I've been nerding it up since 1985 with the nintendo. I graduated to D&D in '88 and oddly enough around the same time my stock in girls plummeted. My first big gaming experience was playing Dragon Warrior for the first time on the NES and realizing that you don't always have to start over when playing a game. You can move ahead in increments, such a simple thing blew my mind. I didn't even know what an RPG was at that point I just knew I loved it.
Now most of my time is spent playing music and video games. I have played in a few very underground bands that released CDs on a couple different labels. Currently spending more time with games and taking a long break from music so that when I find it again, I can love it. Hedonism is my god, and I'm a level 33 enjoyer of stuff and what not.
Oh yeah, I LOVE TV. I know, Henry Rollins would be very disappointed in me, but I love TV series shows like True Blood, Futurama, Carnivale, Deadwood, Rome, The Pillars of the Earth and many others. I would state some bands but it will just seem like I'm trying too hard, which I already am, so I should quit while I'm behind...
so there seems to be a new trend with publishers/developers talking about the golden toilet paper "DLC" as though its what the community of gamers demands AND months before launch?
just look at the article where Mike Laidlaw of Bioware is talking about what they're planning to do with DLC.
it used to be, customers just wanted to hear "we will support this game after its launched with patches and possibly expansions", but now we get to hear about bits of the game being sold before its even out.
look, when you put the tip in and say "for 800 microsoft points you can have the shaft too", it looks desperate.
lets just end this little charade and just tell us from now on that games are going to cost 70$ at launch AND then we really will be getting the shaft...
Mike Laidlaw of DLC on gamezone-