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Disturbing Trends - Patch Edition
rooo | 2:27 PM on 03.18.2008 6 comments


I'm slowly beginning to feel like I'm just a grumpy S.O.B. but there are a few things in this new console gen that I'm simply not comfortable with.

Take, for instance, the amount of patching and user agreement-agreeing that is being done on console games these days.



I'm definitely not against the ability to patch a game on a console. I think it's great and am thankful developers are able to give us new content this way, as well as fix missteps they made during the game's creation.

But that's also partly my point. Guitar Hero 3 for instance (on the 360, at least) shipped without a multiplayer quickplay option! Granted, they uploaded a patch for day one so people were able to quickly and immediately update their game in order to play locally with their friends.

That's all well and good for those of us with an internet connection that reaches the Xbox. Keep in mind however that there are also millions of Xbox (and PS3 and Wii) owners that do not have their consoles online for varying circumstances. These people must now have a single-player experience with their Guitar Hero game (I realize there's co-op career mode, but that's quite limited compared to multiplayer quickplay options).

This is interesting to me because Microsoft is so intent to not leave their people without a hard drive behind, even going so far as to somewhat cripple games to make sure they will work with core systems (Mass Effect elevators I'm looking at you... as you travel ever so slowly between floors). So why, then, is Microsoft totally fine with leaving those without an internet'd console high and dry?

It just seems to me that this fixation on online connectivity at this point in time is a mite shortsighted. Sure there are millions of people online, but think about the millions of others that you are denying.

So what do we do? Developers are human, and they make mistakes in game-development. Sure, that's fine. However, shouldn't our standards be a bit higher? If a car were to go to market without seatbelts you can bet it wouldn't be sold to anybody. If bottles of Pepsi shipped without caps there wouldn't be too many buyers. It's certainly not out of any company's reach to get their QA team to double, triple, and quadruple-check their product before it goes gold, thereby decreasing the need for ass-covering patches that would otherwise leave a large percentage of your consumers screwed.

As I mentioned earlier though, the ability to patch is a great thing. And there are those certain games where they take player feedback to patch the games in good ways, in order to restore balance to multiplayer mode among other things, for instance.

I haven't heard anybody else discussing these issues so I'm positive that I'm in the minority here, but in my opinion, the industry as a whole could benefit from shifting its focus to include those people who aren't graced with the ability to crawl the internet from their couch.



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6 comments | showing # 1 to 6

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liquidninja's Destructoid Blog
Well I know nintendo doesn't patch any of their games. But, people wanting to play 3rd party games are just stuck with getting a decent online connection.
SanityMask's Destructoid Blog
patches nowadays are excuses for releasing an unfinished product. I'm looking at you, EA, Ubi and activision.
Cowboy TTop's Destructoid Blog
The birth of console hard drives was always going to bring this kind of problem, which always was the bane of many PC games. I too am not the happiest about this situation, but I'm a lucky beggar, I have a 20mb internet connection.

Most gamers with a 360 usually have both. Besides this point it would be nice if MS released regular dvds with such updates available. Such a task would solve this problem, for those without a net connection (or possibly those without a hard drive.
Timmeh's Destructoid Blog
The advent of high speed internet connections was the worst thing to happen to games. Back in the day of 56k a publisher wouldn't have dreamed of releasing a half finished game that would subsequently require several 100MB+ patches.

Some publishers should be ashamed and embarassed by some of their 'finished' releases that suddenly have massive, glaring issues with hardware/software or showstopping bugs (Vampire the Masquerade: Bloodlines being one that springs to mind).

Unfortunately for console gamers, as production values increase and hardware becomes more PC-like in architecture you can expect more and more of this to happen as testing dies out totally to deadlines and profit margins.
Kyousuke Nanbu's Destructoid Blog
Timmeh and Sanity nailed it, high speed internet is just an excuse to release unfinished games, why? They can just patch it later, no harm no foul right?

Even then they still miss things(gears of war I'm looking at you).

I wish more multi games where like Halo 3, constantly monitored and they got it right practically on the first shot.
Koobert's Destructoid Blog
Heck, a lot of games were released unfinished for the PC even before high speed internet connections. King's Quest VII was released back when only a fraction of all PCs were going online, and that game was seriously broken out of the box. Unplayable, it would lock up after a certain point.

Another great example of a broken-out-of-the-box game is Dark Sun: Shattered Lands for the PC. The game had a bug which went like this: if the game glitched at any point while playing, it would eventually lock up towards the end. As the game glitched all the time, you might not notice it, until you got close to the end and it was broken. This was in 1993. You could get a free 3 1/2" floppy in the mail from SSI to fix the problem, but how many people who actually purchased the game knew about that?

Actually, this subject could make for an interesting article or series of articles...

Anyone else recall any unfinishable-without-patch games? I think Quest for Glory III and IV were there, too. I believe in III a certain monster that you needed to defeat to progress in the game would never appear until you got the patch, and IV would just crash constantly.


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Rooo is always up for fun competition in the few online games he has/plays. And of course, healthy game discussion where multiple opinions are shared, considered and respected is a rare but welcome treat.

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