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living the dream since March 16, 2006 |
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Dear god, looking at that brief you really know what you're on about. One little comment to make is whether or not you have various planes set up for the artwork and whether it's possible for curved transitions, not just slopes.
As another addition, maybe it's personal preference, but I would think that levels 2 and 3 should be swapped around, to allow for a more gradual transition to the mechanical base, to allow the user to know they are making progress.
Similarly, for this kind of game I can expect the action to get hectic depending upon difficulty level, so perhaps using the Y button to open a 360-degree radial menu for the inventory may be preferable.
Now, to the actual topic at hand, I think you need to decide exactly on a style to base the artwork on. At the minute the game could go anywhere from being styled like Killzone or CoD to being styled like TF2. If you don't want to do any drawing, I'd give people a few examples of what you're shooting for, try ConceptArt.org for a few awesome ideas.
Other than that I wish you the best of luck. My art looks very much like a crude flash animation, so I doubt you'll want that.
I just noticed in what I said above that I say "one little comment" then proceed to go on and on and on, heh.
I don't know, dude. You have a Liebot avatar. How do I know you're not just going to take my hard workings and keep zhe moneink?
Damn, nice brief.
I suggest also mentioning this in the forums. There are quite a few artists in there. If you haven't already joined you'll have to do an intro post or they will eat your soul.
Good luck!
Mind sharing the source of the video's music?
Sounds like Tangerine Dream... I want it!
It's Uncharted Worlds from the Mass Effect soundtrack. It's the music that plays when you select destinations in the Normandy.
Thank you!