the newfound linearity, that it would be impossible to place them in an explorable overworld, or non abandoned, many hallway filled research station. I really should provide evidence as to why... but I'm too tired right now. Maybe in the comments or a future blog.

Anyways, it probably won't happen considerinf Other M sold lower than most Metroid titles. But just maybe...

Also, I better not hear about anyone wanting a retread of Super Metroid's gameplay in 2.5D. We've already had 2 retreads. Just go play Super Metroid if you want the same gameplay.

How does everyone feel about this?


Source:
http://www.vg247.com/2012/08/17/metroid-team-ninja-wants-to-work-with-nintendo-again-hayashi/



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Legacy Comments (will be imported soon)


Team Ninja + Sakamoto = Bad Story, below average gameplay for Metroid

At this point, I feel I'm more interested in seeing the Pokemon Conquest IP grow between TK and Nintendo as that was quite good and true to the strengths of both IPs and both companies.

Sakamoto is simply out of his depth when he starts getting into expository writing and Team Ninja is just terrible with story and always has been. Both shine when left to their actual strengths in 3D and 2D.

I'm OK with Sakamoto doing another 2D Metroid within Intelligent Systems - there's still a place for it and they're up to the task. Retro Studios has proven they're up to the task either way and I think they understand what made Metroid more appealing to gamers to start with.

I really don't care if its 2D and sprites or 3D and in first person, I just don't want to see Metroid fall into narrative wank again. I think the Half-Life approach Metroid Prime 3 took is really as far as it should go on cinematic narrative.
"Sakamoto is simply out of his depth when he starts getting into expository writing and Team Ninja is just terrible with story and always has been. Both shine when left to their actual strengths in 3D and 2D."

Agreed. Unless Sakamoto is writing an intro/outro and a bunch of slightly connected environmental details, he can produce nothing of quality.
Sorry Team Ninja, you'll need permission from Adam to create this game.
Weirdly enough im not against this, as long as they listen to the criticism against the first one and try to improve on it. Just give us shadow complex but with a personality please N
Play Other M with the sound completely muted during all cutscenes, and go do something else when they're on -- I guarantee you the game will end up playing like a serviceable new age Super Metroid.

After hearing people tear it down blow by blow for months, I actually played it. In the middle of the first cutscene, I muted the dialogue -- I ended up really enjoying it!
Josh Hayes wants Team Ninja not to make Metroid: Other M. THUMBS DOWN.
I like how Team Ninja gets the blame for the story even though it was written by a Metroid mainstay.
@Sephiroth - they can't get off entirely scott-free, as they did contribute a great deal to the refinement of the script and the cinematics. Sakomoto conceptualized the original story, but its hard to say where Sakamoto ends and Team Ninja begins with their history of of largely expository bullshit narrative.

Team Ninja stopped the gameplay from being shit. Sakamoto wanted to make a rail shooter at first and they talked him down from that. Doesn't change the fact they still made a weak installment of Metroid.

I mean, really, they took out the ability to speed run and it was incredibly easy to get 100% collection rate on the first run. That never happens in other Metroid games. The Prime games don't speed run either, but getting 100% is tricky the first run.
WHHHHHIIIIIIIIITTTTTTEEEEE PEEEEEEEEOOOOOOOOPPPPPPLLLLLLEEEE!
Chris, I really wish I could agree with you, but Other M will never be like Super Metroid. Both the combat and exploration in other m force you into a cinematic, controlled play style. Unlike in Super Metroid, you have very few tactical options and alternate ways to move around.
while i can understand that many were disappointed by other m, i have to agree with chris carter - narrative aside (which can buff my nuts to a mirror shine), i loved other m.....as one who still holds super metroid at number one on my all time favourites, it was the closest ive come to feeling as though that game got a direct sequel many years later

i may be in the minority, but im all for (an)other m, which incidentally should be the title :)
I'd be so angry if this happened I went into Other M with an open mind. I really tried to like it I really did, but I hated it. Game was too easy especially with auto lock made it felt like the game played itself, controls were too simplistic, music was horrible (aside from the remakes of past songs), exploration was nearly taken out as there was only one way to get places, art direction was hideous (graphics were nice though), dodging in 1st person was so cumbersome that using 1st person in general was a nuance. Being able to charge life and missiles ruined the purpose of finding missile expansions and energy tanks. Space marines were uninteresting and took away from the space solitude that makes Metroid games great.

I try to not get mad about the game because atleast they were trying something new, but I'll be really pissed if they make a sequel. At the very least it wasn't as bad as Hunters, now hunters was complete garbage.
Never played Other M, but I know of at least a FEW people who somewhat enjoyed it... :/
God help those few people.
I don't know, a sequel wouldn't seem like an awful idea for the Wii-U. There's definitely improvements to be made, but I can see a good game lying somewhere within all of the horrifying design and style choices.
They need to fix they way they implement narrative into a game. Super blows Other M away in this regard.

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