I appreciate the ton of feedback I’m getting, both positive and negative. I’m learning what I can from you guys and again thank you. One thing I’d like to make clear though is that I’m judging Chrono Cross from a story point of view and its purpose as a sequel. Trust me, I have all the same complaints you guys have when it comes to the game mechanics. I didn’t address these issues because such things are not new; crappy game design is done all the time. I only wanted to focus on what I believe Chrono Cross does incredibly well and that we should not turn a blind eye to its unique accomplishment.
“And im sorry to disagree with you. I felt Chrono Cross was a great game but not the sequel that Chrono Trigger deserved.” – Tragic Hero
You are absolutely correct sir; I share the same sentiments as you. Chrono Cross, in terms of game design, is a shallow shadow of its masterful predecessor. It did not do a game known for absolute quality justice. The massive party was an admirable venture into something new, but it made the game incredibly impersonal since stock dialogue was simply swapped around and the lack of a tech system was also a huge disappointment. The story was also not something I expected, nor desired. I too wanted more adventures with our lovable cast of time travelers, but in spite of all this I still declare Chrono Cross as the best sequel (and when I mean sequel I mean as a sequel to anything) since it achieves something no other sequel, in any medium, has ever done for me.
“I'd say ‘sequel’ in the sense that it's somewhat loosely linked to Trigger, but I'd like to say ‘spin-off’ is a bit more appropriate.” - Video_Cognito
That all depends on a person’s definition of a sequel and the idea of treating Chrono Cross as a spin-off versus a sequel has merit. One could argue that Chrono Cross is far too remote from its predecessor to be appropriately called a sequel. If we look at the game as a spin-off instead, all of a sudden it doesn’t carry the same disappointment a sequel would have. I applaud your observation in this.
“People give Cross a lot of hate because it wasn't the sequel they WANTED it to be. But that's the beauty of it all -- it doesn't have to be.” - DrkAdonis
This is something I’ve been trying hard to get across for sometime. I’m not quoting you because this is a point that agrees with me, but because it is important to look at the strength of ideas we may not like initially. Believe me, Chrono Cross disappointed me, it was a sour childhood memory, but upon revisiting the game I can see what the objectives were and though it wasn’t what I wanted, I can certainly respect the attempt and its accomplishments.
I agree with what some people here have been saying. I thought on its own Chrono Cross was pretty good, and I still enjoy it to this day. I don't believe it was the proper sequel to Chrono Trigger, however, and it felt more along the lines of a spin-off or one of those "set in the same universe" type of games.
I guess this is more evidence, if any was needed, that games are different things for different people. I enjoyed Chrono Cross, until the moment that you cite as its greatness. From that point on, I absolutely hated it. The Dead Sea scene, at least from my perspective, took the feeling of accomplishment and victory that I shared with my characters in Chrono Trigger, and told me that it was false. Crono and company's triumph over time and Lavos was a travesty, a crime (at least, according to CC).
You don't have to take the game's word for your actions though. You could easily argue that what was done Chrono Trigger had to be done because everything becomes pointless if the world ends abruptly from some arbitrary force. Just because the game condemns you doesn't mean you have to accept it. Keep in mind that the dialogue experienced in the Dead Sea is quite bias toward you, the player.
Well, the truth is that I didn't accept it. I turned off the Playstation.
I see where you're coming from, but the fact is that it's pretty impossible to set up a golden standard saying "this is what games should strive to be" because people take different things from different experiences.
My stance on this issue isn't that the time-meddling shouldn't be called into question. I think I would have enjoyed this sort of thing more if it had been Chrono et al. asking of themselves whether they did the right thing. I think the point at which moral dilemmas can be posed to the player is when the player faces a choice, especially a difficult one. If my objectives were plot driven, rather than player-chosen, then I think that the moral conflicts belong solely to the characters.
I never said that my opinion of Chrono Cross is law, it's an opinion and that is that (least I hope people understand that). You have a perfectly valid point in that it should have been the original cast that is faced with the consequence. That perhaps would have made for a more relative plot in terms of a better sequel to Chrono Trigger. After all, in order to beat the game we had to choose one time line over all the others. One could argue that this problem is the original cast's, not the players since we had no say in approaching the issue of Lavos. I can totally see where you're coming from and I'm glad we could have a civil discourse with proper grammar and logical ideas. Not some internet dribble that reeks of stupidity.
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about me
My name is Jon and I am a college student studying Creative Writing. The purpose of this blog will be to challenge established conventions and hopefully elevate the budding academics of video games. I want to remind everyone that opinions are merely just that, you don't have to agree with what I have to say. I'd be more than happy to enter a civil discourse with any of you, but I will not tolerate ignorance and illogical arguments. Failure to comply with common sense results in a loss of the game.
3/6/08 - I plan to post more often, but don't expect me to soon since finals are coming up. I'm also contemplating on whether or not I should start reviewing games. Go play No More Heroes if you haven't already. It's an incredibly original experience and one of the funniest games I've ever played.
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Destructoid is an independently-run publication forged by our love of video games and the gaming community's need of accountable enthusiast press living the dream since March 16, 2006
I agree with what some people here have been saying. I thought on its own Chrono Cross was pretty good, and I still enjoy it to this day. I don't believe it was the proper sequel to Chrono Trigger, however, and it felt more along the lines of a spin-off or one of those "set in the same universe" type of games.
I guess this is more evidence, if any was needed, that games are different things for different people. I enjoyed Chrono Cross, until the moment that you cite as its greatness. From that point on, I absolutely hated it. The Dead Sea scene, at least from my perspective, took the feeling of accomplishment and victory that I shared with my characters in Chrono Trigger, and told me that it was false. Crono and company's triumph over time and Lavos was a travesty, a crime (at least, according to CC).
You don't have to take the game's word for your actions though. You could easily argue that what was done Chrono Trigger had to be done because everything becomes pointless if the world ends abruptly from some arbitrary force. Just because the game condemns you doesn't mean you have to accept it. Keep in mind that the dialogue experienced in the Dead Sea is quite bias toward you, the player.
Well, the truth is that I didn't accept it. I turned off the Playstation.
I see where you're coming from, but the fact is that it's pretty impossible to set up a golden standard saying "this is what games should strive to be" because people take different things from different experiences.
My stance on this issue isn't that the time-meddling shouldn't be called into question. I think I would have enjoyed this sort of thing more if it had been Chrono et al. asking of themselves whether they did the right thing. I think the point at which moral dilemmas can be posed to the player is when the player faces a choice, especially a difficult one. If my objectives were plot driven, rather than player-chosen, then I think that the moral conflicts belong solely to the characters.
Man, I would have the fullest blog ever if I took all these walls of text and kept them to myself.
I never said that my opinion of Chrono Cross is law, it's an opinion and that is that (least I hope people understand that). You have a perfectly valid point in that it should have been the original cast that is faced with the consequence. That perhaps would have made for a more relative plot in terms of a better sequel to Chrono Trigger. After all, in order to beat the game we had to choose one time line over all the others. One could argue that this problem is the original cast's, not the players since we had no say in approaching the issue of Lavos. I can totally see where you're coming from and I'm glad we could have a civil discourse with proper grammar and logical ideas. Not some internet dribble that reeks of stupidity.
FAKUNUBIWINLOLZOMGSTFUTITSORGTFO
...scratch that.
Excuse me, relative = relevant. Wish we could edit our comments.