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3:31 PM on 05.15.2009  

BIRTHDAY WEEKEND: COMMENCE

This Sunday I turn 24, or as I like to call it, the Jack Bauer age.


This year I will make sure to headbutt as many people as possible.


If you want to get me a present, cocaine and hookers will do.

But I'm not waiting for Sunday to celebrate, the madness begins tonight!



PLAY ME OFF KEYBOARD CAT!

[embed]132293:19342[/embed]   read


6:36 AM on 04.17.2009  

Real life video games (NVGR-ish)

I recently got a chance to play paintball for the first time in my life.
My friend organized a group of about 20 people, so we didnít have to play with any random people, which was nice. The place we played was called Liberty Paintball in upstate New York.

It was one of the must fun experiences Iíve ever had. Mostly because it was like a real life video game. In fact, the place had multiple fields that I kept calling ďmaps.Ē I also referred to each teamís base as a ďspawn.Ē After all, paintball is basically a multiplayer first person shooter without respawns. Every round was CTF, and taking cover was essential to survival. Those certainly weren't foreign concepts to me.


This actually happened.

All the tactics Iíve used over the years in shooters came in handy that day. I was rushing, providing suppressing fire, and flanking enemies right away. All of those things are a whole lot more thrilling when itís not just your thumbs doing it. Although, shouting out enemy positions and coordinating attacks was a little more difficult without the familiar Xbox headset.


Paintball was also an amazing workout. My legs were sore for a week afterward from all of the ďroadie runningĒ and crouching I was doing.

I highly recommend that anyone who is a fan of action or shooting games play paintball for a day. Itís an experience thatís unmatched by anything except an actual gunfight. Except you donít have to worry about that whole ďdyingĒ thing.





And now that Spring is here, we should all try to take a break from the games and get out in the nice weather. It doesnít have to be paintball, thereís plenty of ďlol sportzĒ that are fun to do this time of year.


Like say, your companyís softball team.


My first hit of the softball season.

Because after all, our video games will be there any time of day, in any weather. Take advantage of the chance to get out there and engage all of your senses, not just sight and sound. You may even get a little healthier in the process.   read


9:33 PM on 04.07.2009  

I was right all along (F@$K you still, Capcom.)

I've mentioned it before.

But now we have the icing on the asshole cake that is Capcom.

That's right. That versus mode for RE5 was on the disc all along.

Yup. Charging money for a basic game mode wasn't enough for them. They are charging money for a basic game mode that was on the disc to begin with.



Dickholes.   read


9:54 PM on 03.25.2009  

Where is my modern Rambo game?

A couple weeks ago I finally saw all 4 Rambo movies. I know Iím late to the party, but I certainly loved the over-the-top pure shots of testosterone that these movies were.


Manlier than you will ever be.

While watching these movies, I wondered why there wasnít a current Rambo video game. Sure they pumped out a few crappy 8-bit titles back in the day. But why don't we have one that utilizes the technology available now?

Unlike other movie to game translations, Rambo seems like a no-brainer. All of the movies (with the exception of the first one), play out like a videogame.

Think about it. You have one extremely skilled, agile, and muscular man taking on hordes of generic enemies. Sounds like most action games on the market today.

Rambo is a brooding type and doesnít have much to say. Thatís perfect for people who donít want the protagonist getting in the way of how they want their character to behave. Silent protagonists have been a hit in games like Half-Life or Halo.

Rambo has mostly useless friends with him in battle. Right there is the typical brain-dead friendly AI.

In the last 3 movies Rambo has to sneak into an enemy compound. Thereís your obligatory stealth sequence.


No one sees him coming.


And then you have the weapons. The developers of this potential game wouldnít have to come up with anything new. They could just put in all the ones Rambo uses in the movies.

In the movies he used his trademark big-ass knife, bow and arrows (and explosive-tipped arrows), throwing knives, plastic explosives, ak-47s, handguns, a Draganov sniper rifle, a Claymore mine, and grenades.


He blows up a helicopter with this. Seriously.


Oh, and letís not forget the 50 caliber gun turret from 2008ís Rambo. Sweet fancy Moses that would be an awesome scene to play through.


If you saw the movie, you know how sick this would be.


He also hijacks trucks, a tank, and helicopters.

All of these things have been done, and will be done again in the 3rd person action genre. So I say to developers, if you want to make a third person action game, why not make it with a character we all know and love: John Rambo. Iím thinking it could be an awesome combo of Splinter Cell, Gears of War, and Lost Planet.

I donít think it would be an issue with Stallone not wanting to appear in a game, as a Rocky game was released on the PS2 and Xbox.

As for timeline, it could take place anytime after Rambo 3, before the most recent film. After all that is a 20 year gap. You could fit in a lot of adventures during that time without messing with any film continuity.

If a decent 3rd person shooter was made with 50 Cent, I would hope a kick ass game could be made starring Rambo.



And if you think Rambo is manly, you should check out the pictures of me for the Mirror's Edge Contest. There's only 1 hour left, so get your votes in now. Also, big thanks to nintendoll for giving me a plug on her fantastic blog.   read


3:35 PM on 03.24.2009  

A vote for sickNasty is a vote for Freedom

My fellow Dtoiders, I would like to humbly ask for the privilege of your vote in the Mirrorís Edge/Qosmio laptop contest.

You guys have the power to help me replace my decrepit 6 year old desktop.

Therefore, Iíd like to present the top 6 reasons why you should vote for me:


6.) I exposed myself to thousands of complete strangers in Times Square.



Some took pictures.



Some wanted to pose with me.



....and others savagely molested me.





5.) If I donít win, Ghetto Elmo will murder me.


Those cold emotionless eyesÖ





4.) If you donít vote for me, the police will find you.







3) That guy.







2) Thatís not a sock.







1) If you donít vote for me, the terrorists win.


America, Fuck Yeah!   read


1:38 PM on 03.22.2009  

Broaden your horizons, Shakazulu!

A couple weeks ago, Steam had World of Goo on sale for five bucks. At that value, there were no more excuses for me not to get the game.

Weíve all heard how awesome the game is, and I agree with everything thatís been said. The art, music, and mind-stimulating gameplay combine for a sublime experience. It was the first game since Braid that simply made me smile when I started playing.


My reaction to World of Goo.

It didnít take me long to realize that the game was easily worth its regular $20 price. That got me thinking about why I didnít buy earlier. I realized itís because I tend to play a lot action games, and I donít often play puzzle games.

Thus the title of this post. I think we all tend to get comfortable with certain types of games. Whether it be a whole genre, or a series of games. We donít necessarily get closed minded to newer or different experiences, itís just that we know that we will enjoy a new game in that particular genre or series. There is simply less uncertainty with a game that is more geared to our tastes, compared to something that we have less exposure to.

I had been going from serious action game to serious action game, so playing World of Goo was like a breath of fresh air. I certainly donít like those action games any less, but there is something to be said for stimulating different areas of your brain.


Donít worry, I'm not abandoning you guys.

So I say, branch out from what you know. Try something completely different than what you normally play. Iím not saying abandon those games you know and love, Iím just saying add a little spice to your gaming life. See what the big deal is about all those JRPGs (Iím trying this myself), or find out why Halo is such a polarizing series.

Iíve found that Burchís Indie Nation posts are a convenient and cheap way to find out about some really different stuff.

Another overlooked source of variety are those Community games on Xbox Live. Sure, a lot of them are shit, but thereís some interesting stuff on there too.


Sidenote: My newest addiction came from the Community games channel. Called ZP2K9, itís made by James Silva, the same guy who made the highly anticipated The Dishwasher: Dead Samurai. ZP2K9 is a 2D multiplayer shooter.
[embed]125855:18195[/embed]
Itís similar to Soldat, but with much more fun and goofier powerups and weapons. Plus you can run on walls and ceilings. At 200 points, itís definitely worth it, and itís thus far the only Community game Iíve felt compelled to purchase. If anyone else has this, let me know so we can play.


Some people advocate taking on new hobbies, such as cooking, to enrich your life. I say try out new games and genres to enrich your gaming life.

And if you do want to learn how to cook, learn from the ghetto gourmet himself, Coolio:
[embed]125855:18196[/embed]   read


6:51 PM on 03.19.2009  

Fred Durst on Xbox Live

I have a friend who keeps me up to date on all things Limp Bizkit, for some reason (They are finally making a new album if you care).

Apparently Freddy "I hope you know I pack a chain saw" Durst recently posted his Gamertag on Twitter.

That's right, you can now play Halo against this guy:



His gamertag is Evan Jealous. Naturally his friends list is full. But if the 100 friend limit is ever removed, I will be sure to put in a friend request with this ridiculous human.

Oh, and here is his avatar:



Keep on rollin Freddy, keep on rollin...   read


10:24 PM on 03.18.2009  

F@$k you, Capcom. (Updated)

I originally posted this over the weekend, where it was pushed off the main page by meme posts. I've also added to the original to address the recent comments by Capcom and news of Godfather II's multiplayer.


Capcom, youíre pissing me off. I donít like the crap youíre pulling with Resident Evil 5. No, Iím not talking about the controls this time.

Iím talking about this versus mode bullshit youíre trying to pull.

For years games have had multiplayer and single player together as one product. Because that makes sense. Even crappy tacked on multiplayer in budget games gets included in the retail release.

But I guess you guys thought you were too cool for that. You actually have the balls to charge for a basic multiplayer game mode.

And it is basic multiplayer. This stuff is not going to blow anyone away. I mean it only supports 4 players total. What is this Goldeneye? And the way it was described in the PR release is even more insultingly stupid:

ďIn Survivor's Rule, players hunt the most dangerous game, each other!"

Players huntÖ. each other???!?! Wow, thanks for the deathmatch, Capcom. You are certainly bringing us some revolutionary shit. If this was 1995, I might be impressed.


OMFG playing against real people!!!


Look, plenty of developers make the choice to not include multiplayer, or even to not have any form of single player. Thatís fine, whatever suits the game.

But your decision to charge for multiplayer so soon after the game is released is a slap in the faces of your fans. Even more so because of your lame excuses.

First of all, the fact that you even had to come out and defend your choice should show you how retarded this is. When most companies announce a multiplayer mode in a game, they donít have to defend it, because they donít have the audacity to charge separately for it.

Anyway, your reasoning is that:

ďthe functionality is not currently in the game and is above and beyond the initial scope of Resident Evil 5.Ē

The game has been in the works for over 4 years and you're trying to convince us that this DLC that comes out a few weeks after release was beyond the initial scope? Hmmm. And who cares if something was in the initial scope of a game? Things are added or taken away all the time throughout the course of game development.

I guess the ďinitial scopeĒ of the game included more vital things that had to be worked on in lieu of multiplayer. Yes very important things. Like a whore costume for one of your main characters.

ďThis is essential to the RE5 experienceĒ Ė Capcom


Then you went on to say:

ďWe have never included a versus mode in Resident Evil before, and as well as the costs of development of the feature, there's also additional bandwidth costs associated with it."

Bullshit. RE5 will sell millions of copies, so I have no doubt you can cover your development costs with the $60 game. Iíll even go out on a limb here and guess that you will (gasp!) make a profit.

And it doesnít matter that Resident Evil never had competitive multiplayer. Sequels always introduce new game modes. The original Godfather was only a single player game, and now Godfather II will have five multiplayer modes. In fact the most recently announced multiplayer mode is going to be a free download the day the game is released. Sorry, Capcom, your excuses are all officially worthless.


Now the real kicker is what your own Christian Svensson said:

"This is the part where I get to say "BS","

BS? Really? A valid opinion held by many of your target audience is BS? That is beyond retarded and simply insulting. Obviously this guy is gonna toe the company line, but to come out with such a remark is simply inexcusable. Protip Capcom: If you want someone to give you their money, don't call them bullshitters.


Pictured: Christian Svensson

Christian the douche then said:

"RE5 is well worth every penny of $60. A huge game, with tons of replay value, loads of unlockables, new weapons, co-op, mercenaries mode, etc. If any game warrants its price point, it's RE5."

If any game huh? Actually I'd say if any game warrants its price point, it's the Orange Box. Technically, however, that was 3 games and 2 episodic games. But that wasn't even $60 when it came out. I'm sorry but this line doesn't hold water. Plenty of games offer more content for a standard price.


You are sending us down a slippery slope, Capcom. This isnít about the price of your versus mode, this is about the precedent you are setting.

If this plan succeeds, what will the incentive be for companies to include interesting and new modes of gameplay in their releases? Would a company like Epic be inclined to include co-op, competitive multiplayer, and horde mode again in Gears of War 3? They would have no reason to, if they can charge extra for access to each of those game modes.

Itís only a matter of time before other companies start holding game modes back for future DLC. It may be limited to multiplayer modes, but who knows. I could see it getting to the point where consumers only buy a portion of the single player levels on a disc, and then have to shell out for DLC to finish the story.

And your plan will unfortunately succeed, because lots of people love Resident Evil. People can say we vote with our dollars, and thatís true, but I have a hard time blaming the people who buy this. As much as Iíd like to tell people not to download this versus mode, why shouldnít Resident Evil fans get to check out something they might be interested in? It would be admirable for them not to buy it, but RE5 fans shouldnít have to miss out on fun just to send a message. No, the blame lies squarely on you, Capcom. Youíve put these fans in this position.

So Capcom, this oneís for you:

Jesus says: ďGreed is one of the seven deadly sins, bitches.Ē


PS: I would consider boycotting your products, but unfortunately Iím way too excited for Dark Void and Lost Planet 2. You assholes.   read


9:17 PM on 03.16.2009  

Nothing's gonna stop Dtoid now

Here is yet another cblog dedicated to this awesome day.

I just want to extend my thanks and happy birthday wishes to Neiro and everyone else who makes this place what it is. Also, happy birthday Samit!

I'm relatively new to this whole thing, but this crazy place has already had an awesome impact on me. I had been a lurker for maybe half a year when I started commenting sometime around October. I didn't get going on the cblog kick until late January.

I know the story sounds typical, but I've never had any inclination to comment on any website I've ever visited. Let alone start up a blog like this. The crazy thing is people actually respond to the crap I write about.

In my short time here, I've even managed to meet up with cool cats from the Dtoid NY crew. It was a completely foreign experience for me, to meet up with and sing karaoke with people that I never met before. But it was completely awesome. I can't wait to meet even more people from this community.


So Neiro, I don't know you. You don't know me. But I know a little about this creation of yours, and it's unbelievably amazing. So hats off to you. I hope you enjoyed the anniversary/birthday celebrations, because you deserve it.

I find this Jefferson Starship song incredibly relevant to Destructoid today.
[embed]125153:18035[/embed]


PS: Today I got a beta key for Battlefield Heroes. So if any of you are in it, let me know.   read


5:50 PM on 03.14.2009  

F@$k you, Capcom.

Capcom, youíre pissing me off. I donít like the crap youíre pulling with Resident Evil 5. No, Iím not talking about the controls this time.

Iím talking about this versus mode bullshit youíre trying to pull.

For years games have had multiplayer and single player together as one product. Because that makes sense. Even crappy tacked on multiplayer in budget games gets included in the retail release.

But I guess you guys thought you were too cool for that. You actually have the balls to charge for a basic multiplayer game mode.

And it is basic multiplayer. This stuff is not going to blow anyone away. I mean it only supports 4 players total. What is this Goldeneye? And the way it was described in the PR release is even more insultingly stupid:

ďIn Survivor's Rule, players hunt the most dangerous game, each other!"

Players huntÖ. each other???!?! Wow, thanks for the deathmatch, Capcom. You are certainly bringing us some revolutionary shit. If this was 1995, I might be impressed.


OMFG playing against real people!!!


Look, plenty of developers make the choice to not include multiplayer, or even to not have any form of single player. Thatís fine, whatever suits the game.

But your decision to charge for multiplayer so soon after the game is released is a slap in the faces of your fans. Even more so because of your lame excuses.

First of all, the fact that you even had to come out and defend your choice should show you how retarded this is. When most companies announce a multiplayer mode in a game, they donít have to defend it, because they donít have the audacity to charge separately for it.

Anyway, your reasoning is that:

ďthe functionality is not currently in the game and is above and beyond the initial scope of Resident Evil 5.Ē

The game has been in the works for over 4 years and you're trying to convince us that this DLC that comes out a few weeks after release was beyond the initial scope? Hmmm. And who cares if something was in the initial scope of a game? Things are added or taken away all the time throughout the course of game development.

I guess the ďinitial scopeĒ of the game included more vital things that had to be worked on in lieu of multiplayer. Yes very important things. Like a whore costume for one of your main characters.

ďThis is essential to the RE5 experienceĒ Ė Capcom


Then you went on to say:

ďWe have never included a versus mode in Resident Evil before, and as well as the costs of development of the feature, there's also additional bandwidth costs associated with it."

Bullshit. RE5 will sell millions of copies, so I have no doubt you can cover your development costs with the $60 game. Iíll even go out on a limb here and guess that you will (gasp!) make a profit.

And it doesnít matter that Resident Evil never had competitive multiplayer. Sequels always introduce new game modes. Because that is expected. The original Splinter Cell didnít have multiplayer. Then Ubisoft threw it in there for the sequels.

Vampire Rain was a game no one asked for, yet it had online multiplayer included at retail. And if Vampire Rain is doing something better than your game, youíve got problems.


Why does this game exist?


You are sending us down a slippery slope, Capcom. This isnít about the price of your versus mode, this is about the precedent you are setting.

If this plan succeeds, what will the incentive be for companies to include interesting and new modes of gameplay in their releases? Would a company like Epic be inclined to include co-op, competitive multiplayer, and horde mode again in Gears of War 3? They would have no reason to, if they can charge extra for access to each of those game modes.

Itís only a matter of time before other companies start holding game modes back for future DLC. It may be limited to multiplayer modes, but who knows. I could see it getting to the point where consumers only buy a portion of the single player levels on a disc, and then have to shell out for DLC to finish the story.

And your plan will unfortunately succeed, because lots of people love Resident Evil. People can say we vote with our dollars, and thatís true, but I have a hard time blaming the people who buy this. As much as Iíd like to tell people not to download this versus mode, why shouldnít Resident Evil fans get to check out something they might be interested in? It would be admirable for them not to buy it, but RE5 fans shouldnít have to miss out on fun just to send a message. No, the blame lies squarely on you, Capcom. Youíve put these fans in this position.

So Capcom, this oneís for you:

Jesus says: ďGreed is one of the seven deadly sins, bitches.Ē



PS: I would consider boycotting your products, but unfortunately Iím way too excited for Dark Void and Lost Planet 2. You assholes.   read


9:53 PM on 03.08.2009  

sickNasty previews games you've never heard of

Last week my friend sent me this from freenyc.net:

Pizza, beer, and games, for free. It doesnít take much more to interest me.

So after work I headed over. And while there wasnít as much pizza and beer as I hoped, I got a chance to be a game tester/journalist for the evening.

Like all of you Iím sure, Iíve never heard of Muse games. Which makes sense, as their website isnít even up yet. They are a sister site to a travel site called sosauce.com. Being a new startup, they are just a few people, and their office is about the size of my apartment.

Yes they are yet another company that creates browser based games, but they are doing some interesting things that differentiate them from the rest. They arenít using the ubiquitous flash, but rather something called the Unity engine. It allows for some pretty slick 3D graphics that run in a browser window or as a Facebook app. The games are also equipped with online multiplayer.

By holding this event the Muse people were looking to get some outside feedback on their works in progress.

So the following are my impressions on what I played, where I pretend to be a journalist


The first game I checked out was the one furthest along in development. It was also my favorite game of the night. Going by the very unoriginal name ďExtreme Sledding,Ē this was a basic downhill slalom type racing game.

The menu screens featured some nice hand drawn art. They gave off a ski-lodge vibe, with a wooden texture background and falling snowflakes. Each course was rated like ski trails. There were green circles, blue squares, and black diamonds.


Crappy cell phone pics are back.

Using the arrow keys, you control a toboggan riding yeti on a snowy mountain. On the way down you go through slalom gates and have to avoid obstacles like trees, polar bears, and avalanches. You can throw snowballs with the spacebar, which are supposedly used to knock out the polar bears so you donít crash in to them. I moved too fast to hit any, though.

At the end of the race you are given a final score that is a composed of the time it took you to finish the course along with the number of gates you successfully passed through.

So basically, this game is like a 3D modern version on the old Windows 3.1 classic, Ski Free. The cel-shaded graphics give the game a unique look.

Multiplayer is what really makes this game. I played a few rounds against others at the event. It was pretty fun because it wasnít just a straight speed race, as you had to hit those gates as well. Also, in the final version, I was told that you will have the ability to hit your opponents with snowballs to slow them down.

Another intriguing feature they sought to implement in the final version is a ghost race feature. That way if you canít race against your friend in real-time, you can race their ghost when itís convenient for you. This is a more dynamic way to challenge your friends. It should appeal to people who play those games on facebook like jetpack, where you try to outdo your friendís high score.

With a few extra courses, and maybe some crazy jumps to hit, I could see this game becoming a good timewaster.


The next game I tried was called Elementia. This was more complicated and in-depth, and itís difficult to explain.

Itís a strategy game that takes place on grid. On opposing corners are you and your opponentís starting spots. Each person gets a turn, and in each turn they have 6 moves. These moves can be used to place orbs on the grid, use special powers, attack your opponents orbs, or heal your own orbs.

You are given a random mix of orbs and/or special powers to use. The first orb you place must be adjacent to your starting location, and each orb after that must maintain this connection to your ďbase.Ē

When one of your orbs is adjacent to one of your opponentís orbs, you can attack that orb. The more orbs in the chain leading up to your point of attack, the more damage your attack inflicts. Thus, this game demonstrates that in yet another situation, the more balls touching, the better.



Additionally, most of the orbs represent a different element. There is one type that is just a generic orb. Different elements have attack advantages over each other, such as water over fire. Water orbs can be used to heal surrounding orbs that have taken damage.

If you manage to destroy an opponentís orb that connected other orbs to the starting base, you can ďclaimĒ these detached orbs as your own.

The game is very early in development, as you can see in the picture. All of the graphics are placeholders, and the GUI is very rudimentary. But even still, I saw some potential to this game.

The full version will support up to 4 player competitive play, and a 2 player co-op mode where you both try to take down a CPU controlled base.

I donít play many strategy games, but this one seems like something I would try out. Itís definitely confusing at first, and Iím not sure if my description helped explain it at all. But once you get the hang of it, you start to see the potential as you try to strike the right balance between placing orbs, attacking, healing, or capturing your enemyís pieces with your limited turns.

The developers hoped this game, with its turned-based gameplay, would find a similar audience to that of the infamous Scrabulous Facebook game.


The final game I checked out wasnít really a game at all. Named Mesa3D, it was a virtual world thing in the vein of Second Life or Home. The Muse folks showed me a house you could walk around in and decorate. Not really exciting stuff, and the developers were well aware. The only real advantage over other virtual worlds is that this runs in the browser, rather than as a separate program. Muse wants to use this as a starting point to make something more compelling for their upcoming site.

An interesting example of what is possible with Mesa3D, was a virtual island they created for Sosauce.com. It is an accurate model of the real-world Ross Island in Antarctica. You can run around and see the sites of this remote island while reading up on facts found at various points of interest.



The island is pretty sparse, but there are flocks of penguins that you can watch swim and waddle around.

The island only starts to resemble a game when another person joins you. Then you can throw snow balls at each other. Itís a mildly entertaining diversion with some potential. If they added in some 3rd person shooter controls, this could turn into a fun snowball fight game.


Although Muse's website isn't live yet, you can still check out some of these games. Mesa3D and Extreme Sledding are on sosauce.com. They are also supposed to be available on Facebook. Muse is also going to be holding these playtesting "parties" every Wednesday from here on out, so if you're in NYC and you want to go, let me know.   read


10:58 PM on 03.04.2009  

Chronicles of Riddick quick demo impressions

I loved the first Chronicles of Riddick game. The story was interesting and the gameplay was fresh and fun throughout. It also showed me that Vin Deisel is better at playing a role in a video game, rather than acting in a movie.

The melee combat was great. It was fluid and had some depth to it. It was one of the reasons I was excited to download the demo of the new game that hit Live today.

I'm happy to report that the satisfying melee is back. Although it does feel a touch too easy this time, but maybe I just need to try again on a higher difficulty. The stealth kills are even more awesome and vicious than before.

But I must admit I was very disappointed with something that blatantly was missing from this demo. Something that was clearly the best part of Escape from Butcher Bay. Starbreeze better fix this before the game ships.


That's right, I'm talking about the lack of Xzibit as an enemy character.


  read







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