Quantcast
Destructoid - silvain's Community Blog




About Me
Gamer Profile
3DS friend code:
Steam:
Battle:
PSN: whatisnottrue
Mii:
Gamertag: zero sharp
Following (1)
Jim Sterling
Why the Wii Vitality System has potential - game design hooks
silvain | 2:59 PM on 06.02.2009 6 comments




Nintendo revealed something unexpected today, the Wii vitality system. At first glance, it looks like a piece of equipment better suited for a hospital than a gaming device. As I started hearing the hate, I started wondering exactly what kind of applications this could have for future games.

After some reflection, I think this thing could be really cool if used well. Additionally, it has the bonus of coming out relatively soon. Here are a few of the ideas I thought would make interesting game mechanics. Most of these modify standard controller-based games so I guess you'd have to be able to put your toe in it to still use the controller, but whatever.

1. Eternal Darkness 2

Your changes in pulse effects the character's insanity level. Changes in pulse also effect when new scares are generated.

2. Left 4 Deader

Your lack of changes in pulse let the AI director know that it's not doing its job of challenging you enough. More special infected of the kind that make your heart race the most are sent out, or the weather is changed, etc. Similarly, it may give you a break.

3. Splinter Cell 5

Your heart rate figures into how much noise you are making when sneaking around.

4. Street Fighter 5

An elevated heart rate could trigger an adrenaline mode where you do more damage or have different supers. Similarly, a slowed hearbeat (showing that you're in the zone?) could ramp up a character, also.

5. Final Fantasy 15

Your pulse could be used to determine bravery when talking to npcs. Or even better, which love interest you want to pursue. npc conversation trees are tweaked appropriately.

6. Super Mario Bros. meets I want to be the guy

Pulse determines where the falling platforms are in brutal platforming sections.

7. Donkey Conga: Jungle Beat: Newer play control

Platformer controlled completely by your heart beating.

Well, maybe not.

8. That witch touching game 3

Amount of nervous sweat collected in device and pulse changes determine that you're a pedophile, and the wii uses your internet connection to notify Chris Hanson.



Is this post awesome? Vote it up!

0



Post a comment! You can also post a photo below:

Comment with Facebook





Click connect and comment instantly!

Comment with Dtoid





New? SIGN UP - it takes 5 seconds

6 comments | showing # 1 to 6
prev next

KoKoO Psy's Avatar - Comment posted on 06/02/2009 16:11
KoKoO Psy
Oh my god, it could work wonders in the horror game space, but to me, it looks like a 5 minute play thing.
FuriousGeorge's Avatar - Comment posted on 06/02/2009 16:54
FuriousGeorge
these ideas while awesome, would require something more advanced than the fingerclip thing... I mean it's got to be hard for a game to deciher the difference between excitement and fear
silvain's Avatar - Comment posted on 06/02/2009 17:04
silvain
I take your point, but I think the strongest of these ideas make sense regardless of excitement or fear, eg. 1 and 3.
Kyle MacGregor's Avatar - Comment posted on 06/02/2009 21:14
Kyle MacGregor
I think stealth and horror games would do well to add this in, but it might not justify removing something as vital as the nunchuck from the experience to use it. I think a heart ditecting wrist watch that interfaces with the wii would work a great deal better than this.
peachboy's Avatar - Comment posted on 06/04/2009 21:18
peachboy
great ideas, but the one they'll probably go with is

Vitality Sensor Channel!
A quick scan of your vitals calculates how badly you want to play WiiFitPlus!
Zippyduda's Avatar - Comment posted on 06/07/2009 08:13
Zippyduda
I think these are quite good ideas actually for the Vitality thing, good thinking :]

Still a bit iffy on the design and where to put it so it won't look ridiculous.
prev next

Comment with Facebook





Click connect and comment instantly!

Comment with Dtoid





New? SIGN UP - it takes 5 seconds

Comments policy

Destructoid is an open discussion community. You don't need to "audition" to post a comment - just speak your mind. We respect differing opinions on the site, so have at it. Be smart, funny, insightful, clueless, or cute -- but back it up with substance. Keep your cool, keep it fun. We only ask that you act respectfully and above all: don't be a troll and ruin it for everyone else. Don't bring down gamers or we'll, you know, gently shoot you in the face and stuff you into a flaming mailbox. Each comment is your opportuntity to make this community awesomer. Is that even a word?

Avoiding the banhammer only requires common sense: spamming, trolling, racism, NSFW stuff, and other forms of sucking will not be tolerated. If anyone is griefing please report abuse. Be good. Don't suck!