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shadow2398 avatar 11:23 PM on 08.23.2013
Freaky Friday with Dtoid TF2

Its here, and while not everything currently works, Vs Saxton Hale has come back to the TF2 server (in the form of the Freak Fortress 2 mod), along with the return of a special map for the mode; MannCo HQ.



Christian Brutal Sniper:
So much blood and melee weapons!

His abilities:
1. Brave Jump - right mouse button
2. Weightdown - duck in mid-air
3. Rage: Bow with 9 arrows - taunt with full rage meter

Demopan:
"Stout Shako for 2 refined!"

His abilities:
1. Brave Jump - right mouse button
2. Weightdown - duck in mid-air
3. Charge of Targe (uses Rage meter) - reload
4. Rage: Trage Spam + low-distance stun - taunt with full rage meter
5. On kill: victim turns into a Stout Shako

Seeman & Seeldier:
"SEE?".
Double Trouble. These guys attacks in one round, but their HP are devided by 2.8.

Seeman's abilities:
1. Brave Jump - right mouse button
2. Weightdown - duck in mid-air
3. Rage: Explosive dance () - taunt with full rage meter

Seeldier's abilities:
1. Brave Jump - right mouse button
2. Weightdown - duck in mid-air
3. Rage: Attack of the Clones (respawn dead players as minions) + low-distance stun - taunt with full rage meter

Vagineer:
"HAMALUM"

His abilities:
1. Brave Jump - right mouse button
2. Weightdown - duck in mid-air
3. Rage: Uber + low-distance stun - taunt with full rage meter
4. On kill: victim dissolves

Ninja Spy:
"I'm Ninja Spy.. AND YOU SUCK!"

His abilities:
1. Brave Jump - right mouse button
2. Weightdown - duck in mid-air
3. Rage: Stun - taunt with full rage meter
4. He has 3 lives. On "Death": Slow motion attack for 10 seconds. He can instantly move to his target by Primary Attack.

Saxton Hale:

1. Superjump: By crouching or alt-firing, looking up and releasing crouch/alt-fire, the player will be propelled upwards.
2. Super Duper Jump: A variation of the "Superjump" that protects Hale from instant death or becoming trapped by falling into a precipice.
3. Rage: As the boss takes damage, his rage meter will fill (similar to the Battalion's Backup), normally topping out after 1900 damage is taken. Taunting with a full rage meter will scare all nearby players, halve nearby Sentry Guns' health, and disable those Sentry Guns temporarily. The boss will also gain a 4 second defense buff after using rage that reduces all incoming damage by 33%.
4. Escape Plan Effect: All bosses' movement speed increases as they take more damage.
5. Mantreads Effect: Falling onto a player will deal similar damage to a hit from Hale's fists.
6. Weighdown: After being airborne for five seconds, looking down and holding crouch will force the boss down to the ground to prevent getting stuck from constant knockback.

Horseless Headless Horsemann:

His abilities:
1. The Horseless Headless Horsemann Jr.'s Super Duper Jump allows him to teleport instantly, but stuns him longer than a normal teleport.
2. The Horseless Headless Horsemann Jr.'s Superjump is replaced with the ability to teleport the boss to a random enemy. The teleport takes longer to 'charge up', and the boss is stunned for a few seconds after teleporting, giving his prey a chance to escape.
3. the rest is the same as Hale.

Server Changelog:
+ Added Freak Fortress 2 mode
+ Fixed map voting
+ Added hydro, ctf well, and cp Junction to nomination only vote list

+ Added all Arena mode maps to the nomination vote list
+ Added MannCo HQ, Arena Offblast and well into normal rotation
-  Removed Sexy Pink Robe misc item.

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