The problem is that PSABR does nothing to differentiate its visual aesthetic from that of Smash Bros and also bastardizes the heritage of a bunch of 3D characters by putting them in a 2D brawler.
Everyone - every least character - that appears in Smash Bros. has some 2D lineage and that's why its a 2D brawler. No one in PSABR has a retro 2D heritage to claim. Sony prided their IPs on being 3D, so its kind of insulting that they not only don't adhere to that sense of pride here but there's going to be a ton of characters from the Sony pantheon that won't even get a spot or acknowledgement.
I also just get the feeling its not going to be the passionate love letter to fans that SSB, Persona 4 Arena and Dissida Final Fantasy are. Sometimes fanservice is more than slamming a few popular IPs together, but showing how they can become compatible. All those games have great examples of it.
As for Okami, its easy to say it has Zelda elements, but it has its own strong aesthetic and its own spin on powers while having a power up system that is distinctly Capcom. The brush is more or less to Amaterasu what an ocarina or other instrument is to Link, but its implemented differently. Also there's tons of story and dialogue in Okami that Zelda just doesn't need so badly.
I don't think PSABR makes that strong effort to distinguish itself. Sure, the KO mechanics are different, but it still looks like a poorly designed Brawl mod.
Everyone - every least character - that appears in Smash Bros. has some 2D lineage and that's why its a 2D brawler. No one in PSABR has a retro 2D heritage to claim. Sony prided their IPs on being 3D, so its kind of insulting that they not only don't adhere to that sense of pride here but there's going to be a ton of characters from the Sony pantheon that won't even get a spot or acknowledgement.
I also just get the feeling its not going to be the passionate love letter to fans that SSB, Persona 4 Arena and Dissida Final Fantasy are. Sometimes fanservice is more than slamming a few popular IPs together, but showing how they can become compatible. All those games have great examples of it.
As for Okami, its easy to say it has Zelda elements, but it has its own strong aesthetic and its own spin on powers while having a power up system that is distinctly Capcom. The brush is more or less to Amaterasu what an ocarina or other instrument is to Link, but its implemented differently. Also there's tons of story and dialogue in Okami that Zelda just doesn't need so badly.
I don't think PSABR makes that strong effort to distinguish itself. Sure, the KO mechanics are different, but it still looks like a poorly designed Brawl mod.
The party-fighter thing is a thing in Japan. The rest of the world outside of Japan has only seen a few games like it. So no, it isn't a rip off. It's what folks call 'fan service'.
Unlike Okami, this wholesale copies Smash Brothers, but I don't care. Identical visuals, same concept, same everything except the characters and point system. The genre is criminally underrepresented, though, so I don't care. They could have changed the aesthetics or copied the Power Stone gameplay - at least one major differentiation!
Yeah, it's definitely a rip off, but it's not stealing assets, so whatever. I'm more excited about this than the series it copies because where Nintendo adds stupid random tripping and floaty mechanics to their games, Sony hired Seth Killian, they're optimizing for fight sticks. Awesome!
Yeah, it's definitely a rip off, but it's not stealing assets, so whatever. I'm more excited about this than the series it copies because where Nintendo adds stupid random tripping and floaty mechanics to their games, Sony hired Seth Killian, they're optimizing for fight sticks. Awesome!
Aren't there many examples of "cross over" games? Examples of characters from multiple games combined for the sake of a generic game play concept - Fighters, cart racing, platformers, etc. So how INNOVATIVE of an idea was it supposed to be exactly.
I'd love to see Nintendo's patent on "combined roster brawlers" I'm sure Capcom would be fascinated to see it so they could laugh at it.
I'd love to see Nintendo's patent on "combined roster brawlers" I'm sure Capcom would be fascinated to see it so they could laugh at it.
@MonkeyKing
No one is saying Sony can't have a crossover brawler - but go look at SSB, Dissidia and Persona 4 Arena then come back to this and tell me PSABR doesn't look like a half-baked rip-off of SSB.
We call it a rip-off because that's exactly what it looks like. Sony certainly could have made a real effort to make something a bit more distinctive.
No one is saying Sony can't have a crossover brawler - but go look at SSB, Dissidia and Persona 4 Arena then come back to this and tell me PSABR doesn't look like a half-baked rip-off of SSB.
We call it a rip-off because that's exactly what it looks like. Sony certainly could have made a real effort to make something a bit more distinctive.
We'll just have to wait and let the sales numbers speak for themselves. People like Mario and Zelda enough to clamor and see who'd win in a fight. Has anyone ever loved Kratos and Fat Princess enough to want to see them go toe-to-toe?

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