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ruicraveirinha's blog

6:07 AM on 04.08.2010

Hail the King of Thieves, an "Uncharted 2" review

“Uncharted 2’s” introductory moments are an absolute marvel. Most importantly, they represent a clear break from traditional game design logic, showing off exciting new possibilities in terms what a video game can (should?)...   read

4:49 AM on 03.31.2010

Revisiting Horror, a Resident Evil (2002) review

Today, the name “Resident Evil” can only be associated with a modern brand of derivative military shooters. This is true regarding the main entries of the series – that slowly, but consistently, shed their adventure legacy ...   read

10:40 AM on 03.30.2010

Why we need a ‘Citizen Kane’… and why we may never get one.

“Video games are art? Please, don’t insult yourself” – these are the thoughts that cross people’s minds. It’s true. Video games as a whole, have never held up to any form of mildly analytical, critical analysis from an art ...   read

9:45 AM on 03.25.2010

I think, Sebastian, therefore I am... a "Machinarium" review

Some games I haven’t the courage to approach with a review. Partially it’s because I don’t think I have the right knowledge or literary technique to express my views or to dissect them properly, but also because I have this...   read

7:20 AM on 03.19.2010

Authorship by Proxy, an "Assassin's Creed II" review

Has it really come to this? I remember a time when designers, whether good or bad, creative or conformed, loved or despised, were authors. A time when authorship lived and died by their creators’ passions and views on what ...   read

10:15 AM on 03.16.2010

From Russia with Cold, a "Cryostasis" Review

As western game development grows thick in its arrogance and nigh religious faith in the formulaic, and the far eastern dwindles in its inability to appeal to the new found world masses in any way but the mimicking of the w...   read

6:09 PM on 03.12.2010

“Canabalt”, or everything that’s wrong with video games

[If you haven't played "Canabalt" yet, do yourself a favor and play it: it'll only take a few minutes to understand what I'm writing about.] There’s a reason why I normally don’t write about indie games such as “Canabalt”....   read

4:59 AM on 03.12.2010

Gimmick Hill, a "Silent Hill: Shattered Memories" review

If “Homecoming” was a desperate attempt at winning over the “Resident Evil” crowd, “Shattered Memories” at first, seems the logic step backwards: try to win back “Silent Hill” adepts. Climax did choose to re-imagine the fir...   read

6:30 AM on 03.11.2010

Ancient Lore, a "Dragon Age: Origins" review

Seldom have we felt such dismay and sheer disappointment when presented with a new Bioware title. Theirs is surely not the most consistent of libraries, but it would be a disservice not to recognize their continuous establ...   read

4:51 AM on 03.10.2010

Brooding Emotions, a Heavy Rain review

Tempestuous weather, “Heavy Rain’s” leitmotif, serves not only as the perfect mood setter for the crime novel Cage is telling, but also as a fitting metaphor for how his game was envisioned and created: a whirling storm of ...   read

4:39 AM on 03.10.2010

Art vs Games…????

Last month, there was this heavy clash of discord on the internet surrounding Jim Sterling’s truculent hubris on artsy indepent games. As someone who appreciates indie ventures such as “The Path”, my immediate reaction was ...   read

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