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About
I've been nerding it up since 1985 with the nintendo. I graduated to D&D in '88 and oddly enough around the same time my stock in girls plummeted. My first big gaming experience was playing Dragon Warrior for the first time on the NES and realizing that you don't always have to start over when playing a game. You can move ahead in increments, such a simple thing blew my mind. I didn't even know what an RPG was at that point I just knew I loved it.

Now most of my time is spent playing music and video games. I have played in a few very underground bands that released CDs on a couple different labels. Currently spending more time with games and taking a long break from music so that when I find it again, I can love it. Hedonism is my god, and I'm a level 33 enjoyer of stuff and what not.

Oh yeah, I LOVE TV. I know, Henry Rollins would be very disappointed in me, but I love TV series shows like True Blood, Futurama, Carnivale, Deadwood, Rome, The Pillars of the Earth and many others. I would state some bands but it will just seem like I'm trying too hard, which I already am, so I should quit while I'm behind...
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One thing i don't understand about devs, they say 900p isnt a big difference from 1080p.

I'm not trying to be a res snob, but by now, most new-ish model TVs have a native resolution. Both my 40" samsung HDTV and my 32" samsung I use for my PC (i know, i have no corneas left), have a native resolution of 1080p. So while the consoles or TVs are upsaling we're losing decent definition real-estate!!!

I have had my first misfortune of playing a game on the PS4 that is not a native 1080p and it is Assassin's Creed Unity. I noticed this INSTANTLY and I was very disappointed. It looks so washed out graphically, although I will say that lighting and post processing affects in our gaming age really help scenes look SO much better!

How do you guys feel about your experience with Unity? Are you playing on PS4, XB1 or PC?

I would love to know your thoughts and opinions, cheers guys and thanks for the read.









every time i hear this in reviews for JRPGs that, "thank god there are japanese voice overs because the english voices are SO bad!!!", my eyes fall out of their sockets and i must pick them up, rinse all the carpet hair off of them and pop them back in my skull...

PLEASE, lets all agree on something, Japan invented obnoxiousness!!!! (TY BTW)
obnoxious voice-overs, obnoxious characters with big eyes, obnoxious sex fetish's etc and infinity and so on...

so when you hear an english voice over that's just "too much" for you to bear, its being translated from a japanese iteration at 50% obnoxiousness!!! that's only half the obnoxiousness parsecs!!!!

now let me get this straight as well, i love japanese culture, and i have been playing JRPGs since i started playing games and they were my gateway drug. so this isn't a "mmmerica beddar than japan, FREEDOM FRIES, TRUCK NUTZ and MADDEN PWNZ!!!!"...

its just a simple reality check//anti elitists opinion.

i don't turn on the japanese voice-overs when i play JRPGs, because i like to hear and understand the delivery of the language and to hear the nuances of the spoken language as opposed to hearing japanese that i can't understand while reading something that really has no correlation to whats being said in japanese.

now if i could read and write japanese, or at least it was my 2nd language THEN i would listen to the voiceovers because i could probably pick up some of the things lost in translation, otherwise, lately, it just sounds elitist to hear the complaints about it...

CHEERS.








anyone else fed up with devs and console companies acting like they're doing YOU a favor when announcing exclusivity? its just another word in a long line of jargon made to make you feel like your investment in said company/machine is paying off "yet again"...

actually all they are doing is everyone else a disservice. I always felt that PS3 owners should be able to play mass effect and that I should be able to play infamous on an "inferior" PC or the even more inferior 360, cause devil knows a company has never tried smashing a game into another machine for a quick buck...

the only favor being done here is for the dev company that is paid off to only make the game for that console and the extra few bucks made on console tie in sales when someone buys a system to play that new game that they deem a must have.

and if your wondering, the answer is yes, i'm just whining cause I cant play infamous 2...









so there seems to be a new trend with publishers/developers talking about the golden toilet paper "DLC" as though its what the community of gamers demands AND months before launch?

just look at the article where Mike Laidlaw of Bioware is talking about what they're planning to do with DLC.

it used to be, customers just wanted to hear "we will support this game after its launched with patches and possibly expansions", but now we get to hear about bits of the game being sold before its even out.

look, when you put the tip in and say "for 800 microsoft points you can have the shaft too", it looks desperate.

lets just end this little charade and just tell us from now on that games are going to cost 70$ at launch AND then we really will be getting the shaft...

Mike Laidlaw of DLC on gamezone-
http://www.gamezone.com/editorials/item/dragon_age_iis_mike_laidlaw_discusses_downloadable_content/








it's easy to agree with kotic if you believe brutal legend is not a good game. maybe you didnt enjoy it, or maybe like me you had "zelda" expectations....

i wanted it to be a 20-35 hour adventure game, and when it wasn't, i didn't want to play it anymore. whos fault would that be? 75% mine, 25% mixture of bad advertisement and other BS.

but i recently grabbed the game again for 20$ because i had a gnawing need to explore something the game did to me. (it touched my butthole *in a great way*)

and i will go on record right now, brutal legend did something no game has ever done. it has set a precedent, whether considered to be a "good" game or not.

and when it all comes down to it, i fucking love the game now. schafer and co. did something no dev co has ever done. you got to play a game along side lita ford, rob halford, ozzy osbourne and lemmy amongst many other great voices and musicians as well as one hell of an insane sound track whos only rival might be GTA vice city.

but when i met lemmy (in game) the first time, and he was playing his bass while i would steer my character towards the speakers to hear more, there was something magical happening for me.

kotic is wrong, not an opinion but a fact. this has never happened before. even if the game was not enjoyed by the majority of the public it is a great game. it will go down as a classic cult hit that other developers will use as a touch stone to new games.








I just watched one of the most jaw dropping gameplay footage videos I have ever seen. Bioshock: Infinite!!!
It looks to be one of the most incredible experiences. The style and emotion that is evoked within, to me, constitutes art. From Roger Ebert's journal post, to my toilet, yes they can be!

I know, everyone always quotes the definition of art, but art in and of itself is subjective. So who are we to define how something affects someone else. If a movie, which is a 2 dimensional moving picture, with sound and story can be art, why can't a game that has ALL of those previously mentioned attributes PLUS the added ability to interact with that story not be art?

I recall a piece of art created by Yoko Ono wherein a person climbed a ladder to reach the top and use a magnifying glass to see the word "yes", scrawled in small print, at its precipice. Well if we were to use Ebert's definition, then that would not be art? (Accounting for taste being a whole different topic).

As man evolves, so does his ability to craft and create using many different mediums. Sure, maybe Pac-Man isn't art or Space Invaders, but if I find political statements, interesting atmosphere and characters that make a story feel intense within Bioshock: Infinite, is that not evocative of art?


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