Quantcast
Community Discussion: Blog by shadow2398 | shadow2398's ProfileDestructoid
shadow2398's Profile - Destructoid




Game database:   #ABCDEFGHIJKLMNOPQRSTUVWXYZ         ALL     Xbox One     PS4     360     PS3     WiiU     Wii     PC     3DS     DS     PS Vita     PSP     iOS     Android




click to hide banner header
About
Hey Dtoid,

I've pretty much been gaming since the day I was born, and honestly, I'll play pretty much anything once.

Lately I've been playing all sorts of games across a plethora of genres.

I'm also one of the server admins for the Destructoid TF2 Server. Feel free to catch me on steam if you have any issues.
Player Profile
Steam ID:shadow2398
Follow me:
shadow2398's sites
Badges
Following (23)  



Ladies and gentlemen, I’m proud to announce the return of Streamtoid. Yes, that Streamtoid; the Destructoid community run twitch.tv channel.

Things will hopefully be a bit more streamlined this time around, with a couple of slight tweaks being made. First thing’s first, there will be a publicly viewable schedule ready at any point in time so folks can now what’s going on. The second thing is pretty simple, Fridays will be reserved for anyone doing streams of Friday Night Fights, that way everyone can have a shot to show off what FNF has to offer. The last change will hopefully make things simple for everyone; it’s just a small google form to fill out for anyone who wants to stream available here: Application.

Other than that it’s the same old Streamtoid we grew to know and love, just, with a new set of management who doesn’t want to see it die again. More details will be coming soon about specifics, and I really hope to see this channel back and thriving once again soon. Have any suggestions? Comments? Concerns?
Photo







shadow2398
10:08 PM on 05.04.2014



When it comes to Destructoid the community is never far behind, any mention of Dtoid and someone is bound to talk about the group of awesome folks who make the site special. Back when I first started coming here I saw what a wonderful place Destructoid was. That was almost four years ago, things have changed considerably since then, Dale and Hamza are in charge, Jim, Anthony Burch, Maurice Tan, and Nick Chester, have all gone their separate ways alongside many others I don’t remember off the top of my head. There always seemed to be this understanding that Destructoid was very community focused, always doing crazy things and producing content that not only helped to build the site up, but allowed many people to help in the process. As of this weekend, another part of that community is gone, Dtoid.tv, along with its hosts Phil and Spencer were let go as well as Conrad Zimmerman. I’m not going to say that any decision made along any point is inherently wrong; there are always two sides to every story, and hopefully a good reason for everything. There will never be a time when absolutely everyone is happy, but telling people something about why content is going away will help greatly ease the disappointment. There are some really awesome people who work with the community directly and do some pretty cool things, but what made the Destructoid community special so long ago was that it really felt like everyone at every level had an interest in the site itself, could make their voice heard and potentially help out at any level. Hamza took the time to clear things up, and I can respect that. I just wish we’d see more transparency like that. At the end of the day I’m not mad at anyone for what’s happened, merely just disappointed that the meaning of the word community seems to be forgotten.

Community; a gathering of people drawn together out of a common interest, attitude or goal.
Photo










Tonight is the night! Tonight at 7:30 PM PST and 10:30 PM EST, Between 2Fort will be live on my twitch channel here. There will be a steam announcement shortly before the show goes live as a friendly reminder. Please feel free to hop in the server around then and join in the chaos. I look forward to seeing everything there, as well as attempting to interview the ever awesome Spencer. As always if you have any questions, concerns or comments, feel free to post below or talk to any of the admins.


So what is TF2sday?
Every Tuesday, a ton of folks from all across Destructoid hop on to the community server to play, talk, and shoot each other. It's usually a pretty crazy good time, and almost always involves various melee only matches between a handful of classes. So feel free to jump on and join us sometime!

New to TF2sday?
Don't worry, you're not alone! Any and all Dtoiders are welcome, so please don't be shy. If there is ever something wrong, or if you need to contact one of the server admins, please see below, all admin names and links to their Steam profile is listed.

Admins:
Shadow2398 (Hank Hill)
Swishiee
DF
Fasio_Vita

IP:68.232.163.42 Port:27015

Early Match: 8 PM EST

Late Match:  12 AM EST

Map List:
cp_gravelpit
cp_dustbowl
cp_granary
cp_well
cp_badlands
pl_goldrush
cp_fastlane
ctf_turbine
pl_badwater
cp_steel
cp_egypt_final
plr_pipeline
pl_cashworks_final1
pl_hoodoo_final
koth_sawmill
koth_nucleus
koth_viaduct
ctf_sawmill
cp_yukon_final
koth_harvest_final
ctf_doublecross
cp_gorge
cp_freight_final1
pl_upward
plr_hightower
pl_thundermountain
cp_coldfront
cp_mountainlab
cp_degrootkeep
cp_5gorge
pl_frontier_final
plr_nightfall_final
koth_lakeside_final
pl_barnblitz
cp_gullywash_final1
cp_foundry
sd_doomsday
koth_king
cp_process_final
cp_standin_final
cp_glacier_rc6
cp_croissant_final
koth_trainsawlaser_b6
pl_cranetop_b8
pl_outback_rc4
plr_panic
koth_traingrid
Photo








Its here, and while not everything currently works, Vs Saxton Hale has come back to the TF2 server (in the form of the Freak Fortress 2 mod), along with the return of a special map for the mode; MannCo HQ.



Christian Brutal Sniper:
So much blood and melee weapons!

His abilities:
1. Brave Jump - right mouse button
2. Weightdown - duck in mid-air
3. Rage: Bow with 9 arrows - taunt with full rage meter

Demopan:
"Stout Shako for 2 refined!"

His abilities:
1. Brave Jump - right mouse button
2. Weightdown - duck in mid-air
3. Charge of Targe (uses Rage meter) - reload
4. Rage: Trage Spam + low-distance stun - taunt with full rage meter
5. On kill: victim turns into a Stout Shako

Seeman & Seeldier:
"SEE?".
Double Trouble. These guys attacks in one round, but their HP are devided by 2.8.

Seeman's abilities:
1. Brave Jump - right mouse button
2. Weightdown - duck in mid-air
3. Rage: Explosive dance () - taunt with full rage meter

Seeldier's abilities:
1. Brave Jump - right mouse button
2. Weightdown - duck in mid-air
3. Rage: Attack of the Clones (respawn dead players as minions) + low-distance stun - taunt with full rage meter

Vagineer:
"HAMALUM"

His abilities:
1. Brave Jump - right mouse button
2. Weightdown - duck in mid-air
3. Rage: Uber + low-distance stun - taunt with full rage meter
4. On kill: victim dissolves

Ninja Spy:
"I'm Ninja Spy.. AND YOU SUCK!"

His abilities:
1. Brave Jump - right mouse button
2. Weightdown - duck in mid-air
3. Rage: Stun - taunt with full rage meter
4. He has 3 lives. On "Death": Slow motion attack for 10 seconds. He can instantly move to his target by Primary Attack.

Saxton Hale:

1. Superjump: By crouching or alt-firing, looking up and releasing crouch/alt-fire, the player will be propelled upwards.
2. Super Duper Jump: A variation of the "Superjump" that protects Hale from instant death or becoming trapped by falling into a precipice.
3. Rage: As the boss takes damage, his rage meter will fill (similar to the Battalion's Backup), normally topping out after 1900 damage is taken. Taunting with a full rage meter will scare all nearby players, halve nearby Sentry Guns' health, and disable those Sentry Guns temporarily. The boss will also gain a 4 second defense buff after using rage that reduces all incoming damage by 33%.
4. Escape Plan Effect: All bosses' movement speed increases as they take more damage.
5. Mantreads Effect: Falling onto a player will deal similar damage to a hit from Hale's fists.
6. Weighdown: After being airborne for five seconds, looking down and holding crouch will force the boss down to the ground to prevent getting stuck from constant knockback.

Horseless Headless Horsemann:

His abilities:
1. The Horseless Headless Horsemann Jr.'s Super Duper Jump allows him to teleport instantly, but stuns him longer than a normal teleport.
2. The Horseless Headless Horsemann Jr.'s Superjump is replaced with the ability to teleport the boss to a random enemy. The teleport takes longer to 'charge up', and the boss is stunned for a few seconds after teleporting, giving his prey a chance to escape.
3. the rest is the same as Hale.

Server Changelog:
+ Added Freak Fortress 2 mode
+ Fixed map voting
+ Added hydro, ctf well, and cp Junction to nomination only vote list

+ Added all Arena mode maps to the nomination vote list
+ Added MannCo HQ, Arena Offblast and well into normal rotation
-  Removed Sexy Pink Robe misc item.
Photo Photo Photo














So as we all have heard at some point, Batman Arkham Origins has a multiplayer mode; one which is currently in a semi-closed Beta test going on right now on Xbox and PS3. The premise of the Invisible Predator game mode is pretty simple; Joker and Bane are having a turf war and it is up to Batman and Robin to break things up. With a lot of the same gadgets found in single player alongside a slew of upgrades for the customizable thugs, Invisible Predator promises to offer at least some depth alongside the main game. So how does this game mode stack up when outside of the finely controlled conditions of a press event? About as well as a finely polished turd might stand up to a plate glass window.



The game mode is in beta, and things could very well change. However that list is quite long and extensive, I can only hope the other game modes offer something much different in terms of gameplay. As it has been touched on before, you can play as Batman or Robin in the role of a hero. The heroes’ goal is simple, intimidate the living daylights out of all the thugs present and fill a meter which will end the match due to the bad guys running out of spare whitey-tighties. With a massive collection of tools, vents, gargoyles and moves at your disposal it would seem like being Batman or Robin would be just like the single player games. Problems arise upon realizing that the heroes seem to not only have paper thin suits that offer very little health, but that even with detective vision disrupting abilities, the limited amount of ways to approach certain choke points spell absolute death for our heroes.



Thugs on the other hand offer up a fun cover based third person shooter. In stark contrast to the heroes, Joker and Bane’s gang members have a series of both cosmetic and class customizations. Even the stock weapons you start with are strong enough to take down all but the super villains themselves. Upgrades are essentially the same for both gangs; a stun/kill trap, a remote controlled air ship/helicopter, and a variety of weapons. Players can even deck out their thugs in all sorts of various unlockable clothes, tattoos and hair styles. There are even separate loadouts that can be unlocked as well.



Unlockables are gained by both leveling up and purchasing them using credits earned by playing the game. These credits can also be bought for real money as dlc too, a move that is all too similar to how unlocks were handled in Gotham City Imposters. These “shortcuts” are nothing compared to experience, knowing where the heroes can hide, where super villain, ammo, spawn points are can make or break the three man team.  Once Joker or Bane comes out to play, a mixture of feces and blood hits the fan at a rate proportional to how fast one or both of them reloads their various explosive weapons. Considering the difficulties the heroes face against regular thugs, adding the villains into the mix makes it exceptionally harder for them to stand a chance. I was playing as Joker, caught completely unaware with explosive gel, then got the crap kicked out of me, only to turn around and instantly kill robin with a single shot from my revolver.


This is how the game mode currently makes me feel.

Invisible Predator Online is currently a fairly broken game mode, and while it does promise to offer up something fundamentally different from the slew of tacked on check boxes that most other games call multiplayer; it is currently a tower that not even superman could leap in a single bound. Sure, there are the usual varieties of cosmetic problems that plague any beta, but the massive issue of imbalance alongside the shoehorned credits for real cash really brings down the experience. I really do wish to see the multiplayer become something special and stand on its own alongside the main campaign, but like a good live action DC comics movie, I’m afraid that might never happen.
Photo Photo Photo