A little preview of my Hotline Miami review. You can find the full thing over at PixelJudge:
There are no clean escapes in Hotline Miami. There is nothing clean at all about Dennotan’s vision of Miami, in fact. Even through the typically detached, low resolution, top down perspective, it contains some of the most gruesome depictions of violence I’ve witnessed. Every building you enter you will turn into a House of Sadism. Hotline Miami is filled with exactly the sort of brutality that critics of the medium associate with our “amoral culture”. In fact, Hotline Miami goes so far to encourage it.
While the perspective and violence of HM may initially conjure up the image of the original GTA series, the actual experience is far from it. HM will have you performing the same surgical assault games like Frozen Synapse and the modern XCOM expect from you. Except that HM is an unlicensed medieval mob doctor. A scenario occurs as follows: you breach the door, knocking over an enemy in the process. From there you pick up their dropped weapon, throw it at the armed guard around the corner, punch out the guy coming at you with the steel pipe, pick up the gun of the fallen enemy, shoot the two armed guards coming around the corner, toss the empty weapon at the guy near the door getting back up, rush to the other downed guy and smash his head repeatedly against the floor, then grab the pipe and smash the last guy’s face in with it.