People are starting to forget, the good old agp connector, who is with us since 1997, but amd isn't.
After the launch of the x2400 and x2600 agp compatible videocards (you can find some MSI and Sapphire variants), it seem we get some agp version of the upcoming RV670. Probably this will be TEH most powerful agp card ever (and I'm going to get one ^^), with features like the power saving, uvd and 55 nm feature and it'll be delivering the same shader power (or not more) than the 2900XT. So how long will the agp systems last?
As you can excepted the official statement of Metal Gear Solid 4's delay is not only made the gamers angry (well some of them), but it had it's side effects on the financial status of Konami corp.
Konami shares fell 6.8 percent to 3,160 yen at the 11 a.m. break on the Tokyo Stock Exchange, while the benchmark Nikkei 225 Stock Average gained 0.8 percent. Shares of Tokyo-based Konami had the largest drop since Dec. 8, 2003.
Some gamers think it's a good thing, that they'll recieve a polished, more matured game, but it seems the investors think differently... Well after all -6.8% isn't a good thing, but Konami will suvive it. Probably they will get back their money when MGS4 will be out(multiplied at least 10 times :) ).
Konami on Oct. 29 kept its forecast for net income to rise 13 percent to 18.3 billion yen ($159 million) this fiscal year, while sales are expected to climb 5.3 percent to 295 billion yen.
We’ve been using the Cell for pretty much all our systems: rendering, particles, physics simulation, collision detection, animation, AI, decompression, water simulation, etc … and to give you an idea of the power of the PS3, we're using only 30 percent of the Cell processor.
So they are using only 30%. Great. Well I admit uncharted is a great game, it looks good, and probably plays good too, but... When they have the power why don't make it much more smooth? There are a lot of issues with explosions, water and so on... Well they have 70% lying around and doing nothing. I just don't understand them, they have the pover, the possibility, and let say the knowledge to make a greater game, so what?
Probably this is really just another PS3 loving bastard, telling some trash information. What I'm more interested how much they are using the RSX? Well actually it's made for graphics, not the Cell...
It's interesting, that the PS3 wants to shift in a more CPU dependent way of rendering, while PC and X360 wants to forget the CPU and use only the GPU for the rendering (and much more of course, physics, ik and so on). So we well see which one will be the winner, time will tell. But I'm afraid Cell will lose (well I'm happy actually), thanks to the development of the R700-R800 and the next generation NVidia processors (well let's just say next generation, nvidia quite screwed up their naming conventions lately).
Just some information. Compared to a dual core desktop chip, which is capable of 32 GFlops (in most cases both in 32 and 64 bit), the cell outpower it 6.7 to 1 (assuming cell has 205 Gflops of processing power). But when it comes to 64 bit, the PC wins up to 2.28 to 1 (the cell has only 14 GFlops of power in 64 bit). And 64 is not only for handling more memory, but making all of the calculations with a far more better precision.
So at least one super mario galaxy review is out there. Maybe it's gonna be a good game... Maybe ^^
"The Deeko Minute
- Perfect controls. Yeah, they're perfect.
- Orchestral music is beautiful.
- Tons of varied environments to explore.
- That old Mario magic is back.
- A good looking Wii game? Thanks, can I have some more?
- Players: 1-2
- Difficulty: Medium
- Nothing. Play this game now!"
If you don't have a zombie plan than it's time to think about it.
This little extra helps a lot, especially if you're out of ideas. After finished reading the Zombie Survival Guide, just realized, I need to think about it, if I don't want to become one of the undeads.