Maybe the wrong place, but I added you, Tron, and Cowzilla on the Wii, for trading vouchers :D. Just wanted to put it in a more current clog.
Ok, this game is very centered on the grapple beam. it is necessary to beat the game. so why hide something that is the game?
And if you remember from previous metroids, not all energy tanks of missiles are hidden. there are some in plain sight.
And with the alone/halo 2 thing...play past the first hour or so. It is just you and your ship. The game does play a bit more like Prime: Hunters though..
And if you remember from previous metroids, not all energy tanks of missiles are hidden. there are some in plain sight.
And with the alone/halo 2 thing...play past the first hour or so. It is just you and your ship. The game does play a bit more like Prime: Hunters though..
OMG... If you guys think it's easy, play fucking veteran, I've died plenty first timing it believe me.
The flying space pirates can 1 shot a energy tank with the back missiles... that sound easy? You also know theres a 3rd unlocked difficulty too.
@Nex - 5 mins in a booth trying to play MP3 would be impossible. The controls are fantastic, but they require some practice. You have to sit down and accept that your going to learn a new way to play an FPS, but it's far, far more accurate that dual analog.
The flying space pirates can 1 shot a energy tank with the back missiles... that sound easy? You also know theres a 3rd unlocked difficulty too.
@Nex - 5 mins in a booth trying to play MP3 would be impossible. The controls are fantastic, but they require some practice. You have to sit down and accept that your going to learn a new way to play an FPS, but it's far, far more accurate that dual analog.
@blindsidedork
I know there are a lot of things out in the open in previous metroids. I'm just saying, I've come across three energy tanks in <2 hours of gameplay (and that's with compulsive scanning), none of which required thought. In MP1, you maybe had 1 extra tank by the 2 hour mark. It just feels like a ton of stuff is getting handed to you early on. And I understand the grapple beam is very central to a lot of game elements, but that's even more reason to build up to it, make it seem like I've really accomplished something and I'm being rewarded with this awesome grapple beam.
It does feel more lonely once you head to other planets, but you're still in communication with the Aurora and the galactic federation (at least at this point). All my objectives are being radioed in to me, which albeit functions exactly as it did in Prime 1 & 2, it just feels more traditional. Like I'm some grunt for the galactic federation (I know, bounty hunters go where the money is).
I know there are a lot of things out in the open in previous metroids. I'm just saying, I've come across three energy tanks in <2 hours of gameplay (and that's with compulsive scanning), none of which required thought. In MP1, you maybe had 1 extra tank by the 2 hour mark. It just feels like a ton of stuff is getting handed to you early on. And I understand the grapple beam is very central to a lot of game elements, but that's even more reason to build up to it, make it seem like I've really accomplished something and I'm being rewarded with this awesome grapple beam.
It does feel more lonely once you head to other planets, but you're still in communication with the Aurora and the galactic federation (at least at this point). All my objectives are being radioed in to me, which albeit functions exactly as it did in Prime 1 & 2, it just feels more traditional. Like I'm some grunt for the galactic federation (I know, bounty hunters go where the money is).
Slorojo - A bunch of stuff IS being handed to you. Notice how you start out pretty decked out as compared to the others? Retro is starting you off feeling like you left off rather than your starting over. By giving you tanks and missiles off the bat, they can then ramp the action up early on. The boss battles only get crazier and it seems like there's one every little bit.
I've found at least 6-7 missle packs that were truly hidden, and one tank that took backtracking with new gear. Note that the upgrade counter up top says 100, that's a lot of upgrades to collect, I'm sure a lot will be hidden.
I've found at least 6-7 missle packs that were truly hidden, and one tank that took backtracking with new gear. Note that the upgrade counter up top says 100, that's a lot of upgrades to collect, I'm sure a lot will be hidden.
I'm totally feeling you on the Halo thing. Exact same sentiment crossed my mind. The first half hour was extremely disappointing mood and theme-wise. The visuals and controls are blowing me away though. I hope the rest of the game whips its atmosphere in to shape . . . and fast!
I agree that the beggining of the game felt wrong. It was like Halo 2 with better controls but no multiplayer. That is not what I want from a Metroid game. But after the intro levels are over, they make sense in the greater context of the game.
The boss battles and plot have much more meaning when set up this way. You care about playing becasue you actually want to save some of the more likable characters you meet in the Halo esque beginning. I'm trying to avoid spoilers here, but lets just say that there are more likable characters than just space marines. Also, the issolation of Samus feels more intesnse when juxta pose it against the party packed beginning.
The boss battles and plot have much more meaning when set up this way. You care about playing becasue you actually want to save some of the more likable characters you meet in the Halo esque beginning. I'm trying to avoid spoilers here, but lets just say that there are more likable characters than just space marines. Also, the issolation of Samus feels more intesnse when juxta pose it against the party packed beginning.
So, are people agreeing this is worth buying? My Wii is in hibernation over summer due to moving house, but will be wapping it out in a few weeks. Is it worth the moneies?
I do agree that the beginning was a bit un-Metroid-ish. I thought it was a little too crowded. Not that I don't like that, but it felt weird when I was talking to other people on the ship.
@Blindside: You said "Ok, this game is very centered on the grapple beam. it is necessary to beat the game. so why hide something that is the game? "
But are the power-ups in Prime out in the open? You still have to solve a puzzle or beat an enemy to get to them, and you still need them to beat the game. When you pick up the grapple beam, it's just sitting right there in front of you.
On a side note: the motion controls I've played in the game are pretty awesome. Love the grapple beam.
@Blindside: You said "Ok, this game is very centered on the grapple beam. it is necessary to beat the game. so why hide something that is the game? "
But are the power-ups in Prime out in the open? You still have to solve a puzzle or beat an enemy to get to them, and you still need them to beat the game. When you pick up the grapple beam, it's just sitting right there in front of you.
On a side note: the motion controls I've played in the game are pretty awesome. Love the grapple beam.

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