Quantcast
Community Discussion: Blog by siegarettes | This Time It's Persona: Towering TediumDestructoid
This Time It's Persona: Towering Tedium - Destructoid

DestructoidJapanatorTomopopFlixist





click to hide banner header
About
Chicago based artist, videogame journalist, chronicler of story and massive overthinker.

you can find me tweeting about @siegarettes
or at the presses over at 'ashen siegarettes'
Player Profile
Xbox LIVE:hardpixelrain
PSN ID:iconstyle
Steam ID:siegarettes
Origin ID:hardpixelrain
Raptr ID:hardpixelrain
Follow me:
Badges
Following (4)  



Persona 3 is about character. In my final days I lost the will to climb Tartarus. I knew I was strong enough to take on what was to come. Instead, I spent my days spending time with friends I hadnít had the time to fully develop my relationships with.

I slurped ramen with Nozomi, helped work things out with Mamoru, and grew close to Yukari. At night I spend time drinking with Mutatsu and watching a bummed out Vincent mope around.

Some nights I would work at the Chagall Cafe, hoping to work up the courage to stomach Fuukaís cooking.

As I grew closer to some, I knew that I was at the peak of our relationship. Iíd never spend another moment with them that would be new or unique. Yukari would love me no matter what, and Mamoru disappeared with his family, looking for a way to support them.

When the final call came, I reflected on the people I would likely never spend any more time with. Fuuka and I came so close to becoming more than simple friends, and Iíd never know how the business with Bunkichi and Mitsuko worked out.

I regretted it more than the time I didnít spend training, all of Elizabeth and Margaretís endless side tasks I left incomplete. I actually felt that I spent too much time doing them. I felt like the father who is consumed by work, isolated from his family.

This is what Tartarus was to me. Work.

By the final days, I dreaded every encounter in Tartarus, every floor I had yet to climb. I half-heartedly tackled Margaretís challenges and looked only for the fastest way to ascend each tower, ignoring the piles of treasure to be found.

In my mind, Persona 3 would almost have been a better game without combat. While the Social Link system provides motivation to interact with others, and gives a tangible measurement of the strength and growth you achieve with the help of others, it oftentimes is drags on too long. Aside from the thematic considerations of the removal of combat, I found that mechanically it was simply an accessory to the experience.

P3 is a different beast than its predecessors. Its a character driven story shackled by the dungeon crawling origins of the Shin Megami Tensei series. Arguably, the Persona series could do well to minimize, or even eliminate itís combat system and still carry itís core engagement. The JRPG genre is generally could use a reexamining of the role of its combat systems (an argument covered in more detail by Extra Creditsí Western vs. Japanese RPG series ).

I fought to end Tartarus. Not because it took a thrill from doing so, but because it was dividing me from the time I wanted to spend with my friends. Catching only a glimpse of what a world without Tartarus would look like, I can only dream of the times I could have had with the others.
Photo



Is this blog awesome? Vote it up!




Those who have come:



Comments not appearing? Anti-virus apps like Avast or some browser extensions can cause this.
Easy fix: Add   [*].disqus.com   to your software's white list. Tada! Happy comments time again.

Did you know? You can now get daily or weekly email notifications when humans reply to your comments.


Back to Top




All content is yours to recycle through our Creative Commons License permitting non-commercial sharing requiring attribution. Our communities are obsessed with videoGames, movies, anime, and toys.

Living the dream since March 16, 2006

Advertising on destructoid is available: Please contact them to learn more