OK, wow that's not easy. But it's not bad either. NOT BAD AT ALL.
Jump is floaty, but I see what you're after. Especially with rainbopeople in midair between platforms. Tricky, and exhilirating to pull off. I just think the responsiveness of the double-jump needs to be tweaked somehow. There's just no telling how far that second jump is going to send you. Sometimes it's too shallow, sometimes you overshoot, but obviously my 'Z' key is not pressure sensitive, so something's amiss in the math there.
I like how the big dudes take damage and get upset that you're shooting them in the face (understandably.) Nice little touch. I look forward to more expressiveness from the other characters. That's especially important for a game with a minimal aesthetic.
Overall, a very good start. Also, I now want a bright red T-shirt that says "You Let a Guy die Press R," in your MS Paint mousewriting.
Jump is floaty, but I see what you're after. Especially with rainbopeople in midair between platforms. Tricky, and exhilirating to pull off. I just think the responsiveness of the double-jump needs to be tweaked somehow. There's just no telling how far that second jump is going to send you. Sometimes it's too shallow, sometimes you overshoot, but obviously my 'Z' key is not pressure sensitive, so something's amiss in the math there.
I like how the big dudes take damage and get upset that you're shooting them in the face (understandably.) Nice little touch. I look forward to more expressiveness from the other characters. That's especially important for a game with a minimal aesthetic.
Overall, a very good start. Also, I now want a bright red T-shirt that says "You Let a Guy die Press R," in your MS Paint mousewriting.
@PhilK3nS3bb3n
Hope you enjoy it!
@DynamoJoe
Haha, thank you so much! You have no idea how good it feels to get feedback like that! I'll definitely try to tweak the jumping, you're right it is kind of unresponsive and floaty. Thanks for the advice about making characters more expressive, it's something I need to work on. And I'll get on that shirt right away :D Thanks so much!
Hope you enjoy it!
@DynamoJoe
Haha, thank you so much! You have no idea how good it feels to get feedback like that! I'll definitely try to tweak the jumping, you're right it is kind of unresponsive and floaty. Thanks for the advice about making characters more expressive, it's something I need to work on. And I'll get on that shirt right away :D Thanks so much!
HOLY SHIT THIS THING BREAKS MY MIND DOOD!
Well, I'm still playing it, so that's the ultimate compliment, right? But thing is a clever, tough little fucker. I really, really love the tension acheived by putting a big dude drawing ever closer to a rainboperson all the way at the end of the board.
But seriously, I'd suggest balancing the challenge a bit. Either play with the speed that some bullets travel so that the player has the time to, y'know, think, or give the bot a little one-hit shield that you can tap to deflect a single shot. In fact, the shield mechanic could play into some of your puzzles quite nicely, especially if some rooms have a shield recharge and using it is necessary to get to the goal.
Lastly, mappable keys would be nice, because it's like playing on a backwards controller with the current config. I keep shooting when I want to move, jumping when I want to shoot, and vice versa. Leads to a lot of cheap deaths.
Just spitballing, 'cause I'm pretty sure I've reached an impossible room and even though it's minimized I can hear it taunting me.
Well, I'm still playing it, so that's the ultimate compliment, right? But thing is a clever, tough little fucker. I really, really love the tension acheived by putting a big dude drawing ever closer to a rainboperson all the way at the end of the board.
But seriously, I'd suggest balancing the challenge a bit. Either play with the speed that some bullets travel so that the player has the time to, y'know, think, or give the bot a little one-hit shield that you can tap to deflect a single shot. In fact, the shield mechanic could play into some of your puzzles quite nicely, especially if some rooms have a shield recharge and using it is necessary to get to the goal.
Lastly, mappable keys would be nice, because it's like playing on a backwards controller with the current config. I keep shooting when I want to move, jumping when I want to shoot, and vice versa. Leads to a lot of cheap deaths.
Just spitballing, 'cause I'm pretty sure I've reached an impossible room and even though it's minimized I can hear it taunting me.
@DynamoJoe
I think I know the room your talking about, it's pretty brutal hehehehee...
That shield mechanic sounds pretty awesome, I'll definitely play around with it, and mappable buttons are no problem!
If I ever do finish the game I'll put you in the credits fo sho', thanks for everything!
I think I know the room your talking about, it's pretty brutal hehehehee...
That shield mechanic sounds pretty awesome, I'll definitely play around with it, and mappable buttons are no problem!
If I ever do finish the game I'll put you in the credits fo sho', thanks for everything!

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Rising (10+)
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