Quantcast
Community Discussion: Blog by ruicraveirinha | Another for the Masses, a Mass Effect 2 reviewDestructoid
LIGHTS:  ON | OFF
surf dtoid with arrow keys



REMOVE ALL ADS?
Guaranteed contest entry?
A new video show?
Something else?

Vote in our membership poll

About
Hi. I’m a critic of the worst kind (the ones who think highly of their opinions), so I apologize for sometimes seeming arrogant. Since criticism is a part of me, I love to be criticized; so you can have your revenge in the comments page. I myself, see criticism as the only way to improve oneself, so go ahead… just keep it civil.

I’m in love with videogames ever since they started to become a more “artistic” medium. I have little doubt that they are a new and exciting form of art, and will eventually replace cinema as the lead audiovisual medium for the masses. The videogame medium is still young and immature, but it is also bursting with creativity and new ideas, which makes it much more exciting than other mediums.

So, this is my game blog. Here, I will review games and write about games’ artistic trends, history and future. In my reviews, I will take a different approach than most media outlets and magazines. I will take a closer look into games’ art design, plot and narrative, level and gameplay design. The authors behind the games will also be a special point of interest. Graphics, length, and other aspects will be completely overlooked, since I find it ridiculous to evaluate art on a mere technical or value standpoint. Movies and records are never criticized for having small budgets, being too short or not being “fun” enough. They are evaluated for the quality of their workmanship, art, ideas and meanings. So should games.
Player Profile
Follow me:
ruicraveirinha's sites
Badges
Following (3)  




Gears keep turning. Four years after its launch, “Gears of War” remains the template, the archetype, the defining game by which all revolve around. In this mere second in video-games’ development time, there have been dozens of video-games that have borrowed, stolen, or downright mimicked the original “Gears of War”. One would think it was high time someone said enough, but no, the Gears keep turning. What originally seemed like an innocent, pleasing, ostensively dumb military action game, has now become one of the most harmful influences on the industry. When even a critically acclaimed and commercially successful company such as Bioware has to adapt its own model and genre to fit the conceptions of what is now deemed popular… you start wondering where this is all gonna lead the industry. Point being: “Mass Effect 2″, like so many others, is a straight up “Gears of War” clone. Worse even, one that adds nothing to that tiresome template. And it’s not just Gear’s combat that was appropriated, but also the comic-book aesthetic, that gray smudge of shattered beauty. Most of the “Mass Effect” universe now feels drab and life-less, lacking color and contrast, as if the whole thing had been attacked by a de-coloration ray. It doesn’t help that the ambient space-music soundtrack reads like a desperate, uninspired attempt to emulate Jarre and Vangelis: a flat succession of ominous keyboard choruses with no climax or fanfarre. Admittedly, the idea was to make the mood darker and more somber, “The Empire strikes Back” of videogames as they say, but “Mass Effect 2″ has none of the heart or aesthetic beauty of the one good “Star Wars” episode.



Sure, beneath the frantic shooting and the insipid sight-seeing there is still a Bioware roleplay to be found, but even that seems a poor repetition of things of gone by. There is simply nothing in the game’s architecture that wasn’t present in the original “Knights of the Old Republic”… a 7-year-old game. It’s all cleaner and streamlined, denoting a heavy investment (by EA) in terms of polish and user-friendliness, but we couldn’t care less whether a dreary old game is polished or not… it is still a dreary old game. Which is what “Mass Effect 2″ really feels like: a has-been trying to look cool for the younger crowd, by wearing trendy new garments. And whilst we appreciate “Mass Effect’s” new tricks – especially the cinematic aesthetic in character interaction – it’s depressing to see it come to no avail. The plot and characters promise intrigue and plot-twists, delving into cool sci-fi pop-references left and right, but (saving minor episodes) all they can deliver is a never-ending no-thrills ride, with no dramatic insight or thematic depth to speak of. Even “Mass Effect’s” sole redeeming factor – the notion of scale of its universe, brought upon by exploration of each planet – has been duped for a ridiculously boring mini-game which you’re constantly forced to play. All in all, the only minute pleasure to be had in “Mass Effect 2″ lies precisely in its “Gears of War” combat… and we’ve all played that many many many times before. It’s not fun anymore.



Is this blog awesome? Vote it up!




Those who have come:



Did you know? You can now get daily or weekly email notifications when humans reply to your comments.

Legacy Comments (will be imported soon)


I thought it was crazy not to like Mass Effect 2, but you have some good points. I never really noticed how colourless it was compared to ME1 until now. I have to disagree with you about not adding anything to the gears template though. It had biotic powers, exploration (sort of), armour, and of course character interaction.
Its interesting that you rip into Mass Effect for not adding to the "Gears" formula of stop, cover, pop. With the various powers and defensive layers (Shield, Armor, and pure health), there's a bit more going on than Gears. At least the first one.

Similarly, I'm surprised you have issue with the "color" of the ME world. Personally, I didn't find the world to be any less vibrant than the first, and actually found much of it to be more grand and "colorful" than the original. The vistas of the prison ship were contrasted and evoked nicely in the design and scope of the vistas in the Harvester ship, for example.

ME, as a universe, goes for a certain tone. I'd say you see a similar quantizing of literal and figurative pallette in space fiction in general. Aliens, Star Trek, certainly Star Wars, etc.

It sounds, to me, that you're calling on lack of innovation as a negative. Fair enough that Mass Effect 2 doesn't bring a completely new game to the table. But I think there's a refinement in ME 2 and its systems that makes the game accessible and fun with trimming of RPG tropes and non-fun (item management, leveling management in particular).
@Tubatic

"Its interesting that you rip into Mass Effect for not adding to the "Gears" formula of stop, cover, pop. With the various powers and defensive layers (Shield, Armor, and pure health), there's a bit more going on than Gears. At least the first one. "

Adding different actions inside the same structural background, doesn't necessarily changed the experience one bit. Overall, ME2 proposes an almost exact replication of the "GoW" experience. To me, that's what counts.

"Similarly, I'm surprised you have issue with the "color" of the ME world. Personally, I didn't find the world to be any less vibrant than the first, and actually found much of it to be more grand and "colorful" than the original. The vistas of the prison ship were contrasted and evoked nicely in the design and scope of the vistas in the Harvester ship, for example. "

"ME, as a universe, goes for a certain tone. I'd say you see a similar quantizing of literal and figurative pallette in space fiction in general. Aliens, Star Trek, certainly Star Wars, etc. "

I wouldn't call either ME vibrant nor aesthetically evocative. I found them, minus one or two locations (the harvester ship is indeed, a good exception), very dull in terms of aesthetic. There are elements which ME clearly robs from such references. However, I do not feel they're properly apropriated. Anyone of the works you mention feature richer color palettes (sometimes bordering camp territory) or cleaner contrasts. Just look at ME2 for 5 minutes, and then jump to a game like "Folklore" or "Yakuza 3" or even "Heavy Rain" to see the difference.

"It sounds, to me, that you're calling on lack of innovation as a negative. Fair enough that Mass Effect 2 doesn't bring a completely new game to the table. But I think there's a refinement in ME 2 and its systems that makes the game accessible and fun with trimming of RPG tropes and non-fun (item management, leveling management in particular)."

The refinement I see (which I mentioned in the review) is in terms of usability and accessibility. What journalists tend to call "polish". Personally, I've come to believe that when you have big studio money, that becomes something that is easily acquirable - just use good game design practices and playtest, playtest, playtest. Sadly, such refinement cannot add anything meaningful to the experience... in fact, it can even detract (as the capping of the exploration side-quest of the first ME clearly shows). As such, I do not value that improvement, at best, I take it for granted in such a big budget game.

ME2 isn't bad because it doesn't add anything new. It's bad because it doesn't add anything new, isn't particularly evocative or memorable, and because it is a sad sign of the corporate logic which runs video games now - you want to make money and get good reviews, then you mimic whatever is the praised game in the praised genre in the specific timeline of development.

Cheers mate!
I feel very much the same way, but for different reasons. I'm happy with the way they streamlined gameplay, but not with the way they streamlined character customization and equipment upgrades.

For most character classes, ammo types and fire and ice balls represent the only skills you can spend points on. WTF? The only real role playing seems to be in choosing renegade and paragon dialogue responses.

I don't mind taking a turn for a darker, more mature world if it was actually darker and more mature. In the first game, they created a world that was the most honest and realistic sci-fi universe I had ever seen in a game. In the sequel, everyone you meet is trying too hard to be a badass.

In terms of immersion, I can't help but notice weird goofs like most characters wearing costumes that expose them to the vacuum of space on the first Collector infiltration mission, the fallen Reaper and the final suicide mission. Just because they color space orange (which wouldn't happen without an atmosphere -_-) so it looks like a sunset doesn't mean that it's not space!
Thank you. With Mass Effect 2, there has been a distinct shortage of people like you. People willing to tell this game how it is, and with a great deal of eloquence to boot.

I couldnt have been more underwhelmed with Mass Effect 2. I would have been forgiving if they improved the shooter combat, but kept it to its place, like in ME1 (albeit markedly less sharp and responsive in ME1). However it infects every pore of the game. The words from Christina Normans own mouth on this issue support this kind of outlook on ME2: they set out, above all else, to craft a "solid third person shooter".

Thats the overriding aspect I take away from ME2, that they cared more about the new "amped up in intensity" shooter combat more than the plot, characters, carryover decisions.

Sure, its a very impressive looking game, with a solid framerate and sharp shooter combat, but as it does with the games it so desperately wants to copycat, the rest of the game suffers tremendously for it.

The even more worrying thing is that current whispers suggest a future added multiplayer component. This series is being killed off by a reckless pursuit of mediocre mass appeal.

Its such a shame, because with all its flaws I really thought Mass Effect 1 had such tremendous promise.
A propos: the new Harry Potter game is also a Gears of War clone.

http://www.eurogamer.net/articles/harry-potter-and-the-deathly-hallows-part-1-hands-on

... yeah.... that's just swell.

Back to Top
DLC   |   BEST Games of 2012   |   Best PC Games   |   Best PS3 Games   |   Best Xbox 360 Games   |   Best Wii U Games   |   Best 3DS Games




All content is yours to recycle through our Creative Commons License permitting non-commercial sharing requiring attribution. Our communities are obsessed with videoGames, movies, anime, and toys.

Living the dream since March 16, 2006

Advertising on destructoid is available: Please contact them to learn more