As I've just been arguing with a friend about this on MSN, I think you've missed the point. Go back, don't just focus on killing shit and actually explore every nuck and cranny, theres so much little detail that gives away small bits about Rapture itself and its inhabitants (also try and hide away before your spotted so you can listen to the Slicer's) and you'll get why people are loving the demo so much.
Okay, here's the thing. Anyone that assumes the game is blah solely because of the content of the demo is not getting the concept of the game. Major Nelson's new podcast addresses this. The Bioshock demo is meant to serve as a showcase of the games unique features, fighting styles, and visuals. As such, the demo has a lot of things "turned on" that aren't going to be so simplified in the actual game.
The concept of the game is meant to lie in the ability of being creative in accoplishing your goals. You don't have to point and shoot. You don't have to bust out psychic powers to beat enemies. You do whatever you choose to dispose of the bad guys. You only get bare small pieces of this in the demo.
The concept of the game is meant to lie in the ability of being creative in accoplishing your goals. You don't have to point and shoot. You don't have to bust out psychic powers to beat enemies. You do whatever you choose to dispose of the bad guys. You only get bare small pieces of this in the demo.
Completely true, I made sure to indicate in every reference I made that I included the word demo in my post. As the demo is what I was exposed to, the demo is to what I refer.
I dare not presume I know anything about the entire game, I also realize the demo was carefully constructed and was not simply a chunk ripped from the full game.
I dare not presume I know anything about the entire game, I also realize the demo was carefully constructed and was not simply a chunk ripped from the full game.

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