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Hey Dtoid,

I've pretty much been gaming since the day I was born, and honestly, I'll play pretty much anything once.

Lately I've been playing all sorts of games across a plethora of genres.

I'm also one of the server admins for the Destructoid TF2 Server. Feel free to catch me on steam if you have any issues.
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Steam ID:shadow2398
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Credit is owed where credit is due, and to any developer who is willing to take the time and fix mistakes made with their game deserves respect in my book. That being said, Revelations 2012 was recently updated and the folks over at Dark Artz Entertainment have more coming down the pipeline for one of the arguably worst games of the year. The latest patch promises to bring changes that make a massive difference to the game, promise being a key word. Will the new improvements be enough to make Revelations 2012 playable, or did Dark Artz manage to just make things worse?


The new rocket launcher, now with even less ammo!

Being based on the Source engine, Revelations 2012 is a game about the slaying of hundreds of “demons” that are based on Mayans. The game also has the honor of being a driving force as to why Greenlight now exists. Essentially the point of the game is to collect the crystal skulls from each level and advance on until you face a boss fight. Defeating each boss awards a new weapon, which will start unlocked at the beginning of the next level. A simple concept that proves to be quite unfinished in practice.


Now you can pew pew in style with this new rifle! (the scope still doesn't work on widescreen.)


Understandably Revelations 2012 is clearly a work in progress as of this latest patch, and in the console some things are logged literally as such. The removal of nearly all competitive versus modes, as well as the very broken dance mechanic, and by extension the only things that were actually good about the game in the first place, seem to not bode well for making the game any better. However Dark Artz decided to start the process of development from square one, first by reworking the existing characters and adding the sci-fi elements of armor and new weapons. The weapons themselves are nearly unchanged from their original forms aside from appearances and ammo collection. Only the shotgun was really changed, as it now fires faster and has since become the weapon of choice to deal with the “demon” horde. Player characters now seem to run much slower than before, even without the sliding health to speed scale that Left for Dead has. Assuming that was an actual change instead of the fact that dancing was removed and along with it the glitch of dancing while running to increase speed overall. Out of all the changes, only one made a real difference, and even then, it wasn't a fix to a problem, but a removal of the issue all together.


Because holding a shotgun like that is how ALL the pros do it.

Upon starting the game, players used to be greeted to a deafening clinking of coins that could not be stopped due to the master volume control not working properly for menu music. The start screen is now completely gone, and in its place stands a very near replica of the standard Left for Dead 2 menu. Included as well was a new version of a level, that started off with dropping the player into an arena in which they are ordered to destroy the demon spawners with no control as to when the mission actually starts. Somehow Dark Artz decided it was a great idea to change up the point of view as well, instead of having it properly set at the head, it is now at shoulder level, akin to many popular shooters, causing issues where looking at another player at “eye-level” means staring into their chest. Even with numerous issues Revelations 2012 does have potential, however slight it might be.


The level design is just as great as before, now with even more holes and tearing.

With the promise of more fixes in the future, Dark Artz is committing to a lot, and if this current patch is any sign of what's to come, then it will be interesting to see how they attempt to rebuild it. The usual treatment for a game of Revelations's caliber is typically a ground up reboot, because sometimes it really is just better to scrap something and start fresh, hopefully Dark Artz can pull it off and create something great. With more time and proper development maybe Revelations 2012 can become more than just a shoddy knock off of Left for Dead 2, maybe. Much credit is due for Dark Artz attempting to fix their mistakes and make Revelations 2012 a game people actually want to play. However, anyone can get credit for putting their name at the top of the test, but you still have to put in the effort to spell it correctly.
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As much as I respect and love Jim as a journalist, there is one point I have to make about his review of Revelations 2012. Jim was wrong -- so wrong about the game, he couldn’t have possibly been further from the truth about this game. Revelations 2012 isn’t anywhere near as bad as Jim has made it out to be.

It’s worse.


Breaking your arm? Insta-death

Revelations 2012 (PC)
By: Dark Artz Entertainment

Even by reading the description on Steam’s storefront, this game screams of a cheap cash-in. The story is supposedly about how the end of the Mayan Calendar is upon us and the entire world has to be saved by a British archeologist with a southern accent and problems with overactive erectile dysfunction, and three other random white people of various issues. It is more than likely deeper than that, but due to nearly the entire story being contained in the opening sequence that found me nearly tossing my monitor into a crib full of small kittens, I had to stop watching. The rest of the storyline can essentially be summed up as murdering various Mayan gods so that you can steal their power and then murder even more “demons” that just happen to look very human.

After skipping the opening sequence, players will find themselves scrambling for the sound menu in hopes of turning down the maxed out menu music volume. While the sound option doesn’t work for any sort of menu volume, it will give you the chance to bind nearly all of your keys. Yup, primary fire, melee, and even quick switching weapons are not bound on first run, and even the secondary fire button is relegated to a mouse button that only exists on higher end mice. It is also worth noting that the entire menu is simply an Arial Bold reskin of the Left 4 Dead 1 menus, a theme that carries through the whole game. Once you have everything set, and a few gallons of liquor in hand, you might be able to start this terrible knockoff of Left 4 Dead.


If you love T-poses, you'll love this game.

Starting the game there are a few things that become apparent: any amount of water at all will slow the players to a crawl, and the fastest method of movement is to dance. Other facets of game play are simply appalling. The only weapon is bland and practically useless in quite a few situations, and while it does offer different firing modes, I found myself favoring the shotgun mode that is awarded for beating the first boss over anything else. Even with friends, the campaign is a mess that usually involves someone having to wait around the Mayan version of a closet to let out the poor fellow who got caught in the unstoppable death traps which are strewn about like bird food after a squirrel has made off with the feeder. The other portion of the time will mainly be spent running around like a mad man trying to find the crystal skulls and escape the horrid level design. While the campaign is supposed to be the meat and potatoes, the multiplayer takes what few things did work, and break them even further.

With three competitive multiplayer modes to choose from, Revelations 2012 tries to make players believe there is fun to be had outside of murdering hundreds of Mayans. Sadly however, the various modes are each more broken than the last. The only one that remotely works is the "team" deathmatch, and that is assuming everyone is aware that both players can't be human. Stasis mode is just the same thing, but set up like freeze tag with railguns instead. The final mode is supposed to be a strategic MOBA kind of thing, but it usually ends in who can slaughter the most Mayans first.


No matter what, everyone's arm will always remain at that odd angle.

Supposedly hope is on the way, with Dark Artz promising new content, and a completely revamped game sometime in the future. It will likely end up being an empty promise, considering the company's past interactions with the steam community. The drama behind the development team is enough to fill another blog on its own, and anyone interested can head to the game's steam forum for details.

There is a lot of profane and horrible things I could say about this game, but to simply sum up my eight hours of pure hell I have to say that this is the single worst piece of garbage ever made. With such fine mods for Left 4 Dead available to everyone for free there is literally no excuse to ever charge money for something like this.

As it stands, I refuse to even score this game. It is just that bad.


even oceans of Mountain Dew can't fix this game.
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Hey guys, I'm here to announce the winners from the TF2 competition.

We had twenty-two people sign up, sadly not all of them were able to win, but here is the list of winners and where they ranked overall.


Trophies ALL AROUND!

The full database for those who are interested.

Winners
1. Void-Haunter - 2191 points
2. Super Penguin M - 1536 points
3. DF - 1465 points
4. GoofierBrute - 1405 points
5. Tekbunny - 1041 points
6. Swishiee - 885 points
7. Sllobb - 679 points
8. Ninjapresident - 643 points
9. Shadow2398 - 525 Points (I am placed in to fill in the missing slot for team captains)
10. MrFish - 520 points
11. Styrr - 509 points
12. Skazfest - 361 points
13. Tarvu - 360 points
14. Lord of Thunder - 281 points
15. Robin Edgar - 157 points
16. Ev777 - 125 points
17. Monodi - 85 points
18. Qalamari - 3 points

Disqualified:
- Otaconstfu - Did not play TF2
- KGameLover1 - Did not play TF2
- DrManik - Doesn't even own TF2
- Raynethebos - Doesn't have steam
- Kratoscrux - Wasn't a member in good standing

The following prizes will be awarded:

Haunter, Super Penguin, DF, GoofierBrute, and Tekbunny will be photoshopped into the TF2sday spray. Those of you to be made into the TF2sday image, please send Swishiee a decent image of your head. Since Haunter is first, he gets first choice in class and so forth. If you need to know what's left, look at this and tell me what class you want to be shooped onto.

All the contestants will compete in matches against one another as team captains with the lineup as follows:
Haunter Vs Super Penguin
DF Vs GoofierBrute
Tekbunny Vs Swishiee
Sllobb Vs NinjaPresident
Shadow2398 Vs MrFish
Styrr Vs Skazfest
Tarvu Vs Lord of Thunder
Robin Edgar Vs Ev777
Monodi Vs Qalamari

All qualified contestants will be invited to privately play the super meat boy map, times will be arranged with the players.

Since Haunter is a part of the development team, Super Penguin will be made into a character for the upcoming game Child Wrangler: le petit enfant de jour en Enfer.

The Winner of the Critically acclaimed Revelations 2012 is: Qalamari


Some people win, and then others win more.

All of the winners will be contacted soon, and look forward to more competitions from the fine folks over at the TF2 server.








For your listening pleasure

I'm a huge fan of the last airbernder show, I'm aware of all the awesome reviews. so my opinion should not really matter.
The game starts out like the show, you fing Aang trapped in an iceberg, then you frees aang from the iceberg, sounds similar. You then bring aang back to your village, you soon realise it's your destiny to travel with aang so he can learn water bending, you go to aang's air temple in which he lived with the monks, when he goes there he realises that his people were killed in a war with the fire nation, aang then thows a huge tantrum going into the avatar state, you then calm him down, sounds like the show doesn't it? So you all travel to the northern water tribe with him so he can learn water bending.
Zuko wants to prove to his father that he's worthy enough by capturing the avatar, oh and I'm really happy he discusses his scar, the scar is clearly there, and I think it's pretty crappy how they made the fire nation cel shaded, it makes them look funny compared to everyone else.
Who cares if you play as everyone from the show at diffrerent times, but you know? its SO awesome, because they all kick so much ass.
The blue spirit scene is exactly like the show, and I mean EXACT. When they get to the northern water tribe you meet princess yue, whom you can fall in love with, but after the general kills one of the fishes within the fountain that gave them energy from the moon to bend, princess yue then sacrifices herself to the life that the fish gave her when she was a baby, which is why her hair is snow white, just like in the show. Zuko faces the general, aang goes into the avatar state and stops the wave from destroying the water tribe.

That's it, what else do you want? Sure they left bumi out, and they left out sokka's silliness, and its a terrible shame. The animations were god awful, the voice acting was non existant, the effects were literally cardboard cutouts, and it follows the story about as well as the movie. Fight scenes were boring, the bending rpg minigame was a pain and useuless, and appa and momo looked like the demonic hauntings of my childhood.

Overall, I think this game is extremly terrible, I gotta give props to EA for destroying my childhood, can't wait for the sequel to get buried in the desert next to ET the game!

Thank you for reading everyone! I'll be posting more blogs daily!








UPDATE:The competition is now closed, results will be posted soon.

Hey Dtoid, Hank Hill here and as a few of you know I'm one of the admins over at the TF2 server. Well I had a crazy idea a few days ago and here it is. I have already installed a stat tracker, for the purpose of finding out who is the best among us. Why would I want to know who are the best TF2 players around? Simple, in the next two weeks I will be keeping track so I can reward them. Interested in getting something for playing a free game? Good.



So here's the deal, there are actually a couple of rewards for being in the top twenty on the server:
1) You will get to be a team captain for three rounds
1a) As a team captain you not only get to name the team, but you get to pick your players school yard pick style.

2) You will also be invited to play privately on the legendary Super Meat Boy map against some of the other top players.

3) And for the grand prize when the top two players have their match, the loser has to write a cblog about how awesome the other team (and its amazingly sexy and stunning captain) is, and how the loser fails so badly at TF2

4. Swishiee will photoshop the top five contestants into the TF2sdays spray and logo.

5. The top player will be put into the game Child Wrangler: le petit enfant de jour en Enfer

6. The lowest ranked player in the competition will receive a free steam copy of the critically acclaimed Revelations 2012

Server info:


IP: 63.208.142.126:27015
Name: Destructoid
password: none


Think you can take arrows to the face with the best of 'em? Prove it.

Now before you guys start stuffing cotton in your stats there is a few ground rules I need to lay down:

- In order to be considered for this competition please post your steam name in the comments below so we have a way to contact the winners outside of steam.
- Team names are limited by TF2 itself to be only five characters long, so keep that in mind when picking, also if an admin has a problem with a team name you have to change it. It's a short list, so don't worry too much about it.
- Super Meat Boy can only handle four players at one time, so we will work with players to schedule time slots to play.
- Stats will be collected over the course of two weeks, and we will announce the winners before the TF2sday on July 10th, 2012
- If someone is found to be somehow cheating they will be punished, it shouldn't be an issue, but I have to say it.
- Haunter is the worst Pokemon ever.
- Potatoes
- Boners.










Earlier today I was watching Xplay on G4, and during the show they started answering questions that viewers had sent in, one of them was a serious question about what is a “true gamer”, which was promptly and sarcastically answered with a statement about your stereotypical COD player; the kind that leaves if the team is losing, if someone is better than them, they must obviously be cheating, etc. Now I know the show is just for fun, but why give such a stupid response to an actual serious question? In the end, it just makes all gamers look bad, and will only take away more respect from the show, from both non-gamers, and gamers alike. So instead I want to actually try and answer the question myself, and be more reasonable than just stating that gamers are all rage quitting assholes with no lives. So what is a gamer? We’ve all been asked that question at some point, and everyone almost always has a different answer to it. On a very basic level, a gamer could very well be described as; any person who likes to play a variety of video games for entertainment. It’s a simple definition that could cover almost any type of gamer, from the hardcore, the casual, and even the average joe.



Now a simple basic description of a gamer is fine, but it doesn’t begin to even touch the colorful and immensely wide variety of gamers out there, take for example the lowly casual gamer. From your mom and grandma playing bejeweled, to your dad and uncles playing wii sports, casual gamers are everywhere it seems, and unlike most of the hate they tend to receive from some of the more vocal and hardcore players, there is nothing wrong with them. Where is that magic line that separates a casual player from just your average one? Well that is a tricky question, and it really varies from person to person, but an easy way to answer that is to just ask them, how much time to you spend playing games, and what games do you play? If they really don’t play games often, or really only tend to play games along the lines of the pickup and play genre, like bejeweled, plants vs zombies, and Mystery Case Files, to name a few. Typically a more casual player just wants to play and have fun, without thinking too much or having to be really competitive, and nobody can blame them for that.



On the other end of the spectrum we have the hardcore gamer, the most competitive of the competitive, and they tend to be the most vocal of any others. So makes a hardcore gamer the grizzled veteran of a thousand virtual wars? There are a few things that could possible label someone as “hardcore,” such as the constant drive to get all the achievements/trophies for a single game, the need to have an insanely high K/D ratio in every match, or even just wanting to complete a game on the very hardest difficulty possible. The hardcore gamer often represents the type of player who will accept nothing less than perfection and is far more likely to rage about not getting it. In my experiences there are even further sub-types of hardcore players, but that is a blog for another day. However, I will say that more often than not, playing with hardcore players can be a blast, assuming they aren’t complete junkies for perfection. As vocal as the toughest gamers tend to be, the industry would be nothing without its largest support, the average player.



What makes an average gamer average? Well, it could be anything really, that is the beauty of the average gamer. From playing games like call of duty for the hell of it, to playing the mlg playlist on halo, the average gamer covers pretty much everything in between the hardcore and the casual. Sure it’s a generic cop out of trying to define the space between the two extremes, but there isn’t enough space in the blogs to give it any sort of real justice. In truth, if you don’t really know where you fit in as a gamer, it’s more than likely you are among the many, many average players, who all play all sorts of games for a wide variety of reasons. All around there are vastly different kinds of people, and it is amazing to see the rich community that games have created all across the world.

As surprising as it was, having watched xplay give a crap response to a serious question inspired me to write this wall of text, and I might go further into the different stereotypes with another blog at a later date. If anyone has anyone else has any complaints, or questions, feel free to fire away, I would love to hear your opinions about my thoughts.
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