Video/Audio production student, 2d fighter fan(but not an expert in anyway), slightly average dude.
Currently gaming on:
Dreamcast
PS2
a semi bad-ass PC
PS3, *****!
Currently a force a nature with a force a nature but not using force a nature in Team Fortress 2.
Current games(an incentive to get me to update this damn profile more often):
PC
Team Fortress 2
Left 4 Dead (stop spawning a mile behind everyone when you're a boomer!!!)
Imagining myself playing BlazBlue
PS3
Street Fighter 4 (Dammit 'Gief, he's throwing a fireball, jump! JUMP!!!)
Prince of Persia
BlazBlue:Continuum Shift has gone gold in japan, due out on the first next month while the rest of us grind our fingernails to nubs waiting for it over here on the 27th. While we've been waiting there's been a trickle of news regarding DLC coming out around August.
Mokoto and Nu (v-12) are arriving as DLC characters. I'm interested in seeing the super ninja squirrel girl in action, but I'm baffled as to why they are tossing Nu back into the game since Lambda is so much better and less annoying vs ragna. Another piece of DLC is system narration by part of the cast, can you imagine Noel, Ragna, or Jin saying "The wheel of fate is turning!"
Also, someone released a video that shows off the challenge mode. Challenge mode lets you learn some useful combos for all the characters.
I loved BlazBlue, but the only person I had to play it with moved across the Country, and owned it on a different console. Nobody else around here liked it, and I wasn't a fan of playing people online all the time.
I was doubtful before that Arc Sys would make Makoto a playable character, as I couldn't really see how they could design her without making her into a Noel or Taokaka clone. The fact that tonfas are her weapon of choice does little to settle my concerns as Noel uses her pistols in practically the same way. Also seeing Nu as the other announced DLC character makes me all the more suspicious of a pallet swap.
But then again, making 2D sprites in HD is a costly investment for the developer. They probably wouldn't make this move without some ideas of how to give Makoto some unique tricks for people to play with.
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I may still pick it up though for $40...
But then again, making 2D sprites in HD is a costly investment for the developer. They probably wouldn't make this move without some ideas of how to give Makoto some unique tricks for people to play with.
Very informative and information presented very well,
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thanks for sharing.
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Very informative and information presented very well,
i really liked reading your blog,
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street sweepers
Very informative and information presented very well,
i really liked reading your blog,
thanks for sharing.
reclaimed hardwood flooring