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Hi, I'm Shaxam.

Or maybe I'm Max, or Anan; depends on where and when you're from.

Videogames are pretty neat, my favorites are:(in no particular order)

Skyward Sword
Final Fantasy VI
Mother 3
Deus Ex: Human Revolution
Thief 2
Doom 2
Twilight Princess

I also like writing about videogames, more specifically about game design.

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6:50 AM on 06.07.2013

Recently, Voltech wrote a blog asking (and answering) a single question. "What does Zelda mean to you?" I've been wanting to write about this for a while now, and I've got a lot of things to say, so I decided to respond with a blog of my own.

Growing up was always a prospect that excited me as a kid. I imagine most kids fantasize about all the things they could do if they were adults, or even teenagers, but I really could not wait to grow up. The freedom, and to a lesser extent the respect, was what really attracted me to the idea of being a slightly overweight, tired, balding man.

Wait what?

And I guess that's what tempered my desire to get older. As a year passed, one more step toward adulthood was taken, and one more reason not to become an adult was uncovered. Tedious jobs, societal pressures, and responsibilities! Oh god, the responsibilities! I had been so excited at the prospect of additional freedom and power just years earlier, but the idea that those liberties came with things like responsibilities and consequences horrified me.

Pretty much every Zelda game introduces you to Link while he's sleeping. There are definitely exceptions, the first two games come to mind, but for the most part, the Zelda series starts you off as a slightly drowsy child. You're usually woken from your slumber by an unusual occurrence. 

Link to The Past really nailed it's execution of the opening sequence, having you wake up to a mysterious voice and your uncle leaving by unspecified circumstance. Sure you could listen to him, and just stay in bed, but you're curious and that voice in your head is telling you to pursue. It's pouring out, guards are everywhere and insist that you return home at once, but you continue your search anyways. Once you find your uncle, that's when things start getting really interesting. He leaves you with nothing but his weapon and a few words, and you soon become embroiled in a quest of greater scale and wonder than you could've ever imagined.

The Legend of Zelda is my favorite game franchise of all time, because it's almost a perfect portrayal of growth and the responsibility that comes with becoming an adult. Quite literally the weight of the world is now on your shoulders from the minute you accept your quest, and even though you're not sure that you're really the right man for the job, you accept anyway, because someone's got to take responsibility for all this.

Skyward Sword and the original Legend of Zelda did the best job of portraying the initial hesitance but eventual acceptance when faced with responsibility in my opinion. The original Zelda dropped you in the game world with nothing but very brief story exposition. You see a cave, and you decide to explore it since there's really not much else to do at this point. You come across an old man, surrounded on both sides by flame, and the image is initially unsettling. He offers you a wooden sword, and somewhat reluctantly, you take it.

Once you decide to become responsible, the whole game world opens up. And even though at times you may feel overwhelmed by all of this, you push on because you know that doing so will only make you stronger, and will only reveal more possibilities. After besting each dungeon you're awarded with a tool, something to aid you in your adventure, and bring you one step closer to realizing your full potential. 

It's possible that I'm looking too far into this, but I think the Zelda series as a whole really has really helped shape my ideas about responsibility and made me view the upcoming prospect of adulthood in a more hopeful light. I'd be curious to see if you guys have any thoughts on this.
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