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Hey Dtoid,

I've pretty much been gaming since the day I was born, and honestly, I'll play pretty much anything once.

Lately I've been playing all sorts of games across a plethora of genres.

I'm also one of the server admins for the Destructoid TF2 Server. Feel free to catch me on steam if you have any issues.
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Its here, and while not everything currently works, Vs Saxton Hale has come back to the TF2 server (in the form of the Freak Fortress 2 mod), along with the return of a special map for the mode; MannCo HQ.



Christian Brutal Sniper:
So much blood and melee weapons!

His abilities:
1. Brave Jump - right mouse button
2. Weightdown - duck in mid-air
3. Rage: Bow with 9 arrows - taunt with full rage meter

Demopan:
"Stout Shako for 2 refined!"

His abilities:
1. Brave Jump - right mouse button
2. Weightdown - duck in mid-air
3. Charge of Targe (uses Rage meter) - reload
4. Rage: Trage Spam + low-distance stun - taunt with full rage meter
5. On kill: victim turns into a Stout Shako

Seeman & Seeldier:
"SEE?".
Double Trouble. These guys attacks in one round, but their HP are devided by 2.8.

Seeman's abilities:
1. Brave Jump - right mouse button
2. Weightdown - duck in mid-air
3. Rage: Explosive dance () - taunt with full rage meter

Seeldier's abilities:
1. Brave Jump - right mouse button
2. Weightdown - duck in mid-air
3. Rage: Attack of the Clones (respawn dead players as minions) + low-distance stun - taunt with full rage meter

Vagineer:
"HAMALUM"

His abilities:
1. Brave Jump - right mouse button
2. Weightdown - duck in mid-air
3. Rage: Uber + low-distance stun - taunt with full rage meter
4. On kill: victim dissolves

Ninja Spy:
"I'm Ninja Spy.. AND YOU SUCK!"

His abilities:
1. Brave Jump - right mouse button
2. Weightdown - duck in mid-air
3. Rage: Stun - taunt with full rage meter
4. He has 3 lives. On "Death": Slow motion attack for 10 seconds. He can instantly move to his target by Primary Attack.

Saxton Hale:

1. Superjump: By crouching or alt-firing, looking up and releasing crouch/alt-fire, the player will be propelled upwards.
2. Super Duper Jump: A variation of the "Superjump" that protects Hale from instant death or becoming trapped by falling into a precipice.
3. Rage: As the boss takes damage, his rage meter will fill (similar to the Battalion's Backup), normally topping out after 1900 damage is taken. Taunting with a full rage meter will scare all nearby players, halve nearby Sentry Guns' health, and disable those Sentry Guns temporarily. The boss will also gain a 4 second defense buff after using rage that reduces all incoming damage by 33%.
4. Escape Plan Effect: All bosses' movement speed increases as they take more damage.
5. Mantreads Effect: Falling onto a player will deal similar damage to a hit from Hale's fists.
6. Weighdown: After being airborne for five seconds, looking down and holding crouch will force the boss down to the ground to prevent getting stuck from constant knockback.

Horseless Headless Horsemann:

His abilities:
1. The Horseless Headless Horsemann Jr.'s Super Duper Jump allows him to teleport instantly, but stuns him longer than a normal teleport.
2. The Horseless Headless Horsemann Jr.'s Superjump is replaced with the ability to teleport the boss to a random enemy. The teleport takes longer to 'charge up', and the boss is stunned for a few seconds after teleporting, giving his prey a chance to escape.
3. the rest is the same as Hale.

Server Changelog:
+ Added Freak Fortress 2 mode
+ Fixed map voting
+ Added hydro, ctf well, and cp Junction to nomination only vote list

+ Added all Arena mode maps to the nomination vote list
+ Added MannCo HQ, Arena Offblast and well into normal rotation
-  Removed Sexy Pink Robe misc item.
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