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Why Chrono Cross is the Best Sequel
simjaehyun | 7:04 PM on 03.05.2008 13 comments




Edit: I guess I didn't make this clear enough but, when I say "sequel" I mean just that. I don't think Chrono Cross is the best sequel to Chrono Trigger, but I think the game has done something as a sequel (individual noun not bound to anything specific) that has never been done before. Sequel = sequel. Not: Sequel = game after Chrono Trigger. I hope that clarifies my position.

Let me make this clear, I am NOT saying Chrono Cross is the best RPG ever. It has massive flaws that will always bother me, but what the game has done as a SEQUEL is irrefutably brilliant. Most sequels, in any medium, are continuations of where the previous story and/or gameplay mechanics left off. They rarely look back, moving only forward, and expanding on the previous model. Kingdom Hearts is a good example of a standard sequel. Everything is “better” in Kingdom Hearts II while the template remains more or less the same. This isn’t a bad thing right? I mean that’s what sequels are “supposed” to do.

For those of us that have played Chrono Trigger, we have fond memories of a light hearted adventure where the world was black and white and we knew what we had to do as heroes. Lavos was undermining our free will, so we had to use time travel to save the future! Who could say we were doing anything wrong? We knew we were doing what was “good” and the game reaffirmed that notion, never questioning us. Five years later and all of a sudden we were wrong.

Chrono Cross begins as a standard sequel would, but the characters we had become accustomed to in Chrono Trigger are long deceased now. As players, we may wonder why we were ripped from the characters that we loved and why we are not able to continue their story, but that’s just it. Chrono Cross is not about continuing. Chrono Cross is about consequence. It is about the consequences of our actions in Chrono Trigger, how the world isn’t black and white and what we did before cannot be considered absolutely “good”. We changed the future, and in this new future we have a new world and new citizens. The player takes control of Serge, an individual whose very existence would not be if it wasn’t for the actions before.

The theme of consequence is everywhere in the game. The two dimensions show the player different consequences for the same people depending on the choices they have made. The weight of these subtle details do not become absolutely apparent till later in the game when the player enters the Dead Sea, a place where time has frozen. Here the player is confronted with the apparitions of the beloved characters from the previous game; this is where Chrono Cross becomes the best sequel. Here, our own characters from before accuse of us, the player, of having sinned against a world we never knew. Because we altered time, other potential futures were wiped out. Entire worlds were erased and all this is heart wrenchingly powerful because who can deny that we didn’t meddle with time? It would have been fine if time flowed on its own course, but because we altered it, all the consequences that come with such falls on us and it is an infinite burden. The game addresses us, the player. Not our party, us. What other sequel has made you question your actions in the previous game? What other sequel deals with the consequences generated by the player to such a degree?

Chrono Cross has done what no other sequel has ever done and the beauty of it all is that such an effect could only have come from a game. We don’t feel guilty when watching a film because it isn’t us doing the action, but here our actions are everything and Chrono Cross makes that very clear to us.



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13 comments | showing # 1 to 13

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Tragic Hero's Destructoid Blog
Ick...too much text and not enough pictures. Break those down into paragraphs.

And im sorry to disagree with you. I felt Chrono Cross was a great game but not the sequel that Chrono Trigger deserved.
Wedge's Destructoid Blog
No. Just no.

And learn how to post a blog.
Video Cognito's Destructoid Blog
I'd say "sequel" in the sense that it's somewhat loosely linked to Trigger, but I'd like to say "spin-off" is a bit more appropriate.

That's not to say I dislike the game, however; I fucking LOVE Chrono Cross.
DrkAdonis's Destructoid Blog
Chrono Cross is my favorite RPG ever.

I think you nailed it, Simjae. People give Cross a lot of hate because it wasn't the sequel they WANTED it to be. But that's the beauty of it all -- it doesn't have to be.

You definitely got it correct with the consequences thing. I think most people don't enjoy Cross as much because they can't follow the story (...but they like FFVII? WTF?), and it's much darker, as you said.

Well done.
Tubatic's Destructoid Blog
Maybe I didn't get far enough, but I really didn't get any of that from what I played.

I still don't think Chrono Cross was the right sequel for Chrono Trigger. As a spinoff, a side story, I might have been able to really soak in Cross. But as it is, with the different fighting system, and the glut of character, and the change to dual worlds instead of a lineage of eras, it just doesn't resonate with me as an experience truly related to Chrono Trigger. Chrono Cross wasn't taunting me to continue, in the hope of figuring out why this really was a sequel to Chrono Trigger, it made me want to play Chrono Trigger all over again.

It in itself is a decent game, but it doesn't feel enough like a sequel.
Steel Squirrel's Destructoid Blog
Wooo, great game! I think Tragic Hero had a blog about this, but kind of the opposite.

I can't say it's the best sequel ever, but it's still one of my favorite games.
anchorman84's Destructoid Blog
I completely and utterly agree, well at least in terms of the story, the gameplay was a little bland.

Initially when i first played in the game in my youth, i must admit, i was a little disapointed. The immediate lack of connections with Crono Trigger really frustrated me and in part spoiled my initial experience. However, after playing through it again somewhat recently I see that my initial reaction was extremely shortsighted. The cynical re-exploration of Trigger's simple "black and white" narative was shear genius.

I particularly enjoyed the moment in the dead sea where you were able to look into alternate universes aside from the two in the game (through a brief text description). What i still can't figure out completely is if Guile is actaully Magus, a Magus rebirth (as Kid is to Schala), or an "alternate" Magus.
Shin Oni's Destructoid Blog
I love Cross. Not my favorite RPG, but it does well for a spin off sequal. Not the TRUE sequal but again, does well. I had loads of fun with it back in my middle school/freshmen years of high school. Plus that theme song was so damn addictive and still is.
Tubatic's Destructoid Blog
Well, after reading the wiki entry about the plot, and how the creator decided to go in the direction he did, I can respect the game a little more. But, I think he missed the fact that so many people really enjoyed the Time Travel aspects of the game.

Plot resolution is great, and narrative wise, I'll say its an excellent move. But as something I actually play, it just falls short for me as a sequel.
GrayFox's Destructoid Blog
I loved Chrono Cross when it came out, but not having played Chrono Trigger before at that time may have helped in my opinion of it. I only played through it the once but it remains one of my most memorable RPG experiences ever, and one of my favorites games overall.
Aerox's Destructoid Blog
For me, I think Chrono Cross is a great game. As a sequel to Chrono Trigger, however, it fails miserably. They would have been better served making it its own game and removing the few random references to Chrono Trigger that it seems like they threw in at the last minute instead of pretending like it was a continuation of the storyline.
Pangloss's Destructoid Blog
I am siding 100% with Aerox on this one. Also, I'm not exactly a fan of a game that tells me that I did the wrong thing by beating my favorite RPG of all time. Not to mention that guilting you over past games is a pretty egregious fourth-wall break in a title that begs me to take it seriously.

Consequences are all well and good, but I want to know the consequences for my in-game characters' actions. I already know the cause-effect system brought up by me playing RPGs: an empty box of Cheez-Its, a fucked up sleep schedule, and being behind on my coursework.

I enjoyed everything about the game until I got to the Dead Sea, and then I had to put it down. Should Chrono Break ever come along, I'd appreciate it if it relegated Cross to an alternate timeline or something.
bottled dark's Destructoid Blog
yeah.
i love having my level controlled by story events.


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