I'm a huge fan of the last airbernder show, I'm aware of all the awesome reviews. so my opinion should not really matter.
The game starts out like the show, you fing Aang trapped in an iceberg, then you frees aang from the iceberg, sounds similar. You then bring aang back to your village, you soon realise it's your destiny to travel with aang so he can learn water bending, you go to aang's air temple in which he lived with the monks, when he goes there he realises that his people were killed in a war with the fire nation, aang then thows a huge tantrum going into the avatar state, you then calm him down, sounds like the show doesn't it? So you all travel to the northern water tribe with him so he can learn water bending.
Zuko wants to prove to his father that he's worthy enough by capturing the avatar, oh and I'm really happy he discusses his scar, the scar is clearly there, and I think it's pretty crappy how they made the fire nation cel shaded, it makes them look funny compared to everyone else.
Who cares if you play as everyone from the show at diffrerent times, but you know? its SO awesome, because they all kick so much ass.
The blue spirit scene is exactly like the show, and I mean EXACT. When they get to the northern water tribe you meet princess yue, whom you can fall in love with, but after the general kills one of the fishes within the fountain that gave them energy from the moon to bend, princess yue then sacrifices herself to the life that the fish gave her when she was a baby, which is why her hair is snow white, just like in the show. Zuko faces the general, aang goes into the avatar state and stops the wave from destroying the water tribe.
That's it, what else do you want? Sure they left bumi out, and they left out sokka's silliness, and its a terrible shame. The animations were god awful, the voice acting was non existant, the effects were literally cardboard cutouts, and it follows the story about as well as the movie. Fight scenes were boring, the bending rpg minigame was a pain and useuless, and appa and momo looked like the demonic hauntings of my childhood.
Overall, I think this game is extremly terrible, I gotta give props to EA for destroying my childhood, can't wait for the sequel to get buried in the desert next to ET the game!
Thank you for reading everyone! I'll be posting more blogs daily!
UPDATE:The competition is now closed, results will be posted soon.
Hey Dtoid, Hank Hill here and as a few of you know I'm one of the admins over at the TF2 server. Well I had a crazy idea a few days ago and here it is. I have already installed a stat tracker, for the purpose of finding out who is the best among us. Why would I want to know who are the best TF2 players around? Simple, in the next two weeks I will be keeping track so I can reward them. Interested in getting something for playing a free game? Good.
So here's the deal, there are actually a couple of rewards for being in the top twenty on the server:
1) You will get to be a team captain for three rounds
1a) As a team captain you not only get to name the team, but you get to pick your players school yard pick style.
2) You will also be invited to play privately on the legendary Super Meat Boy map against some of the other top players.
3) And for the grand prize when the top two players have their match, the loser has to write a cblog about how awesome the other team (and its amazingly sexy and stunning captain) is, and how the loser fails so badly at TF2
4. Swishiee will photoshop the top five contestants into the TF2sdays spray and logo.
5. The top player will be put into the game Child Wrangler: le petit enfant de jour en Enfer
Think you can take arrows to the face with the best of 'em? Prove it.
Now before you guys start stuffing cotton in your stats there is a few ground rules I need to lay down:
- In order to be considered for this competition please post your steam name in the comments below so we have a way to contact the winners outside of steam.
- Team names are limited by TF2 itself to be only five characters long, so keep that in mind when picking, also if an admin has a problem with a team name you have to change it. It's a short list, so don't worry too much about it.
- Super Meat Boy can only handle four players at one time, so we will work with players to schedule time slots to play.
- Stats will be collected over the course of two weeks, and we will announce the winners before the TF2sday on July 10th, 2012 - If someone is found to be somehow cheating they will be punished, it shouldn't be an issue, but I have to say it.
- Haunter is the worst Pokemon ever.
Earlier today I was watching Xplay on G4, and during the show they started answering questions that viewers had sent in, one of them was a serious question about what is a ďtrue gamerĒ, which was promptly and sarcastically answered with a statement about your stereotypical COD player; the kind that leaves if the team is losing, if someone is better than them, they must obviously be cheating, etc. Now I know the show is just for fun, but why give such a stupid response to an actual serious question? In the end, it just makes all gamers look bad, and will only take away more respect from the show, from both non-gamers, and gamers alike. So instead I want to actually try and answer the question myself, and be more reasonable than just stating that gamers are all rage quitting assholes with no lives. So what is a gamer? Weíve all been asked that question at some point, and everyone almost always has a different answer to it. On a very basic level, a gamer could very well be described as; any person who likes to play a variety of video games for entertainment. Itís a simple definition that could cover almost any type of gamer, from the hardcore, the casual, and even the average joe.
Now a simple basic description of a gamer is fine, but it doesnít begin to even touch the colorful and immensely wide variety of gamers out there, take for example the lowly casual gamer. From your mom and grandma playing bejeweled, to your dad and uncles playing wii sports, casual gamers are everywhere it seems, and unlike most of the hate they tend to receive from some of the more vocal and hardcore players, there is nothing wrong with them. Where is that magic line that separates a casual player from just your average one? Well that is a tricky question, and it really varies from person to person, but an easy way to answer that is to just ask them, how much time to you spend playing games, and what games do you play? If they really donít play games often, or really only tend to play games along the lines of the pickup and play genre, like bejeweled, plants vs zombies, and Mystery Case Files, to name a few. Typically a more casual player just wants to play and have fun, without thinking too much or having to be really competitive, and nobody can blame them for that.
On the other end of the spectrum we have the hardcore gamer, the most competitive of the competitive, and they tend to be the most vocal of any others. So makes a hardcore gamer the grizzled veteran of a thousand virtual wars? There are a few things that could possible label someone as ďhardcore,Ē such as the constant drive to get all the achievements/trophies for a single game, the need to have an insanely high K/D ratio in every match, or even just wanting to complete a game on the very hardest difficulty possible. The hardcore gamer often represents the type of player who will accept nothing less than perfection and is far more likely to rage about not getting it. In my experiences there are even further sub-types of hardcore players, but that is a blog for another day. However, I will say that more often than not, playing with hardcore players can be a blast, assuming they arenít complete junkies for perfection. As vocal as the toughest gamers tend to be, the industry would be nothing without its largest support, the average player.
What makes an average gamer average? Well, it could be anything really, that is the beauty of the average gamer. From playing games like call of duty for the hell of it, to playing the mlg playlist on halo, the average gamer covers pretty much everything in between the hardcore and the casual. Sure itís a generic cop out of trying to define the space between the two extremes, but there isnít enough space in the blogs to give it any sort of real justice. In truth, if you donít really know where you fit in as a gamer, itís more than likely you are among the many, many average players, who all play all sorts of games for a wide variety of reasons. All around there are vastly different kinds of people, and it is amazing to see the rich community that games have created all across the world.
As surprising as it was, having watched xplay give a crap response to a serious question inspired me to write this wall of text, and I might go further into the different stereotypes with another blog at a later date. If anyone has anyone else has any complaints, or questions, feel free to fire away, I would love to hear your opinions about my thoughts.
Hi Dtoid, This is my first C-blog, so here goes nothing,
Well, today as I was reading some tweets from Notch, he mentioned that an indie developer called him out for being a part of a large scam and was in cahoots with some really really, really, bad dudes. Dudes so bad, I had never even heard of them. In the end, the poor fellow just seems confused and was talking out of his rump with no thought about it.
As it turns out, CoderGames (AKA Aleksandar Vidakovic), is looking for some more reviews for his ten dollar masterpiece; Invader Attack. I figure I'll give the demo a shot and see what happens:
Invader Attack is simply a twist on the old space invaders formula, except this game is no where near as fun. Considering what this game attempts to emulate, I won't gripe about minor details, unless they have a massive impact on the gameplay itself.
One of the two demo videos
Let's start off with a nice list of everything this ten dollar work of art has to offer.
* Artificial intelligence that learns your moves and tactics
* Different invader types and behaviors
* 19 different types of vessels
* 10 different areas and backgrounds
* 100 different levels
* 7 different power-ups, good and bad
* 3D graphics
* Physics that makes destroying those invaders fun
* Cinematic music and exploding sound effects
* Unique scoring system, it evaluates your performance
* 24/7 online hiscore (unless the server is down)
And how was the game really you ask? Well about that.....
I didn't get past level five, I will admit that I am really rusty when it comes to a space invader-styled shooter, but my god, I tried for about a couple hours to get farther than level three, and when I finally did, at level five I was killed pretty much instantly by a new type of enemy.
behold a boss fight.
What works: There are some very nice touches to the game that make it promising, but a pretty bow on a pile of shit still makes it a pile of shit. This is a list of the few things that I actually liked.
-Graphics: This was pretty straightforward, the enemies, and the main ship itself, they all looked nice and pretty considering the art style, the background was rather generic however.
-The variation: There is supposed to be a ton of variation in the game, but since all I have to go on is the in-game help, and some videos and screen shots, I'll give him the benefit of the doubt. With 18 different enemy types, there would probably be a nice mix up of enemies over the course of the game.
-Music and sounds: They are what they are, and they sounded good, although the music got annoying after a while, but I can't fault the game for only having one track of music playing for the first few levels.
-Leaderboards: an obligatory, but nice touch, and with the rule in place that only scores higher than your previous best being accepted by the server make it fair for everyone.
-Physics: That's right, there is some physics in a 2D styled shooter, and they were kinda neat, when they worked....
Oh course, not everything is all peaches and cream...
Amazing stellar boss fights!!!?!!!?!?!?!?!?!
What could use some work: Basically, there is a few things that aren't broken, but they could use a little love.
-HUD: being a simple game, there is no HUD, and that is the problem, the only time you even see that your ship has been damaged is literally right as it is about to get blown to bits, and even then its just a small cloud of smoke coming out of the back. Is some sort of health bar too much to ask for?
-Scoring: Score is based more on style and not kills, and while that is fine and dandy, the cutoffs for any sort of real bonus are rather insane. I can understand a nice challenge, but due to the time it takes to kill the most basic enemy, the difficulty curve for bonuses is pretty steep.
-Controls: The controls are really simple, and there is even support for a gamepad. Now if it didn't feel like the ship was flying through molasses the entire time, it would be much better.
Oh, it gets better, if this was opposite day on Mars with "better" being the password into the hottest club this side of the sun.
Every enemy you meet will be recorded in the gallery, not that you actually care.
What is this, I don't even? Ok, here it is; the worst of the worst;
-Enemies: So, how in the hell am I supposed to kill something when my little pew pew laser barely makes the enemy fleet finch? I can't say anything about the AI since I didn't exactly live long enough to get into the levels where it might actually have an effect.
-Difficulty: its a shooter, its hard, I get it, but really? For a "casual" game, I don't exactly have the time or patience to go from the first level to the last in one sitting. Three lives are no big deal if there is some sort of safety net, like a certain score at the end of a level granting another life, but having to rely only on getting the one powerup that awards a new life isn't that hard, right? oh wait...
-Powerups: they do practically nothing, and that is assuming you are able to catch one of the damn things, and you were lucky enough that it was a good powerup, and not one that kills you instantly.
-Physics: When an enemy is shot, they might flinch a little, when you get shot, you stop dead, and lose all momentum. While dealing with a few enemies it isn't that big of a deal to dodge their fire, but when the AI decides to have everyone shoot all at once, those stops from being hit once are an instant death sentence.
Everything is such a nice shade of grey, isn't it?
Tl;Dr: In the end Invader Attack had a lot of potential, it really did, but it fell flat everywhere, I would more than happily let a lot slide if it was a free game that was merely a hobby project from a developer, sadly, its not. This is indeed a commercial product, and one that is supposed to be sold for nine dollars, and that alone is the final nail in the coffin.
If the full game was released for free I would be happy to give the game, flaws and all a very nice: 5.1/10
But since it is a paid, fully functioning commercial product, I have to give it a score to reflect the price, the low, low, low, low price of: 9/100
*Note all images were used liberally without permission from the codergames site, seeing as I could not stand the game long enough to take my own screenshots.