Team Ninja + Sakamoto = Bad Story, below average gameplay for Metroid
At this point, I feel I'm more interested in seeing the Pokemon Conquest IP grow between TK and Nintendo as that was quite good and true to the strengths of both IPs and both companies.
Sakamoto is simply out of his depth when he starts getting into expository writing and Team Ninja is just terrible with story and always has been. Both shine when left to their actual strengths in 3D and 2D.
I'm OK with Sakamoto doing another 2D Metroid within Intelligent Systems - there's still a place for it and they're up to the task. Retro Studios has proven they're up to the task either way and I think they understand what made Metroid more appealing to gamers to start with.
I really don't care if its 2D and sprites or 3D and in first person, I just don't want to see Metroid fall into narrative wank again. I think the Half-Life approach Metroid Prime 3 took is really as far as it should go on cinematic narrative.
At this point, I feel I'm more interested in seeing the Pokemon Conquest IP grow between TK and Nintendo as that was quite good and true to the strengths of both IPs and both companies.
Sakamoto is simply out of his depth when he starts getting into expository writing and Team Ninja is just terrible with story and always has been. Both shine when left to their actual strengths in 3D and 2D.
I'm OK with Sakamoto doing another 2D Metroid within Intelligent Systems - there's still a place for it and they're up to the task. Retro Studios has proven they're up to the task either way and I think they understand what made Metroid more appealing to gamers to start with.
I really don't care if its 2D and sprites or 3D and in first person, I just don't want to see Metroid fall into narrative wank again. I think the Half-Life approach Metroid Prime 3 took is really as far as it should go on cinematic narrative.
"Sakamoto is simply out of his depth when he starts getting into expository writing and Team Ninja is just terrible with story and always has been. Both shine when left to their actual strengths in 3D and 2D."
Agreed. Unless Sakamoto is writing an intro/outro and a bunch of slightly connected environmental details, he can produce nothing of quality.
Agreed. Unless Sakamoto is writing an intro/outro and a bunch of slightly connected environmental details, he can produce nothing of quality.
Weirdly enough im not against this, as long as they listen to the criticism against the first one and try to improve on it. Just give us shadow complex but with a personality please N
Play Other M with the sound completely muted during all cutscenes, and go do something else when they're on -- I guarantee you the game will end up playing like a serviceable new age Super Metroid.
After hearing people tear it down blow by blow for months, I actually played it. In the middle of the first cutscene, I muted the dialogue -- I ended up really enjoying it!
After hearing people tear it down blow by blow for months, I actually played it. In the middle of the first cutscene, I muted the dialogue -- I ended up really enjoying it!
I like how Team Ninja gets the blame for the story even though it was written by a Metroid mainstay.
@Sephiroth - they can't get off entirely scott-free, as they did contribute a great deal to the refinement of the script and the cinematics. Sakomoto conceptualized the original story, but its hard to say where Sakamoto ends and Team Ninja begins with their history of of largely expository bullshit narrative.
Team Ninja stopped the gameplay from being shit. Sakamoto wanted to make a rail shooter at first and they talked him down from that. Doesn't change the fact they still made a weak installment of Metroid.
I mean, really, they took out the ability to speed run and it was incredibly easy to get 100% collection rate on the first run. That never happens in other Metroid games. The Prime games don't speed run either, but getting 100% is tricky the first run.
Team Ninja stopped the gameplay from being shit. Sakamoto wanted to make a rail shooter at first and they talked him down from that. Doesn't change the fact they still made a weak installment of Metroid.
I mean, really, they took out the ability to speed run and it was incredibly easy to get 100% collection rate on the first run. That never happens in other Metroid games. The Prime games don't speed run either, but getting 100% is tricky the first run.
Chris, I really wish I could agree with you, but Other M will never be like Super Metroid. Both the combat and exploration in other m force you into a cinematic, controlled play style. Unlike in Super Metroid, you have very few tactical options and alternate ways to move around.
while i can understand that many were disappointed by other m, i have to agree with chris carter - narrative aside (which can buff my nuts to a mirror shine), i loved other m.....as one who still holds super metroid at number one on my all time favourites, it was the closest ive come to feeling as though that game got a direct sequel many years later
i may be in the minority, but im all for (an)other m, which incidentally should be the title :)
i may be in the minority, but im all for (an)other m, which incidentally should be the title :)
I'd be so angry if this happened I went into Other M with an open mind. I really tried to like it I really did, but I hated it. Game was too easy especially with auto lock made it felt like the game played itself, controls were too simplistic, music was horrible (aside from the remakes of past songs), exploration was nearly taken out as there was only one way to get places, art direction was hideous (graphics were nice though), dodging in 1st person was so cumbersome that using 1st person in general was a nuance. Being able to charge life and missiles ruined the purpose of finding missile expansions and energy tanks. Space marines were uninteresting and took away from the space solitude that makes Metroid games great.
I try to not get mad about the game because atleast they were trying something new, but I'll be really pissed if they make a sequel. At the very least it wasn't as bad as Hunters, now hunters was complete garbage.
I try to not get mad about the game because atleast they were trying something new, but I'll be really pissed if they make a sequel. At the very least it wasn't as bad as Hunters, now hunters was complete garbage.
I don't know, a sequel wouldn't seem like an awful idea for the Wii-U. There's definitely improvements to be made, but I can see a good game lying somewhere within all of the horrifying design and style choices.

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