System: I downloaded the Binding of Isaac from Steam. The game is only a PCs exclusive and after playing it, itís quite evident why that is. The subject matter may prove to be too controversial for The Binding of Isaac to cross over to consoles with mainstream success; you play as a small naked boy that is trying to fight his way to freedom using the only things he has at his disposal, tears and even occasionally pee. Not to mention that your mother hears the voice of God telling her to kill you in order to exercise your evil soul form the Earth.
Time played: I have played Binding of Isaac for about 5 hours now and have yet to beat it. I am admittedly not a great gamer, I consider myself to be slightly better than average, so the lengthy game play unbeaten may be about 50% my own fault. The rest of the blame lies on the fact that this game is a randomly generated one. Everything, from the dungeons to the enemies and even the loot you pick up along the way, is randomly generated. The inherent problem with randomly generated games is that you may at times find yourself trying to do the impossible. It often happens in this game that the upgrades and coins available to you will not sufficiently prepare you. You may walk through a dungeon door and fight the enemy on the other side over whelming. There were many times when, upon entering a room, I found myself stuck in a lane of death with nowhere to run and not even enough time to figure out how to save myself. However, Iím always confident that with enough game time the video game gods will be kind and give everything you need, and more, to beat the game.
Controls: You move Isaac with the W, A, S, and D keys, and you fire your projectiles using the mouse or the arrow keys. Special items are used by hitting the space bar, bombs are placed using shift, and pickups are used with the Q key. The reason that I'm using the WASD key formation for character movement is that unfortunately this game does not allow key binding. This is especially a bummer, because like I said before, this game is only for the PC. I would expect this from a console port, but not a PC only game. However, this can be forgiven since the game controls are so simple that remapping them would improve your skills by only a small fraction.
Game play: You start the game as a naked crying child you may finish a bombs headed, coat hook impaled, devil horned pissing machine. Every up grade that you receive throughout the game can either increase or decrease your power, and in a wonderfully stylized twist it also changes your characterís physical appearance. Almost everything changes how you look, and when you stack a bunch of upgrades together you literally become a powerful grotesque crying machine. However, not all upgrades are the same. Some upgrade suck, like the doctor, which increase the effect of your pills. Pills produce a wide variety of different results and there is no way for you to tell what those results will be until you take them. If you think about it, this may be the most disturbing part of the game a small child just popping pills to see what they do. you have no idea what each pill will do and each game the effects will jump. You have a few options to choose from when killing your enemies. You can drop bombs, which explode after a second or two, tear, shoot, or use one of a variety of other specialty attacks. These specialty attacks range from the ability to launch a missile, to pissing yourself and thusly creating a damaging toxic pool. All of these different methods of destruction help to add variety to the game and keep it interesting.
Art direction: This game would be quite disturbing if the graphics werenít done in such a cute as hell sort of way. Each enemy has two forms, a rather bland normal form, and a special form reserved for power-ups. The colors of the monster correspond to their powers Red increase damage, green posing touch, black explodes on death. There was nothing scarier than when I ran into a walking vagina whose who after trying to kill me with its blood laser beam attack, exploded to finish me off.
Replay: This game is designed to be played over and over again. With how everything is randomly generated this gameís longevity in your game rotation will only be determined by whether or not you found a new game. I canít be sure, but it seems like there are characters that are unlocked once you beat the game; thatís always fun and it always helps to increase the time that a game remains enjoyable. Since I have not unlocked them yet Iím not sure if they are simply skins, or if they actually change the game play around.
After thoughts: This game is not for everyone. It's like jumping rope with a turtle shoes on. Some people would just not give a shit to do something like that. Well other myself included would find that to be a very pleasurable and interesting experience.