Man I wish more video games would steer away from being so politically correct. But where do you draw the line you say? You say that people will get offended, angry, call for boycotts (very sad to see, or sometimes very funny), etc. And that's true, and business folks want to look good in public, and I completely understand. I still feel that devs and pubs can be more bold and personal without worrying about ending up on a rant blog at Destructoid.
Too bad I don't see much personal vision infused into the game, or any at all. Not the way I see it with more independent games. It's not really a big deal if games don't have the "best graphics ever," with "open world experiences," and "epic storytelling." What is a big deal are all the elves, marines, funny cartoon characters, bonus features, hot women, Nintendo characters, copycats, and “plot twists,” that I see on store shelves – I yawn and walk away. I'm not sure which industry, video games or Hollywood, should get an award for "Most Excessive Use of Recycled Characters, Spin-Offs, Remakes, and Sequels," but they both deserve a nomination.
Not that more original, politically incorrect content will happen, cause I know you will say "It's bad for business fool!" and I hear you, and I ain't starting no campaign or nothing, just rambling here- it is a blog, not an essay.
How about a game that follow more in the style of a movie like Paprika, where it doesn't have to make sense, but it's beautiful, new, and just wonderful to experience. How the hell do you make game like that you say? My answer: I don't know, I don't make games. The same can be applied to games like Machinarium, Shadow of the Colossus, Prince of Persia (3D version), Braid, or Bioshock. They're not perfect, but all these games have imagination. Too bad games now rely so much on calculated logic and realism. By that I am referring more to narratives and worlds that look like something from a movie like "Saving Private Ryan." or a computer animated film. I mean, what would happen if all that logic is applied to the gameplay? Now you can't find fresh turkeys, expensive necklaces, and gold coins in old crates and barrels because it wouldn't make sense. That would be disappointing.
Anyhow, that's not what I'm really here to say. What I'm here to say is, "Hey, this is a blog, and I am going to ramble, and that's pretty much it."
1. Why hasn't there been a game that revolves around Mel Gibson (something titled "Mel Gibson's" and then the name of the title)- He likes to make movies that is based on chopping and dismembering the human body (like those ancient wackos pulling out people's hearts in "Apocalypto"). Ever seen Gibson in "The Patriot"? Boy did he lose his mind in that movie, chopping those dudes to pieces with his throwing axe. People may not like him for many reasons, but he'd make an ideal video game character.
2. I'm surprised Nintendo hasn't created a character this generation that can stand toe-to-toe with Mario, Zelda, and Metroid.
3. Front covers on the packages of sports game should be more original. Something like this on the front cover of NBA Live 10 instead.
4. Fighting genre needs a game about celebrity feuds - like K-Mart vs Mark Cuban, Favre vs Thompson, or Dana White vs EA staff member. The games today are exceptional on a technical and gameplay level (love Modern Warfare 2 and SFIV), but the usual cast of characters, plots, and cliches is something that needs a lot of work.
5. Some games are weird (or maybe unique). You buy a book, you read. You buy music, you listen. You rent a movie, you watch. You buy a game, turn on, fix settings (because sometimes the settings must be adjusted accordingly or you won't get the complete perfect experience), then watch the amazing piece of art that is the intro cinema that looks nothing like the game itself, wait for a long tutorial, have the master hold your hands as you take baby steps, and then you finally play the game. Tired of the "The game starts slow at first, but then it gets really good later," review.
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