Hi, I'm Shaxam.
I write things a lot of the time and only publish them sometimes and that's OK. Destructoid is a second home to me and I'm so grateful to everyone who works to make this site what it is.
Ah, and videogames! I like them. My favorite console of all time is the Wii, and my favorite game of all time is Skyward Sword.
Other games I like include Xenoblade Chronicles, Final Fantasy 6, The Binding of Isaac, Hotline Miami, Thief 2, and Cart Life.
One of the reasons that videogames manage to bring me back time and time again is the feeling I get when learning about a game's mechanics or familiarizing myself with a game's world. My favorite games are the ones that really differentiate themselves from real life and each other in terms of logic and atmosphere. There's a real sense of achievement that comes from successfully grasping a game's rules and understanding what initially may seem obtuse or nonsensical. Of course this is not a feeling that I get from every game. There are quite a number of titles that are highly derivative of each other in terms of their mechanics and game-logic. This is understandable; as the industry progresses it's going to become harder and harder to come up with truly "original" ideas. I can still enjoy a derivative game, as long as it puts some sort of spin on the established conventions or has a unique atmosphere.
Darksiders 2 is a game that I played quite a bit of. Currently I've logged in about 18 hours. During that time I fought some enemies, pushed some levers, and climbed on some stuff. I think.
Vigil's sequel is a curious case in that it's the only game that I spent a significant amount of time with but didn't enjoy. I know it seems illogical. If you're not engaged with a game you should probably save your valuable time and stop playing it. But I wanted to be engaged with Darksiders 2. I wanted it so bad. But at no point in my experience was I having fun with the game. Even though Death had been forced to inhabit and save this fantastical and whimsical world, an overwhelming feeling of familiarity permeated Darkisiders 2. I felt like I had been here before.
After I had some time to meditate on the experience I realized that I had in fact been there before. Almost all of the mechanics were retreads of experiences that I had in the past. POP-esque platforming, combat similar but not nearly as deep as Devil May Cry, and an overall structure that was extremely reminiscent of Zelda. As I said earlier, I don't mind derivative games, so long as the game contains a significant feature that hasn't been seen in that genre or an atmosphere that is unlike anything else in the medium. I got nothing from Darksiders 2. The story did nothing to grab me, and I felt that the visual style, while initially beautiful, made everything look rather samey after a while. "Soulless" would be how I would put it.
I don't hate Darksiders 2. I realize that it was critically acclaimed, and I realize that it's a well made game that had an incredible amount of work and love put into it. The developers really did polish the mechanics to a shine, but I couldn't help but feel incredibly dull after spending time with it. I'm still glad that I played it, as it made me realize why a lot of games are just flat-out boring to me. I'm sorry if I upset any Darksiders fans out there, but I just thought I'd share my thoughts.