Gaming is old, now, year-wise. It's older than I am, and though I might appear as a spring chicken appears, I do not share the vibrant cluck, or brassy stain on the
inside, where it counts. Why, even now, my heart thumps irregularly and I squint to see, and understand.
I'll tell you what I like about the destructoid community blogs--for the most part, it's not about the latest news (although for some, it's
about the
latest news). On the whole, people here are gamers playing the games they want to play, then talking about their experiences. That's something special, because it defies this strange three-pillar system (news, reviews/previews, features), and has a lot to do with a human reaction towards a game, as opposed to the game itself. I think a lot of that has to do with people playing the games they love, as opposed to people playing new games because they have to.
Metal Gear Solid 4, I think, is really pushing reviewers to deal with the message of a game over, say, how it controls, or how well paced it is. But look at how fucking obvious it had to be! Reviewers still, and may always, write reviews for people who want a run-down of a game, sans spoilers.
And a game's message isn't necessarily more important that how it controls, after all, but when you panic as your sword lowers uncontrollably towards Aeris, we're not talking about the cleverness of mapping each button temporarily to /Kill Aeris. When you crawl out of a downed chopper, and you see a mushroom cloud lifting quickly towards the sky, and you know that you're dying as the red light consumes you and the shadows burn and obscure your vision, and you wait, you wait for something, we're not talking about how innovative the COD4 engine is. Or are we? But do you see what I mean?
I'd love to see a fourth pillar, formally recognized, that looks at video games on a strictly intellectual level, paying respects to the canon of gaming and yeah, even the canon of literature. Taking controls into account, and all the rest of it, but with regards to whatever message a game is trying to
make. Something more like the stuff you guys write, and the stuff I try to write, but prepped and ready for the general public. To demonstrate just how much of an art form video games are.
Joyce's Ulysses would've been nothing if not for the mechanics of the language he uses. Poetry as an art form is judged by its mechanics all the time -- structure, form, rhyme scheme, etc. Similarly, Shadow of the Colossus would've been a radically different game with different controls.
While I agree that there is a need (and a demand) for literary-esqe criticim of video games, I think that game mechanics and design should fall under than same academic scrutiny as well.
I kid, youre a wonderful person. You actually bring up a very valid and interesting point. Alas, not that many people (from personal experience) play games for that intellectual/emotional/Æthereal satisfaction. People are more interested in blowing shit up and being emotionally manipulated. That's why you hear complaints about BioShock 'ending' after the midpoint of the game, and Final Fantasy games will always be more profitable and numerous than the Mother series.
I mean it took an immense amount of willpower not to read the article about the GTA4-ending since I haven't finished it myself yet...
There will always be loads of people that haven't finished a game and it sucks for them if it gets spoiled by others... Remember the whole Bioshock debacle?
I'd love to talk/read about games like that, but since I generally don't have a lot of time to play, it takes a lot longer for me to finish a certain game so I would have to start skipping loads of blogs if people start discussing important plot-twists on their clogs...