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Age of Conan Part of the Problem?
sfranks | 11:15 AM on 05.30.2008 7 comments


Last night I spent some time with the freaky half-bat hyper-beings of the In The Groove 2 machine we have in our city's major arcade. I learned their ways. I even found love, for a moment. More on that later, though. I read a weird article this morning on WIRED's Game|Life blog about PVP in MMOs--specifically about the PVP in Age of Conan, which is to say, Age of Conan itself. Contributor Earnest Cavalli (with a name to tip your hat to) asks: "Can [Age of Conan] really succeed based on players' desire to kill each other, or has MMO gaming simply run out of ideas and is instead opting to ape the online shooters from which they originally evolved?"

First of all, who says MMOs evolved from online FPS? I'm gunna go ahead and disagree. Maybe MMOs evolved from RPGs? That, at least, sounds better to my old ears. Maybe I'm wonky.



You could argue that Age of Conan has a very tightly structured playing experience, as the people who play it seem to sing often of bloodlust and glory to whomever will listen. So we know for sure that there's bloodlust in AOC, and glory, which sure sounds like a PVP experience to me, but there's something else that Cavalli missed, I think.

In Rory Manion's piece for 1up.com, a romantic notion lies: "I honestly can't see myself enjoying AOC on a non-PVP server. Not because I'm too masochistic to have fun without the constant threat of violence, but because that threat forces the kind of teamwork that online games are supposed to engender and, in doing so, makes the grind more bearable."

I know we try not to use the word "emergent" these days when we're talking about video games, but doesn't that resonate? Risk and danger might be all AOC needs to separate itself from Wow, and maybe pull in a million or two subscribers, if it can scale. So maybe PVP, if you leave it loose enough, is actually a doorway to a more sophisticated type of play. Or at least something different and interesting.



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5 comments | showing # 1 to 5
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Demtor's Avatar - Comment posted on 05/30/2008 13:04
Demtor
I can very much agree with Rory Manion's piece. In the face of grave danger, friendships can grow between strangers.

Stranglethorn Vale in World of Warcraft on a PVP server was a hellish experience. No one should walk in to that zone and expect anything less than a bloodbath. You'll quickly learn to form up parties with the closest group of strangers to get quests done. Other zones got bad to the point where you don't want to be out alone, but STV was by far the craziest PVP area before Blizzard knew what the fuck to do with PVP.
MrSadistic's Avatar - Comment posted on 05/30/2008 14:02
MrSadistic
The PvP in AoC is a fucking joke. I actually play the game for the environment and story (read: quests). So imagine how pissed off I am when I am trying to complete a quest when some douche bag three levels higher than I am comes and takes advantage when there are three other mobs fighting me. At least WoW made it interesting knowing that you're part of a faction that's at war with another. With AoC it's just one-giant free-for-all with no reason whatsoever.

The lack of quests in the later part of the game also pisses me off, but that's a topic for another day.
Big Z's Avatar - Comment posted on 05/30/2008 15:02
Big Z
@MrSadistic: Try Culture PVP, it turns the free-for-all setting into an Aquilonian v Cimmerian v Stygian setup. If you still want global PVP but want to remove the "every man with a weapon is an enemy if he is not my friend" element, Culture PVP is what you're looking for.
Eschatos's Avatar - Comment posted on 05/30/2008 15:50
Eschatos
I love games where there are no rules governing what can or can't happen. Sounds like Age of Conan is for me.
CountingConflict's Avatar - Comment posted on 05/30/2008 17:16
CountingConflict
Thats why I play PVE... because they have no idea what PVP should be. Also, I'll reserve my PVP exploits for when Warhammer comes out.
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