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8:09 PM on 06.10.2008

My Life As a King-Lengthy Review

Here it is (since IGN isn't posting it for some reason),in its 1,400+ word glory!

Square-Enix has, among many things, created a considerably sizeable Wiiware game and the easiest way to review it is to go through what it offers and point out it's strengths and weaknesses along the way. There aren't any story spoilers, so don't you worry your little head about that. So without further ado, let's talk about my 133 days in Salestine (the name I gave my Town->City->Empire)

The first couple days are obviously tutorials and for once I was somewhat glad to find them. I didn't want to waste a second of my precious five minutes a day wondering what the hell I was supposed to do and how I was supposed to do it. Essentially, this game is about building a town out of nothing with magic powers given to the young king using a substance called elementite. Of course, that stuff isn't just lying around, so you'll have to go through all kinds of measures to obtain more. Actually, the only way to get it is to enlist the help of certain villagers who can become adventurers. So, for the first couple dozen days, you have a small number of low-level warriors with Lv.1 gear who fight some typical weakling Final Fantasy monsters.

The game's strength in the majority of the game is constantly giving you something new to obtain or upgrade before you get bored of the old stuff. When you are almost tired of the basic buildings, you gain access to larger buildings that can house many more villagers, giving you more tax money to play around with recklessly-I mean, improve the kingdom in a responsible manner. You will be able to build shops to give weapons, items, and armor to your adventurers and later upgrade what they offer by making contributions. About a third into the game, you will also slowly be given the ability to have your adventurers change class to black/white mage or thief. In general, I found a balanced party was good, with a few more warriors than the others.

The game offers a sizeable quest, between 15-20 hours, depending on how much you like to level your adventurers and shops up. Don't worry, you'll be (somewhat) rewarded for obsessing over those categories-more on that later. The only missions that I dreaded were the behests (fancy word for "commissions") that the shop owners give you. At some point, they won't let you upgrade some of their wares unless you find them a certain material which can only be found in a previous dungeon. Find it yourself, you lowly serfs! Your adventurers must defeat some difficult monsters in the process, and often fail, sometimes slowing the game down as you have several days with little to no progress.

My Life As King looks pretty good with some nice effects and some decent cutscenes (with no voice-overs, unfortunately, but it is a downloadable game.) It's right up there with the Gamecube and some Wii games. The music is what you expect from Square Enix, AKA hummable, memorable, and lovable. While the variety is slightly lacking, it was never an annoyance with me. Overall, the game is fun in the RPG elements it offers and in how you get to physically see the improvements in your realm. There is almost always something to do on each day.

While tedious after a while, talking to your lowly citizens will rake in more money through "morale boosts" which also give you Morale Spheres which can upgrade your kingdom's title, from Town to City and so forth. Some other weaknesses in the game are the real inability to know what your odds of success are and the lack of any kind of following with what happens outside the castle beside some quick headlines. I would have loved to see more progress or health bars to see the mission play out.

By the end of the game, you will probably be a little tired of the set-up of the game. After all you will have played over 100 sessions of it (each five minutes long). With the final boss (it's pretty obvious who it is) defeated, you'll be treated to a few last cutscenes and then you will be ranked. This was a pleasant surprise. You will be ranked on how many days you took (how long it took you to beat the game), your town (how many taxes you stole-I mean, obtained, from the peasants-er, commoners and how many morale boosts you received), and your adventurers (what level they were and how well leveled their gear was). I may have mixed some of the last two categories around. Anyway, your rank is given in the form of a letter (or two) with SS, S, and A being highest and then going down the alphabet and then you get an overall letter grade. I got a B in the first category, SS in the second, and S in the last for an overall A. For me, this adds a bit of competition with my fellow Kings and I applaud Square-Enix for this subtle detail. Finally, you are given an option to save in any file with your New Game+ data. What does that include? Hard and Very Hard Mode. Try them at your own risk-and loss of social life. Considering it took me 30-odd days to beat the final boss on Normal (again, a part that really slowed the game down for me that I didn't enjoy very much), I think I’ll wait a while before trying either.

So, the base game includes those 15-20 hours for $15. Is the downloadable content (DLC) worth the extra moolah? That depends on what you expect. If you want to extend the game a few extra dungeons and get access to a few more buildings and you enjoyed the base game, then feel free to pick up the Dungeon Pack (9 dungeons) or the other packages with dungeons (3 dungeons each with anew building afterwards) for $2-3. On the other hand, the fact that all 4 races of Crystal Chronicles are present in this game (after you build the inn, that is!) and you have to pay $8 for the Race Pack (for the other three races to be fully accessible) seems like a real rip-off. This is one of the only things I'd like to kick some Japanese game people for. The last available content category (as of writing) is two different alternate costumes (one for the King and one for the annoying but somewhat attractive Chime) for $1 each. If you have a few points burning a hole in your pocket, feel free to try some of this out. best of all, unlike the game, they only take a few blocks of Hard drive space!

A lot of emotions will go through you as you play FFCC:MLAAK (which is one of the games most deserving of a shorter title) from rage at your adventurers' inability to conquer a dungeon five levels under them (this happened to me) to contentness as you just look at your expanding empire, to pride as your off-on trust adventurers come back with their shields on their back, instead of on them. Do I recommend this game? I certainly do, unless you specifically hate City-builders with RPG elements. Oh wait, I can't think of any other game that falls in that category.

Rating Description
out of 10
9.0 Presentation-The menus and controls are clean and well organized so that your mind is on building your town, not wrestling the controller.
8.0 Graphics-For a downloadable game, it is right up there with some of the best on GCN and Wii with impressive models and decent effects but there is a slight lack of variety.
8.0 Sound-As good as you’d expect from the company, but only a few tracks. I wish the orchestral version of the main theme played more.
8.0 Gameplay-The game hands down new goodies at wise intervals but the there are a few points where the average gamer will grow a little bored with the repetition.
7.5 Lasting Appeal-The main quest will last 15-20 hours and there is some decent DLC to extend its life, but most gamers will take a long breather after beating it before going through it again.
8.5 OVERALL-(out of 10 / not an average)   read

7:42 PM on 06.05.2008

Youtube projects Update

My youtube username is also shitakemushroomninja.


This latest episode in my live-action fan-made alternate DN is set to be filmed tomorrow.
So, afetr some eduitting and if people get their voic eover lines in on time, it will hopefully go up in mid June (2 weeks)


It's nearly done but I need wilder to convert a vid for me for the opening sequence.

In other news, a guy made a prody to WWK on youtube called Watashi Zuu Kira. Its in my favorites, and is worth a look a slong as you dont exdpect too much.


I will have my MLAAK review up next time. Till then, tah.   read

4:39 PM on 05.26.2008

I bought Okami (Wii) yesterday

Like my previous post, this is not a review, but a first impression. I will have a review for My Life As King next week.
Anyway, back on topic, I bought this yesterday because it was $30 and I love Clover Studios (Viewtiful Joe) and I am always game to support CAPCOM as long as it isn't Megaman (Star Force 2 ZX Ninja, serious title).

What can I say? This game does everything that Twilight Princess Wii should have but didn't. I'm not hating on that game, I love it very much, but if you play both titles, that will be one of your first thoughts.
The graphics style is very cool, similar to VJ but in a more traditional period. The story and theme is all about restoring nature which reminds me of anime movies like Princess Mononoke and Nausicaa of the Valley of the Wind (in a good way!)
LIKES: Practically everything, from the Celestrial Brush techniques to the story to the world. I hope the next Zelda takes some notes here on what to do and uses it to improve TP (which is still an amazing game)
DISLIKES: The battle system is a little weak in ther beginning until you get some brush techniques. You'll get annoyingly stuck sometimes because the game either holds your hand or leaves you to figure everything out by yourself. Sometimes you fail to draw something when you think you shouldn't, leading to some mild annoyance.
This preview is based on the first 4 hours. Yeah, I played 4 hours in less than 1 day. So it's definately a great game. It's also a long one, (40ish hours) so it may take me a while to get a review up. Look for my review of MLAAK on Wiiware in 1 week and a review for this in 2-3 weeks! See you then!   read

3:16 PM on 05.23.2008

FFCC: My Life As King -First Impressions

I downloaded this on Tuesday and have played 55 days. I will wait for a full on review until I have finished it. So what are some of the things I like/don't like?

It's pretty deep for a downloadable game. The concept of having others doing the fighting actually works, and there's some good RPG elements in keeping them up to date gear-wise. The graphics are pretty good and the controls and music are nice. Its a very long game. Take that LostWinds! ;)

Talking to people is a pain, and you have to do it to boost morale. The game isn't clear enough on how to do important things like to build bakeries in order to increase your morale sphere max. Your adventurers can be very annoying, failing easy missions when they are 5+ levels over the recommendation. Seriously, when I send 4-8 people of Lv.14-21 to fight a Lv.13 boss, I expect someone to f*&^ing win! God. There have been about 6 missions that I have had to spend 5-10 days to beat because my adventurers were dropped on the ehad a s babies or something. What the hell... Oh, and the days are only about 5 minutes long and I always seem to have 5 minutes and 15 seconds of things to do. Annoying!

Full review coming in 1-2 weeks. It's a very long game for a downloadable. I'd say I have put in 5-10 hrs and I'm somewhere in chapter 3 outta 10.   read

10:43 PM on 05.17.2008

Defend Your Castle Wiiware Version-Review

As seen at

Defend Your Castle Review

Defending is fun enough to hurt!
by shitakemushroomninja

May 14, 2008 - Have you played the flash version? If so, skip to the next paragraph. Defend Your Castle is all about clicking stick figure people with your mouse/wiimote and dropping them to your doom so they won't destroy your castle. Along the many, many (AKA endless) stages, you will earn points and use them to heal and fortify your castle, add the ability to recruit your enemies, have archers, healers, and mages. Each level ramps up the difficulty until you have difficult enemies like catapults and giants and a smarting wrist (see more later).

So what makes the Wiiware version different from the free flash one? Besides a complete cosmetics change (which mimics kid drawings with hilarious results, such as tongue depressers for battering rams) the game also adds new spells (3 instead of 4, even though it uses the D-pad), multiple save slots, and drop-in drop-out multiplayer for up to 4 people. The new spells are eraser (surprsiningly erases an enemy), spray paint can (sparys an enemy, instantly converting an enemy), and bomb (shockingly, kills all in its radius with an exploding bomb.) The multiplayer is great in that it ramps up the difficulty and enemies when there are more players instantly and drops it back down when it senses someone leaving or not playing.

The gameplay is very simple. Pick up an enemy and drop them (or smash them into the ground!) They will die, thus becoming unable to attack your castle. But as there are more and more (and increasingly tougher) enemies on screen, you start to develop strategies on how to best survive, such as saving spells for giants or making sure you aren't swarmed by blowing up crowds. This is where the game's strength lies, especially when you reach the stages after 20 or 30. The game never ends until you call it quits, and if you fail, you can restart from the stage or your save point (up to 3!)

It should be noted that the repeated motion of throwing people up can hurt your wrist after a few hours. This might be seen as an unforcunate drawback on an otherwise enjoyable experience.

While some may tire of the admittedly repetitive gameplay, there is probably 4-5 single player hours here and countless more when you have a friend help you defend. For a 500 point game (which takes 122 blocks) you get a lot of fun. It's also a pretty funny game, with some hilarious easter eggs. Watch the credits if you don't believe me.
8.0 Presentation
For a $5 game, you get some decent stuff here: easy mode, heroic mode, multiplayer. Oh, and the ability to kill thousands of stick figures!
8.0 Graphics
The graphics have a funny style to them, as the worlds look like they were drawn by some elementary kids with clouds supported by ropes and battering rams that are actually tongue depressers
6.0 Sound
There's some great epic music on the main menu that is sadly not used in the actual game, which consists of screams and thuds (and explosions where someone goes KA-PLOOORGH!)
8.0 Gameplay
Very simple but the startegy required later on adds a layer of depth that you wouldn't expect from it
7.5 Lasting Appeal
An average of 2-5 hours (depending on your skill and enthusiasm) worth of single player. Plus, this will be a multiplayer favorite, especially for people who aren't great at games.
(out of 10 / not an average)   read

10:08 PM on 05.17.2008

First Blog

Well, this is my new blog, where I will talk about games and my Youtube projects that I am doing/plan to do. So let's get started!

Death Note: Watashi Wa Kira Episode 7
I put this up yesterday. For all the whiners who somehow complained that episode 6 was only 8 and a half minutes long, well, this one is 9:55 (with shortened credits)! So, yeah!

Death Note: Watashi Wa Kira Episode 8
This has been planned AKA I know whats going to happen. Next is writing the scripts for those doing voiceovers (AKA Firemage449 and Kuramashot881) We (being myself and my real life friends/crew) hope to film this next weekend. But it won't be up this month, since
A: I've been slow lately.
B: Cagali can't do her lines until June 1st

Death Note: Watashi Wa Kira Episodes 9/10/Epilouge
Don't get me started on these yet. More details coming later. (This summer)

The Dr Wilder Show! Episode 3 ~REMIX~*
Wilder got paranoid that "the girl" would find out, so I'm re-editting so that Operation TB is no longer in it. BUT A NEW JOKE HAS BEEN PUT IN! Yay.

The Dr Wilder Show! Episode 4*
Filmed already! And I plan to put it up on ,like, Friday. Hopefully.

More blogs to come!

*indicates it will be put up on TheRealDrWilder's channel not mine   read

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