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About Me
Hey! I'm smasherimp, or you could just call me Dan. I'm currently living in Auckland, New Zealand (yes, we have internet aalllll the way over here). My two favourite genres are shmups and JRPGs. So, in true Chad Concelmo fashion I'll give you all my top ten favourite of each genre, then my top 5 consoles. Paarttaaayy.

Shmups:

1. Mushihimesama (Cave)
2. Radiant Silvergun (Treasure)
3. ESPGaluda (Cave)
4. Ikaruga (Treasure)
5. Radirgy/Radilgy/Radio Allergy (Milestone)
6. Mushihimesama Futari (Cave)
7. Triggerheart Exelica (Warashi)
8. Ibara (Cave)
9. Under Defeat (G.Rev)
10. Sexy Parodius(Konami, Parodius Team)

JRPGs:

1. Chrono Trigger (Squaresoft)
2. Persona 3: FES (ATLUS)
3. Final Fantasy IX (Squaresoft)
4. Grandia 2 (Game-Arts)
5. Valkyrie Profile 2: Silmeria (Square-Enix)
6. Lunar: Silver Star Story Complete (Game-Arts)
7. Final Fantasy X (Squaresoft)
8. Kingdom Hearts 2 (Square-Enix)
9. Secret of Mana (Squaresoft)
10. Final Fantasy VII

Consoles:

1. Sega Dreamcast
2. Super Nintendo
3. Nintendo Gamecube
4. Xbox 360 (NTSC-J ones ONLY)
5. Playstation 2

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Steam: Smasher Imp
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Dreamcast Shmup announced: Sturmwind
smasher imp | 1:09 AM on 12.14.2010 6 comments


RedSpotGames, an independant publisher for indie commercial Dreamcast games, has announced a new Dreamcast shmup, and is to be available via their store sometime in 2011.

The shop page has a decent list of features, aswell as an interview with one of the developers from Duranik (who are developing the game)



Features:

* 16 Levels
* 3 selectable difficulty levels
* configurable controls
* adjustable screen position
* different weapons selectable
* More than 20 large bossenemies
* Hundreds of different enemies
* FMV intro sequence
* Hybrid 2d/3d game engine
* Resolution 640x480
* PAL50, PAL60, NTSC and VGA (with Adapter) compatible
* Region Free
* Works with any MIL-CD compatible Dreamcast
* CDDA Sound
* Supports: Joypad, Arcade Stick (Analog/Digital), VMU, Rumble Pack
* (configurable)
* Internet WEBcode Hiscore Tables
* Award Trophy System with unlockable content



While features such as configurable controls, and 3 selectable difficulty levels have obviously become standard, it's great to see VGA support, aswell as what seems to be a rather large selection of levels. It'll be interesting to see what kind of system they use for the level playability. A Darius-esque multiple paths option is welcome, but personally I'm hoping for some real creativity when it comes to level selection. An FMV intro sequence, and extra unlockable content is just icing on the cake.

A few screenshots have already been released (courtesy of RedSpotGames), and so far it's looking great, You can preorder from the site, and they won't actually charge you until the game ships. If you have a Dreamcast, please support this small company. The more it sells, the more awesome indie Dreamcast games we get in the future. 'Nuff said



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4 comments | showing # 1 to 4
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DimmuJed's Avatar - Comment posted on 12/14/2010 01:25
DimmuJed
I don't know why they release these on Dreamcast (other than the arcade hardware is essentially a modified Dreamcast) You'd think the effort would be better put into an XBLA game.
smasher imp's Avatar - Comment posted on 12/14/2010 01:33
smasher imp
The developer told an interviewer that: "Well, about five years ago, five friends thought, Dreamcast is an amazing console and we couldn't understand why it was discontinued, it was really abandoned by the industry just like that, just because of some internal company issues. So that's why we thought this can't be it and we want to keep on providing the console with games, that's our motto". Though I agree they'd definitely get more success on XBLA, especially considering how amazing it's looking at this stage. Not that I'm complaining, as I'm getting yet another shmup to add to my library.
tjk176's Avatar - Comment posted on 12/14/2010 07:08
tjk176
I'm excited about this. Since I've picked up my dreamcast about a year ago I've come to agree that it was an underrated system. Still is. I'm going to try and pick this up and there's nothing that says it can't be ported to XBLA later, which I hope they do.
Mike Moran's Avatar - Comment posted on 12/14/2010 11:59
Mike Moran
Always fun to see the Dreamcast still barely kicking thanks to the homebrew scene.
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