It's a lot like after watching far too many TV shows and movies, I can predict what's going to happen. Often quoting them verbatim.
Good write-up at any rate. The deconstruction of the system always helps others learn.
Good write-up at any rate. The deconstruction of the system always helps others learn.
Ah brilliance, sir, brilliance! I have written about this as well in my defending of games as art. You have just identified the semiotics of gaming and have shown us ourselves as we game.
My question is about whethere we need new signs for this. Should we create our own esoteric language to describe these things? Does one exist already?
In 2d fighters I refer to any quarter circle motion as "hado" whenever I'm telling anyone moves. It's always "hado forward/backward/twice" et al.
It will grow as the medium does, and people like us exist, talk must continue for language to grow.
My question is about whethere we need new signs for this. Should we create our own esoteric language to describe these things? Does one exist already?
In 2d fighters I refer to any quarter circle motion as "hado" whenever I'm telling anyone moves. It's always "hado forward/backward/twice" et al.
It will grow as the medium does, and people like us exist, talk must continue for language to grow.
This was a very interesting read, it's cool to realize that in a game, we look fr certain aspects or devices and then judge how to handle the situation. It's just like any other art form like movies, books, and TV
nice blog, you are true, there are always some archetype in every media, whether it's movie, book, animation, and even Games.
Interesting, but it's more of the same problem-solving techniques than art. Just because games/movies/books often use the same mechanics and methods for solving problems like "locked door", "sniper on the roof" etc, doesn't mean it's suddenly art. It only means there is a lack of creativity in designing puzzles or plot devices.
I agree. I think thats one of the reasons gamers can get easily annoyed with non-gamers when playing with them. We don't realize that what we see as simple logic is completely new and strange to them.
wonderful blog post. you're now on my friends list, cause i wanna keep track of you.
its is true what you say, however it is not a valid argument to qualify games as art, like many here has already stated. i agree with you and soul3150 in that we will soon need to adapt a gaming language, that doesn't consist of words, but rather of nuances in how we experience things. we are educating ourselves.
its is true what you say, however it is not a valid argument to qualify games as art, like many here has already stated. i agree with you and soul3150 in that we will soon need to adapt a gaming language, that doesn't consist of words, but rather of nuances in how we experience things. we are educating ourselves.

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