The most creative games of all time have stolen their elements from something else. Iím starting this weekly column featuring games that innovated in ways that havenít been duplicated, and need to be. Each week Iíll cover ano...
Youíve seen it all before. Multiple endings. Branching paths. Or (god forbid) a good vs. evil morality system.
Choice in games is all the rage these days, and AAA titles are lining up to either shoehorn morally ridiculous...
About silent1234hill One of us since 12:55 PM on 06.17.2012
My name's Nick and I'm a recently graduated, semi-employed bum (writer), living in New York City. My eventual dream goal is to work as a narrative designer, but in the meantime I'll have to settle on playing through ( read: jerking off on my copies of) Silent Hill 2 and Deus Ex for the eleventh time.